LibUsbDotNet | My updates to LibUsbDotNet, an excellent library for cross-platform USB device control using Mono/.N | Change Data Capture library

 by   LibUsbDotNet C# Version: Current License: LGPL-3.0

kandi X-RAY | LibUsbDotNet Summary

kandi X-RAY | LibUsbDotNet Summary

LibUsbDotNet is a C# library typically used in Utilities, Change Data Capture applications. LibUsbDotNet has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

LibUsbDotNet is a .NET C# USB library for WinUsb, libusb-win32, and Linux libusb v1.x developers. All basic USB device functionality can be performed through common device classes allowing you to write OS and driver independent code.
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              LibUsbDotNet has a low active ecosystem.
              It has 417 star(s) with 149 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 28 open issues and 93 have been closed. On average issues are closed in 367 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of LibUsbDotNet is current.

            kandi-Quality Quality

              LibUsbDotNet has 0 bugs and 0 code smells.

            kandi-Security Security

              LibUsbDotNet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LibUsbDotNet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LibUsbDotNet is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              LibUsbDotNet releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            LibUsbDotNet Key Features

            No Key Features are available at this moment for LibUsbDotNet.

            LibUsbDotNet Examples and Code Snippets

            No Code Snippets are available at this moment for LibUsbDotNet.

            Community Discussions

            QUESTION

            Potential race conditions with ConcurrentBag and multithreaded application
            Asked 2021-Nov-04 at 15:08

            I've been wrestling for the past few months with how to improve a process where I'm using a DispatcherTimer to periodically check resources to see if they need to be updated/processed. After updating the resource("Product"), move the Product to the next step in the process, etc. The resource may or may not be available immediately.

            The reason I have been struggling is two-fold. One reason is that I want to implement this process asynchronously, since it is just synchronous at the moment. The second reason is that I have identified the area where my implementation is stuck and it seems like not an uncommon design pattern but I have no idea how to describe it succinctly, so I can't figure out how to get a useful answer from google.

            A rather important note is that I am accessing these Products via direct USB connection, so I am using LibUsbDotNet to interface with the devices. I have made the USB connections asyncronous so I can connect to multiple Products at the same time and process an arbitrary number at once.

            ...

            ANSWER

            Answered 2021-Nov-04 at 07:35

            First of all, you are using DispatchTimer, this will raise ticks on the UI thread. So as far as I can see there is no multi threading going on in the example. There are other timers, like System.Timers.Timer that raises events on a background thread if that is the intent. But if you just want to check and update status every so often, and are not running any code that blocks, just using the UI thread is fine and will simplify things a lot.

            Even if we assume ProductOrganizationHandler did run on a worker thread, it would still be generally safe to remove items from one concurrent collection and putting them in another. But it would not guarantee that items are processed in any particular order, nor that any specific item is processed by a given tick of the timer. But since the timer will tick periodically all the items should eventually be processed. Keep in mind that most timers need to be disposed, so you need to handle that somehow, including if the processing is stopped prematurely.

            Keep in mind that async does not mean concurrent, so I would not use it unless your USB library provides async methods. Even then I would avoid async void since this promotes exceptions to the captured synchronization context, potentially crashing the application, so it should mostly be used in the outermost layer, like button event handlers, or timers, and then you should probably handle exceptions somehow.

            As for the best way to do it, I would take a look at DataFlow library.

            Source https://stackoverflow.com/questions/69827438

            QUESTION

            How can I determine why ControlTransfer method of LibUsbDotNet in C# returns false?
            Asked 2020-Feb-09 at 16:38

            I am trying to use the ControlTransfer method of the LibUsbDotNet C# library to communicate with a USB device but the method keeps returning false. My code is as follows:

            ...

            ANSWER

            Answered 2020-Feb-09 at 16:38

            Have you tried using the following two:

            LastErrorNumber

            Source https://stackoverflow.com/questions/60136133

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LibUsbDotNet

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone LibUsbDotNet/LibUsbDotNet

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