nether | Building blocks for gaming on Azure
kandi X-RAY | nether Summary
kandi X-RAY | nether Summary
Nether is a project composed of reusable set of building blocks, projects, services and best practices designed for Gaming workloads powered by Microsoft Azure, aimed to be beneficial for many type of game developers seeking inspiration or a fully implemented solution.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of nether
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nether Examples and Code Snippets
Community Discussions
Trending Discussions on nether
QUESTION
we are using a STM32H743VIT6 on a custom board with a JLink debugger. Out of the blue the processor jumps in a state where it isn't possible to flash the ECU anymore. The board is running but nether JMem nor our IDE (uVision) are able to access or detect the controller. Has anyone else encountered this behaviour so far? Google wasn't helpful either.
...ANSWER
Answered 2021-May-30 at 19:21It is almost impossible to archive unless you enable RDP (which is very hard to archive if it was not the intention of the programmer).
You probably have screw-up the board design. You should have pull-up resistors on the debug lines and NRST connected to the programmer.
If you do not have NRST available simple solder the wire to the NRST, and when the programming probe connects to the uC, connect it to the GND.
If the NRST line is connected to the programmer you need to select nn the configuration "Connect under Reset"
QUESTION
Given this...
...ANSWER
Answered 2021-May-11 at 11:54After you've pressed :
(by key or by mapping) you already got into Command-line mode effectively abandoning any previous (be it Visual or Normal) mode. And so there's no way for your command / function to tell the difference between "get here from Visual or from other mode".
In fact, you have two options: either make a command always to use last visual mode (silently ignoring any range passed on command line); or start from a Visual mode mapping (maybe with "expr" or "cmd" etc.).
QUESTION
This is an example of the part of the Json Im trying to deserialize,I also need to be able to send a similar Json by a POST. The thing is that im not sure how im suppose to read all those objects and add them to spesific "adocumentitems" object list, nether to serialize it to that type of object list in JSON format.
...ANSWER
Answered 2021-May-04 at 15:46In JSON { } is a Dictionary, not a List<>.
Thus you have to handle it as a dictionary.
In conclusion: this JSON is a dictionary, containing a dictionary.
QUESTION
I'm trying to test a component that has a endAdornment iconButton and other with a TreeView, but nether the iconButton and the ExpandIcon/CollapseIcon have good options to dispatch test events.
This is a TextField component that I'm using:
...ANSWER
Answered 2021-Apr-05 at 15:53For the IconButton
you can add an aria-label
attribute to the element, then use getByLabelText
to access it in your test. This is also useful and recommended for accessibility purposes.
QUESTION
I am looking to get the id of every role a user has. the user being the message author in my case.
i've tried various things suggested such as let roles = message.author.roles.id = []
and message.guild.roles.fetch()
however nether seem to do what I need.
ANSWER
Answered 2021-Apr-04 at 18:55You can iterate through all the roles of the member. So you will need to collect the GuildMember object instead of the User.
QUESTION
I'd like to add a hole inside an empty object with sprites inside. This hole has a circle shape.
To achieve that, I added a shader to a material and the material to a Sprite Renderer component to the empty object.
Here is my Shader :
...ANSWER
Answered 2021-Mar-26 at 06:54Finally I found it!!
I applied a material with a shader to the sprites of the object where I want to see the circle.
Here is my shader:
QUESTION
It seems that this question has been asked million times already, yet I cannot find a solution to my problem. I have defined the scanner, called all the functions beforehand AND this is the piece of code I am trying to work with now.
Loop needs to validate the email provided, if it is not in the format name@name.com then reject it and repeat - this works fine - My problem is that whenever I provide the correct email format it seems as if the loop never stops, and never displays correct email notification nether does it save the input to string localEmailAddress.
Can anyone spot my mistake?
...ANSWER
Answered 2021-Mar-11 at 15:07With the code you provided, you are essentially saying "do a loop until it matches while it matches". It sounds like you'd rather have "do this loop until it matches". The solution would basically just to move the inner loop outside, and store the value so you don't keep requesting it.
QUESTION
I'm using firebase RealtimeDatabase to manage information using Json. I can get the snapshot and all the information inside with the key identifier:
...ANSWER
Answered 2021-Mar-04 at 15:52There is no way to get just the count of nodes from the Firebase Realtime Database. If you want that, you will actually have to store such a value in the database, and keep it up to date yourself.
But you can load all the data from any node in the database. If you want to load all data from the root, call GetReference
without passing in a path. So: FirebaseDatabase.DefaultInstance.GetReference().GetValueAsync()
QUESTION
So I'm trying to create a minecraft plugin using the spigot api and i'm having lots of fun! I'm trying to make a /play command that plays a music disc to the player. I've come across a problem with trying to play the music to the player. I'm using this: player.playSound(player.getLocation(), Sound.MUSIC_DISC_PIGSTEP, 500.0f, 1.0f);
this works great, but for some reason, the music stops playing when I enter a new dimension such as the nether. Is there any way to stop this? Or is there a work around to this? Thank you guys for all your help!
(I'm 13 and really new to Java, sorry if its really obvious)
...ANSWER
Answered 2021-Jan-20 at 02:43The playSound method will only play the sounds in an area for that player at the time it was used, but because you use a volume of 500 it covers a very very large area so the player will keep hearing the sound unless they move far away or change dimension. Note that the volume value is normally between min 0.0 and max 1.0, and any value over 1.0 just increases the distance the sound can be heard from.
The only real workaround I can think of is to use playSound
again after the player changes dimension or moves away from the sound location. For example, you could use a PlayerChangedWorldEvent
to detect when the player moves and then play the sound again.
Reference to the event listener: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/PlayerChangedWorldEvent.html
If you were not sure on how to use event listeners then here is a great tutorial: https://www.spigotmc.org/wiki/using-the-event-api/
QUESTION
I created an Azure Devops Build pipeline and i am trying to build my ASP.NET MVC and Angular hybrid site project on bitbucket (git).
The project first gets checked out, and nuget restores the necessary packages, however, i cannot get the .NET to build!
Ive stumbled on this post here that basically advises against using the dotnet build task and recommended just using Visual Studio Build or MSBuild tasks instead.
Nether are working for me though!
- I tried VS2017-win2016 hosted agent, didnt work.
- I tried Windows 2019 hosted agent, didnt work.
I am getting this error:
...ANSWER
Answered 2020-Dec-25 at 07:44Based on my test, I could reproduce the similar issue when the wrong csproj file path is mapped in the .sln file.
You could check your .sln file -> project field
.
For example:
File structure
The .csproj file is under the WebApplication2 folder, so the project relative path is WebApplication2\WebApplication2.csproj
.
.sln file
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