NativeUI | UI library for Grand Theft Auto V | Menu library
kandi X-RAY | NativeUI Summary
kandi X-RAY | NativeUI Summary
UI library for Grand Theft Auto V
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QUESTION
I am having search results with only 1 term to appear above the results matching two terms in the query. Below is my setup
Search query
POST index1/_search
...ANSWER
Answered 2020-Oct-06 at 03:28Spent quite some time on this and found the root cause and solution of it, after analyzing the search output with explain=true
param, if you notice, below is the formula to calculate the tf
score
"description": "tf, computed as freq / (freq + k1 * (1 - b + b * dl / avgdl)) from:",
QUESTION
I am trying to make a "name place animal thing" game in Spark AR, but i want to use Native UI picker, to provide the game in 2 languages. I used two planes on a face tracker. The first (Main), is the "intro screen", and the second (Letters), is the one with the animated letter sequence which stops to a random number after x seconds. The idea is, if possible, when the user is using the picker, to switch the Materials in the planes, from the English ones to the ones in the second language.
Here is a screenshot of my Spark AR project: https://snipboard.io/FtOS9W.jpg
And my script so far is:
...ANSWER
Answered 2020-May-18 at 08:26The easiest solution is to change the materials of the planes
Plug in the Scene module to get the planes
Add planes request to Promie code block
Using NativeUI to change the materials of the planes depending on the selected language
QUESTION
I'm creating a stand-alone vehicle extras menu. The problem I'm having is if I spawn car A and it has 4 extra options, they work fine. But if I spawn car B and it has 8, the menu will still only show 4 from the previous car A. This is true regardless if I leave car A or delete it. Any ideas how to reset that so it reads the correct vehicle?
...ANSWER
Answered 2020-Feb-29 at 04:16Fixed it
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