NativeUI | UI library for Grand Theft Auto V | Menu library

 by   Guad C# Version: 1.9.1 License: MIT

kandi X-RAY | NativeUI Summary

kandi X-RAY | NativeUI Summary

NativeUI is a C# library typically used in User Interface, Menu applications. NativeUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

UI library for Grand Theft Auto V
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            kandi-support Support

              NativeUI has a low active ecosystem.
              It has 245 star(s) with 113 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 94 have been closed. On average issues are closed in 396 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NativeUI is 1.9.1

            kandi-Quality Quality

              NativeUI has 0 bugs and 0 code smells.

            kandi-Security Security

              NativeUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              NativeUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              NativeUI is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NativeUI releases are available to install and integrate.

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            NativeUI Key Features

            No Key Features are available at this moment for NativeUI.

            NativeUI Examples and Code Snippets

            No Code Snippets are available at this moment for NativeUI.

            Community Discussions

            QUESTION

            Why document containing all search terms scored lower?
            Asked 2020-Oct-06 at 03:33

            I am having search results with only 1 term to appear above the results matching two terms in the query. Below is my setup

            Search query

            POST index1/_search

            ...

            ANSWER

            Answered 2020-Oct-06 at 03:28

            Spent quite some time on this and found the root cause and solution of it, after analyzing the search output with explain=true param, if you notice, below is the formula to calculate the tf score

            "description": "tf, computed as freq / (freq + k1 * (1 - b + b * dl / avgdl)) from:",

            Source https://stackoverflow.com/questions/64180913

            QUESTION

            Use of Native UI picker to toggle between languages in bilingual filter in Spark AR Studio
            Asked 2020-May-18 at 08:26

            I am trying to make a "name place animal thing" game in Spark AR, but i want to use Native UI picker, to provide the game in 2 languages. I used two planes on a face tracker. The first (Main), is the "intro screen", and the second (Letters), is the one with the animated letter sequence which stops to a random number after x seconds. The idea is, if possible, when the user is using the picker, to switch the Materials in the planes, from the English ones to the ones in the second language.

            Here is a screenshot of my Spark AR project: https://snipboard.io/FtOS9W.jpg

            And my script so far is:

            ...

            ANSWER

            Answered 2020-May-18 at 08:26

            The easiest solution is to change the materials of the planes

            1. Plug in the Scene module to get the planes

            2. Add planes request to Promie code block

            3. Using NativeUI to change the materials of the planes depending on the selected language

            Source https://stackoverflow.com/questions/61853824

            QUESTION

            FiveM Vehicle Extra List using NUI
            Asked 2020-Feb-29 at 04:16

            I'm creating a stand-alone vehicle extras menu. The problem I'm having is if I spawn car A and it has 4 extra options, they work fine. But if I spawn car B and it has 8, the menu will still only show 4 from the previous car A. This is true regardless if I leave car A or delete it. Any ideas how to reset that so it reads the correct vehicle?

            ...

            ANSWER

            Answered 2020-Feb-29 at 04:16

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NativeUI

            You can download it from GitHub.

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