SplitView | SplitView control for Windows Runtime | Runtime Evironment library
kandi X-RAY | SplitView Summary
kandi X-RAY | SplitView Summary
This repository contains a porting of SplitView control available in Windows 10 for Runtime 8.1 and Silverlight 8.X. Properties are the same, so if in future you want to port your app to 10 you have just to remove the Universal.UI.Xaml.Controls namespace. The code is released under the MIT/X11, so feel free to modify and share your changes with the world.
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SplitView Key Features
SplitView Examples and Code Snippets
Community Discussions
Trending Discussions on SplitView
QUESTION
I am using SplitView in Qml (QtQuick.Controls 1.4), and I have divided my window in three sections. The width and height of each section is defined using percentages of the size of the full window. Example:
...ANSWER
Answered 2021-Mar-09 at 04:50Its because you are loosing the binding. Try the below code
QUESTION
I am trying to make a smooth transition from a closed panel to an open panel and vice versa.
But I don't know how to do it ((
I have an element
...ANSWER
Answered 2020-Dec-02 at 12:36How to make a smooth transition from one state to another SplitView UWP
During the testing, if set PanePlacement
right, for making SplitView panel open smoothly, please set DisplyMode as Overlay
or CompactOverlay
.
QUESTION
I am developing a macOS application, and I have a subclassed NSSplitView that I sometime completely disable by reducing its alphaValue, as the following happens in the subclass:
...ANSWER
Answered 2020-Nov-10 at 03:17I have found a way that works. I modified the hitTest overriding in this way:
QUESTION
ANSWER
Answered 2020-Oct-14 at 12:34You need to set the HorizontalContentAlignment
property for ListViewItem With the following code. then the content of ListViewItem will center.
QUESTION
I am using qt quick controls 2 SplitView
and it seems like any MouseArea
inside the SplitView
's item takes mouse events away from the SplitView
handle. This means that dragging the handle is not possible when the handle is over a component that has a MouseArea
, e.g. Button
, inside the SplitView
's item.
ANSWER
Answered 2020-Oct-02 at 08:29Try to set the z value of first page and second page to -1 and SplitView to 1
QUESTION
It seems like there would be an easy way to make the good looking iOS app run on an iPad space. One that didn't involve rewriting the SwiftUI app.
The basic SplitView
& SplitViewController
issue seems ... well like a poorly thought out problem space... I've got a basic - display cards with the ContentView - I'd like it to run on iPad... just a bigger viewport...
Any easy way to accomplish this using SwiftUI?
...ANSWER
Answered 2020-Aug-30 at 11:20So this is how you would setup your iPhone, iPad and mac applications following the Apple Fruta app example using Xcode12, for iOS14 and macOS11 as a minimum target.
Using this way of implementing SwiftUI, you will have the split view that the iPad is using as well as for the mac. Regarding the iPhone, you will have the classic tab bar.
This is a ready to use code, so if you don't need the mac app, just delete the part between the #else
and #end
. I implemented it in case other people would find it handy. The code between #if os(iOS)
and #else
is for iPhone and iPad.
Look up for the comments I add in the code that explain at which point the split view is being made.
The ContentView that holds the navigation type depending of the device:
QUESTION
In my app the user can add images (a map) and then add pins (small images + attached note) to that image. The map is inside a scrollview. Adding the pins etc works fine, with one small exception: on Iphones in portrait mode (or more precise traitcollection == .compact) I can't get the pin to be and centered and a bit zoomed out. All of this is in a custom splitview controller; notes in the left viewcontroller, map (images + pin) in the right viewcontroller.
On iPad/iPhone in landscape this works just fine by calling:
...ANSWER
Answered 2020-Sep-01 at 16:16At what point in the layout cycle is addMapImageLocationPin
being called? If the child view isn't loaded immediately in some instances then you need to ensure that you call the positioning code after the main view has been laid out, such as in viewDidAppear:
QUESTION
I have a window with 3 NSViewControllers in a splitview - effectively a 3 level master detail. Inside each are, in order, an OutlineView, TableView and a details view (with lots of controls).
When someone clicks on a row in the middle TableView, SelectionDidChange
fires, and I call LoadData
on the details view controller.
I now want the details form to get focus - specifically an NSTextView
on that form. So in LoadData
, I call TextView.BecomeFirstResponder()
,
which returns true.
But focus stays firmly on the TableView, and does not move to the details view. If I press a key, it goes to the TableView which uses it to select another row.
Is there something simple I am missing? When one of the controls on the details view has focus, I can definitely move focus between controls, but not from another view controller.
Thx. Paul,
...ANSWER
Answered 2020-Aug-08 at 06:29Assuming your view controller view and TextView
are already in window view hierarchy, do the following:
QUESTION
Creating a list-detail view in React isn't difficult, but I'm trying to make a reusable component. My component currently looks like
...ANSWER
Answered 2020-Jul-13 at 21:09You would do well here with some form of a prop that renders passed in HTML. I can see you've tried this already by passing in HTML directly and I can't speak for certain whether this is supported in React but I know you can do this with functions.
For example here: CodePen
Basically you're creating a functional component and passing it to your reusable component to call the function and render the HTML. So Based on the above if you change your dummy render to this:
Wasn't sure what the passed functions were doing so I just left them unused, my CodePen has an example of a console.log being passed through one of the meta contents.
QUESTION
I would like to remove the click behavior from this activity. In the attached screenshot if you touch/click the contact name the app crashes(the edit button works properly). However, I really don't care to fix this error, I would rather remove the touch/click behavior of that area. I also need to be able to retain the ability to select a contact on the add contacts activity. I have attached a screenshot, My Contacts Activity, Add Contacts Activity, and the adaptor. Is there anything else needed?
My Contacts Activity
...ANSWER
Answered 2020-Jul-11 at 02:24Remove all the logic that handles the response to click events, i.e
- Remove OnContactListItemActionInterface interface and also the line that creates and instance variable of this interface from ContactsAdaptor.java class
- setOnContactItemListener method from ContactsAdaptor.java class
- and the onClickListener method inside onBindViewHolder method inside ContactsAdaptor.java class
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