UnityWorkspace | Now i am commiting my Unity Raw workspace

 by   Hafiz-Waleed-Hussain C# Version: Current License: No License

kandi X-RAY | UnityWorkspace Summary

kandi X-RAY | UnityWorkspace Summary

UnityWorkspace is a C# library. UnityWorkspace has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Now i am commiting my Unity Raw workspace.
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            kandi-support Support

              UnityWorkspace has a low active ecosystem.
              It has 6 star(s) with 14 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              UnityWorkspace has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityWorkspace is current.

            kandi-Quality Quality

              UnityWorkspace has no bugs reported.

            kandi-Security Security

              UnityWorkspace has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              UnityWorkspace does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              UnityWorkspace releases are not available. You will need to build from source code and install.

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            UnityWorkspace Key Features

            No Key Features are available at this moment for UnityWorkspace.

            UnityWorkspace Examples and Code Snippets

            No Code Snippets are available at this moment for UnityWorkspace.

            Community Discussions

            QUESTION

            Resolving .NET assembly mismatches in reflection with COM interop
            Asked 2017-Dec-11 at 19:21

            I'm trying to use a .Net 4.6 library in a .Net 2.0 executable.

            I used this COM approach and it works until assembly System.Collections.Immutable is resolved.

            I'm getting ReflectionTypeLoadException with message "Could not load file or assembly 'System.Collections.Immutable, Version=1.2.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)"

            The .Net 4.6 library uses Roslyn and Roslyn assemblies references System.Collections.Immutable, Version=1.2.1.0. And this version of the assembly is referenced in the project. But a Roslyn assembly (Microsoft.CodeAnalysis.CSharp, Version 2.6.0.0) references System.Reflection.Metadata, Version=1.4.1.0 and metadata assembly references System.Collections.Immutable, Version=1.2.0.0

            When I use the .Net 4.6 library in a .Net 4.6 executable instead of .Net 2.0, all works fine, no exceptions.

            I tried setting "Specific Version" of Immutable assembly to false, not working. Also tried separating .Net 2.0 and .Net 4.6 folders, not working either. Also .Net 4.6 library dll and Immutable dll are in the same folder.

            app.config of .Net 2.0 executable

            ...

            ANSWER

            Answered 2017-Dec-11 at 19:21

            Assembly binding redirections should be added to the .Net 2.0 executable manually because Visual Studio doesn't do that automatically since they don't have a relation because of the COM interop.

            New app.config of .Net 2.0 executable is:

            Source https://stackoverflow.com/questions/47758696

            QUESTION

            Using Unity to build this ios project, Added google signin SDK 4.0.1 Framework, I get error
            Asked 2017-Aug-10 at 18:45

            I want google login in my app so i want to write unity plugin ,but i do not wanna use Play Games Unity plugin.

            So I follow this tutorial (https://developers.google.com/identity/sign-in/ios/sdk/).

            But after I have added the framework,I get error message.

            My tool version

            1. Unity 5.6.0f3
            2. Xcode 8.3.1
            3. Google Sign-In SDK 4.0.1

            Xcode Builld error message

            ...

            ANSWER

            Answered 2017-May-23 at 01:53

            Is Missing Security.framework. Now! It working.

            Source https://stackoverflow.com/questions/43914438

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityWorkspace

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Hafiz-Waleed-Hussain/UnityWorkspace.git

          • CLI

            gh repo clone Hafiz-Waleed-Hussain/UnityWorkspace

          • sshUrl

            git@github.com:Hafiz-Waleed-Hussain/UnityWorkspace.git

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