StopwatchTimer | Instrument your code with stopwatches | Code Coverage Tools library
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Instrument your code with stopwatches
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Trending Discussions on StopwatchTimer
QUESTION
I use this package https://pub.dev/packages/stop_watch_timer in my app to keep track of the music that is playing. However if I want to change the song by changing the time on the stopwatch it says that I have to reset the timer first which I have already done. If I press the button for the second time it works. This is the code:
...ANSWER
Answered 2021-Jun-12 at 22:25As you mentioned in the github issue, it looks like the root cause of your issue is that the reset action takes place asynchronously, and so hasn't gone through yet by the time you try to set the time.
One way to get around this is to define your own async function which resets the stopwatch, then waits for the action to complete before returning:
QUESTION
I would like to combine the start stop button into one. I have broken my head trying to but still have no idea how to do so.
This app is meant for taking out the time to apply in a physics formula. This app already exists for the apple play store, but lately i have been getting a ton of feedback to combine the start and stop buttons for the stopwatch.
I have tried updating the UI to show the same button and change the text the second the user presses the start button, however i am enable to know which and what command to use to actually combine the 2 buttons.
If anybody could help i would be really grateful.
...ANSWER
Answered 2021-May-29 at 10:25Add a bool variable _isStarted
in you _MyAppState
class
QUESTION
I have a map ,and want to show it's components in cards by ListView.Builder, but the problem is by getting access to this map's indexes..
When running the app, it return "null" in the card!!
I have tried many solutions that I saw in StackOverFlow for a similar issues, but without a result.
Here where I identified my map:
...ANSWER
Answered 2021-Apr-08 at 19:54You can get map entries as List as such:
QUESTION
I am trying to learn how to use box2d (a lot of this code is unashamedly stolen from the legend Dan Shiffman) so I have created a small "game" where a ball rolls in Perlin noise terrain. The obvious problem with my code is that quite quickly the ball just rolls off the screen. I know I will have to change my terrain generation as it won't keep generating as the screen moves but for now I would like to know how to get the screen to move in the first place. I want to keep the the circles x value in the center of the screen.
I have found several similar questions where the answer was to move the world but that seems like a bad idea with box2d. I also found someone mentioning a camera? class but I am a beginner and have no idea what that is or how to use it.
Some of the main code:
...ANSWER
Answered 2019-Aug-31 at 17:33You could use the translate()
command. You would put in draw with the coordinates of the player as parameters.
I assume that p.getPos()
returns a PVector. If this is the case, then draw would look like this:
QUESTION
When the timer is getting to this time to stop.
The box is a small richTextBox and above it I added a small label "Set time target".
Either the timer is counting up or down when getting to the target time stop everything.
I'm not sure if using richTextbox or textBox and how to make that the user can change the time input and then to take effect either when the watch/timer are running or if not running so it will stop when getting to the target time.
The format inside the richTextBox/textBox should be 00:00:00 hours/minutes/second
...ANSWER
Answered 2018-Oct-14 at 22:21You dont need a richtextbox
. Use a DateTimePicker
. Go to the properties and set:
Format : Custom
ShowUpDown : True
CustomFormat : HH:mm:ss
When ever you want to get the hour
, minutes
and seconds
:
QUESTION
The code:
...ANSWER
Answered 2018-Oct-09 at 17:57What you did is set the "time" in richtextbox
as text while you didn't update the ticksDisplayed
variable:
QUESTION
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
namespace StopwatchTimer
{
public partial class Form1 : Form
{
public string settingsPath = "Settings";
private string settingsFileName = "settings.txt";
private static readonly Stopwatch watch = new Stopwatch();
private long diff = 0, previousTicks = 0, ticksDisplayed = 0;
public Form1()
{
InitializeComponent();
richTextBox1.TabStop = false;
richTextBox1.ReadOnly = true;
richTextBox1.BackColor = Color.White;
richTextBox1.Cursor = Cursors.Arrow;
richTextBox1.Enter += RichTextBox1_Enter;
settingsPath = Path.Combine(Path.GetDirectoryName(Application.LocalUserAppDataPath), settingsPath);
if (!Directory.Exists(settingsPath))
Directory.CreateDirectory(settingsPath);
settingsFileName = Path.Combine(settingsPath, settingsFileName);
if (!File.Exists(settingsFileName))
File.Create(settingsFileName);
string[] settings = File.ReadAllText(settingsFileName).Split(',');
if(settings.Length > 0)
{
}
} radioButton1.Checked = true;
}
...ANSWER
Answered 2018-Oct-06 at 22:12You can use the built in winforms settings:
QUESTION
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
namespace StopwatchTimer
{
public partial class Form1 : Form
{
private static readonly Stopwatch watch = new Stopwatch();
private long diff = 0, previousTicks = 0, ticksDisplayed = 0;
public Form1()
{
InitializeComponent();
richTextBox1.TabStop = false;
richTextBox1.ReadOnly = true;
richTextBox1.BackColor = Color.White;
richTextBox1.Cursor = Cursors.Arrow;
richTextBox1.Enter += RichTextBox1_Enter; ;
UpdateTime();
}
private void RichTextBox1_Enter(object sender, EventArgs e)
{
btnStart.Focus();
}
private void UpdateTime()
{
richTextBox1.Text = GetTimeString(watch.Elapsed);
}
private string GetTimeString(TimeSpan elapsed)
{
string result = string.Empty;
//calculate difference in ticks
diff = elapsed.Ticks - previousTicks;
if (radioButton1.Checked == true)
{ //counting up
ticksDisplayed += diff;
}
else
{ //counting down
ticksDisplayed -= diff;
}
if (ticksDisplayed < 0)
{
ticksDisplayed = 0;
}
//Make ticksDisplayed to regular time to display in richtextbox
TimeSpan ctimeSpan = new TimeSpan(ticksDisplayed);
result = string.Format("{0:00}:{1:00}:{2:00}.{3:000}",
ctimeSpan.Hours,
ctimeSpan.Minutes,
ctimeSpan.Seconds,
ctimeSpan.Milliseconds);
previousTicks = elapsed.Ticks;
return result;
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void btnStart_Click(object sender, EventArgs e)
{
if (btnStart.Text == "START")
{
watch.Reset();
watch.Start();
UpdateTime();
btnStart.Text = "STOP";
timer1.Enabled = true;
}
else
{
watch.Stop();
btnStart.Text = "START";
btnPause.Text = "PAUSE";
timer1.Enabled = false;
}
}
private void btnReset_Click(object sender, EventArgs e)
{
watch.Reset();
TimeSpan ctimeSpan = new TimeSpan(0, trackBarHours.Value, trackBarMinutes.Value, trackBarSeconds.Value, 0);
diff = 0;
previousTicks = 0;
ticksDisplayed = ctimeSpan.Ticks;
trackBarHours.Value = 0;
trackBarMinutes.Value = 0;
trackBarSeconds.Value = 0;
richTextBox1.Text = "00:00:00.000";
}
private void trackBarHours_Scroll(object sender, EventArgs e)
{
//get ticksDisplayed as TimeSpan
TimeSpan ctimeSpan = new TimeSpan(ticksDisplayed);
//change only the hour
TimeSpan htimeSpan = new TimeSpan(ctimeSpan.Days, trackBarHours.Value, ctimeSpan.Minutes, ctimeSpan.Seconds, ctimeSpan.Milliseconds);
//set it to ticksDisplayed and update.
ticksDisplayed = htimeSpan.Ticks;
UpdateTime();
}
private void trackBarMinutes_Scroll(object sender, EventArgs e)
{
TimeSpan ctimeSpan = new TimeSpan(ticksDisplayed);
TimeSpan mtimeSpan = new TimeSpan(ctimeSpan.Days, ctimeSpan.Hours, trackBarMinutes.Value, ctimeSpan.Seconds, ctimeSpan.Milliseconds);
ticksDisplayed = mtimeSpan.Ticks;
UpdateTime();
}
private void trackBarSeconds_Scroll(object sender, EventArgs e)
{
TimeSpan ctimeSpan = new TimeSpan(ticksDisplayed);
TimeSpan stimeSpan = new TimeSpan(ctimeSpan.Days, ctimeSpan.Hours, ctimeSpan.Minutes, trackBarSeconds.Value, ctimeSpan.Milliseconds);
ticksDisplayed = stimeSpan.Ticks;
UpdateTime();
}
private void btnPause_Click(object sender, EventArgs e)
{
if (btnStart.Text == "STOP")
{
if (btnPause.Text == "PAUSE")
{
btnPause.Text = "CONTINUE";
watch.Stop();
timer1.Enabled = false;
}
else
{
btnPause.Text = "PAUSE";
watch.Start();
timer1.Enabled = true;
}
}
}
private void timer1_Tick(object sender, EventArgs e)
{
UpdateTime();
}
}
}
...ANSWER
Answered 2018-Oct-01 at 03:23The problem here is in btnReset_Click
event . You are doing the following:
QUESTION
I want that if the checkBox checkBoxCountDown is checked then the timer will count down if the timer is already working running then start counting down from the point it was. And if the checkbox is checked before starting the timer before clicking the start button and the time is 00:00:00:000 don't count down. But if the time is for example 01:00:00:000 or for example 00:00:00:011 then clicking on start will count down and it should stop when getting to 00:00:00:000
Same idea with checkBoxCountUp.
The idea is to make that the checkboxes will decide if to count up or down but I'm not sure how to do it with the stopwatch.
StopWatch can count only up?
...ANSWER
Answered 2018-Sep-30 at 09:07It is better to use radiobuttons
but it is your choice. In order to do what you want you need to calculate the time(ticks) difference between two successive UpdateTime()
calls and add or subtract that from the time displayed. You also need to keep track of the time displayed so you can update it every time the timer ticks.
Code:
QUESTION
Unity3D 2018.2.4 C#
In this spawner code, it keeps instantiating. How do I stop the spawning from instantiating until all enemies are destroyed that were spawned.
I'm checking
...ANSWER
Answered 2018-Aug-20 at 21:00After you check
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