LibUsbDotNet | My updates to LibUsbDotNet, an excellent library for cross-platform USB device control using Mono/.N | Change Data Capture library
kandi X-RAY | LibUsbDotNet Summary
kandi X-RAY | LibUsbDotNet Summary
LibUsbDotNet is a .NET C# USB library for WinUsb, libusb-win32, and Linux libusb v1.x developers. All basic USB device functionality can be performed through common device classes allowing you to write OS and driver independent code.
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QUESTION
I've been wrestling for the past few months with how to improve a process where I'm using a DispatcherTimer to periodically check resources to see if they need to be updated/processed. After updating the resource("Product"), move the Product to the next step in the process, etc. The resource may or may not be available immediately.
The reason I have been struggling is two-fold. One reason is that I want to implement this process asynchronously, since it is just synchronous at the moment. The second reason is that I have identified the area where my implementation is stuck and it seems like not an uncommon design pattern but I have no idea how to describe it succinctly, so I can't figure out how to get a useful answer from google.
A rather important note is that I am accessing these Products via direct USB connection, so I am using LibUsbDotNet to interface with the devices. I have made the USB connections asyncronous so I can connect to multiple Products at the same time and process an arbitrary number at once.
...ANSWER
Answered 2021-Nov-04 at 07:35First of all, you are using DispatchTimer, this will raise ticks on the UI thread. So as far as I can see there is no multi threading going on in the example. There are other timers, like System.Timers.Timer
that raises events on a background thread if that is the intent. But if you just want to check and update status every so often, and are not running any code that blocks, just using the UI thread is fine and will simplify things a lot.
Even if we assume ProductOrganizationHandler
did run on a worker thread, it would still be generally safe to remove items from one concurrent collection and putting them in another. But it would not guarantee that items are processed in any particular order, nor that any specific item is processed by a given tick of the timer. But since the timer will tick periodically all the items should eventually be processed. Keep in mind that most timers need to be disposed, so you need to handle that somehow, including if the processing is stopped prematurely.
Keep in mind that async
does not mean concurrent, so I would not use it unless your USB library provides async methods. Even then I would avoid async void
since this promotes exceptions to the captured synchronization context, potentially crashing the application, so it should mostly be used in the outermost layer, like button event handlers, or timers, and then you should probably handle exceptions somehow.
As for the best way to do it, I would take a look at DataFlow library.
QUESTION
I am trying to use the ControlTransfer method of the LibUsbDotNet C# library to communicate with a USB device but the method keeps returning false. My code is as follows:
...ANSWER
Answered 2020-Feb-09 at 16:38Have you tried using the following two:
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