UNetHelpers | # # Important WindowTitle needs to be set to your window title
kandi X-RAY | UNetHelpers Summary
kandi X-RAY | UNetHelpers Summary
UNetHelpers is a C# library. UNetHelpers has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
##Important WindowTitle needs to be set to your window title. The window title is your product name wich can be found and set in 'File -> BuildSettings -> PlayerSettings'. Your standalone build should start in window mode. Your should also disable the unity start up dialog. Select disable in PlayerSettings->DisplayResoultionDialog. ##Scene The scene that you want to build. ##Width / Height The resoultion of your monitor. ##Timout How long it should look for the windows. ##Horizonal Offset The horizonal offset will control how far the windows are spawned from 0,0. For example if you have a resoultion of 1920x1080 and you set your horizonal offset to 1920, the windows will spawn on your second monitor. ##Relative Path The folder where you want to save the build. The path is relative to your project root folder. #AutoConnect The AutoConnect script will automatically start the server in the editor and start a client in the standalone build. Just put it on your NetworkManager.
##Important WindowTitle needs to be set to your window title. The window title is your product name wich can be found and set in 'File -> BuildSettings -> PlayerSettings'. Your standalone build should start in window mode. Your should also disable the unity start up dialog. Select disable in PlayerSettings->DisplayResoultionDialog. ##Scene The scene that you want to build. ##Width / Height The resoultion of your monitor. ##Timout How long it should look for the windows. ##Horizonal Offset The horizonal offset will control how far the windows are spawned from 0,0. For example if you have a resoultion of 1920x1080 and you set your horizonal offset to 1920, the windows will spawn on your second monitor. ##Relative Path The folder where you want to save the build. The path is relative to your project root folder. #AutoConnect The AutoConnect script will automatically start the server in the editor and start a client in the standalone build. Just put it on your NetworkManager.
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UNetHelpers has a low active ecosystem.
It has 11 star(s) with 5 fork(s). There are 3 watchers for this library.
It had no major release in the last 6 months.
There are 3 open issues and 0 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of UNetHelpers is current.
Quality
UNetHelpers has no bugs reported.
Security
UNetHelpers has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
UNetHelpers does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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UNetHelpers releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UNetHelpers
UNetHelpers Key Features
No Key Features are available at this moment for UNetHelpers.
UNetHelpers Examples and Code Snippets
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No vulnerabilities reported
Install UNetHelpers
You can download it from GitHub.
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For any new features, suggestions and bugs create an issue on GitHub.
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