kandi X-RAY | Gu.Localization Summary
kandi X-RAY | Gu.Localization Summary
Gu.Localization is a C# library typically used in Manufacturing, Utilities, Energy, Utilities applications. Gu.Localization has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Gu.Localization
Gu.Localization
Support
Quality
Security
License
Reuse
Support
Gu.Localization has a low active ecosystem.
It has 57 star(s) with 10 fork(s). There are 6 watchers for this library.
It had no major release in the last 12 months.
There are 19 open issues and 54 have been closed. On average issues are closed in 50 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Gu.Localization is 6.1.0
Quality
Gu.Localization has 0 bugs and 0 code smells.
Security
Gu.Localization has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
Gu.Localization code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
Gu.Localization is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
Gu.Localization releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Gu.Localization
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Gu.Localization
Gu.Localization Key Features
No Key Features are available at this moment for Gu.Localization.
Gu.Localization Examples and Code Snippets
Copy
namespace YourNamespace.Properties
{
using Gu.Localization;
using Gu.Localization.Properties;
public static class Translate
{
/// Call like this: Translate.Key(nameof(Resources.Saved_file__0_)).
/// A key in Propertie
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Translator.Culture = CultureInfo.GetCultureInfo("en"); // no need to set this every time, just for illustration purposes here.
string inEnglish = Translator.Translate(Properties.Resources.ResourceManager,
nameo
Community Discussions
No Community Discussions are available at this moment for Gu.Localization.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Gu.Localization
Text="{localize:Static properties:Resources.Some_text}" will be the translated text based on the current culture. Note: If you get errors about missing localize:Static when adding this, clean and rebuild your solution from Build > Clean Solution and Build > Rebuild Solution respectively. Note: To set the translation programmatically write: Translator.Culture = CultureInfo.GetCultureInfo("ru-RU"); To use a neutral language (aka Resources.resx), simply add [assembly:NeutralResourcesLanguageAttribute("en")] in your AssemblyInfo.cs file found in your project. Note: Make sure to add xmlns:properties="clr-namespace:YourApp.Properties" and xmlns:localize="http://gu.se/Localization" in your xaml. Note: Intsall Gu.Wpf.Localization in the application project. The library is split in Gu.Wpf.Localization and Gu.Localization so that usage in domain projects does not require adding WPF dependencies. For working with resx in Visual Studio ResXManager is a nice extension.
PM> Install-Package Gu.Wpf.Localization or search for Gu.Wpf.Localization in the Manage NuGet Packages tab.
Create a new resource from Project > Properties > Resources and name it Resources.<tag>.resx. Example: Resources.ru-RU.resx To see all convention tags you can check them here
Use the markup extension like this:
Your resource files are now embeded in your executable. Gu.Localization will use the embedded resource files.
Install https://www.nuget.org/packages/Fody/ (and add FodyWeavers.xml to your project, see here)
Install https://www.nuget.org/packages/Costura.Fody/
Install https://www.nuget.org/packages/Resource.Embedder/ to include the satelite assemblies (in the folders /sv-SE/, /nl-NL/, etc)
PM> Install-Package Gu.Wpf.Localization or search for Gu.Wpf.Localization in the Manage NuGet Packages tab.
Create a new resource from Project > Properties > Resources and name it Resources.<tag>.resx. Example: Resources.ru-RU.resx To see all convention tags you can check them here
Use the markup extension like this:
Your resource files are now embeded in your executable. Gu.Localization will use the embedded resource files.
Install https://www.nuget.org/packages/Fody/ (and add FodyWeavers.xml to your project, see here)
Install https://www.nuget.org/packages/Costura.Fody/
Install https://www.nuget.org/packages/Resource.Embedder/ to include the satelite assemblies (in the folders /sv-SE/, /nl-NL/, etc)
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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