EloBuddy | scripts for league of legends

 by   Enochen C# Version: Current License: No License

kandi X-RAY | EloBuddy Summary

kandi X-RAY | EloBuddy Summary

EloBuddy is a C# library. EloBuddy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Darakath's bad EloBuddy addons.
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              EloBuddy has a low active ecosystem.
              It has 12 star(s) with 11 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              EloBuddy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of EloBuddy is current.

            kandi-Quality Quality

              EloBuddy has no bugs reported.

            kandi-Security Security

              EloBuddy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              EloBuddy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              EloBuddy releases are not available. You will need to build from source code and install.

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            EloBuddy Key Features

            No Key Features are available at this moment for EloBuddy.

            EloBuddy Examples and Code Snippets

            No Code Snippets are available at this moment for EloBuddy.

            Community Discussions

            QUESTION

            inject C# code to another process and call target functions
            Asked 2017-Apr-13 at 10:40

            I am trying to calling a game functions with code injection. after some try I find a dll that did what I want.

            so i saw the dll with ILSpy but cannot understand the code.

            ...

            ANSWER

            Answered 2017-Mar-05 at 14:40

            Trying not to kick in a wide-open door, the C# language was not involved in generating this assembly. You are seeing the output of a C++/CLI project. A mixed-mode assembly, it contains both MSIL and native code. You'd generate a similar assembly with File > New > Project > Visual C++ > CLR > Class Library.

            The author probably favored it to solve the CLR injection problem. It is not possible to inject a pure managed DLL into another process, the CLR has to first be loaded and initialized before it can execute any managed code. A chicken-and-egg problem that requires reverse-pinvoke (native code calling managed code) the opposite of what [DllImport] does. C++/CLI makes that very easy, I describe the technique in this answer. The Unmanaged Exports utility is popular (google DllExport), an assembly rewriter that uses the same technique that C++/CLI uses.

            But the author also wanted to use native C++ code to implement the game hack. He is using a pure native DLL, it contains the GetHealth() function and AttackableUnit class definition. This DLL is implicitly loaded by the OS loader, like DLLs usually are, the reason why an empty string for the [DllImport] attribute is good enough. Otherwise necessary, the compiler cannot know which DLL has this native code, that doesn't get sorted out until the linker runs and uses the import library of the native DLL.

            The C++/CLI compiler goes a bit overboard emitting metadata for the pure native constructs in the code. But does its best to make them look as much as possible like their managed equivalents. Do note it is very incomplete, you can't for example see the names of the members of the AttackableUnit C++ class. You will find a lot of other spew in the assembly, a lot of CRT declarations make it into the metadata as well. The native linker does not do a terrific job of hiding it. Mostly because it doesn't have to, this code is pretty well isolated into the internal class.

            Decompiling the machine code for native functions like GetHealth back to the original C++ code is not generally possible. Especially the optimizer built into the back-end of the compiler does a terrific job of making it next to impossible to guess what the original code might have looked like. Hex-Rays is usually mentioned as a machine code decompiler that does a credible job of at least correctly identifying code vs data.

            Source https://stackoverflow.com/questions/42411138

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EloBuddy

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Enochen/EloBuddy.git

          • CLI

            gh repo clone Enochen/EloBuddy

          • sshUrl

            git@github.com:Enochen/EloBuddy.git

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