nether | Building blocks for gaming on Azure

 by   MicrosoftDX C# Version: Current License: MIT

kandi X-RAY | nether Summary

kandi X-RAY | nether Summary

nether is a C# library. nether has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Nether is a project composed of reusable set of building blocks, projects, services and best practices designed for Gaming workloads powered by Microsoft Azure, aimed to be beneficial for many type of game developers seeking inspiration or a fully implemented solution.
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              nether has a low active ecosystem.
              It has 85 star(s) with 48 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 296 have been closed. On average issues are closed in 373 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nether is current.

            kandi-Quality Quality

              nether has 0 bugs and 0 code smells.

            kandi-Security Security

              nether has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nether code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nether is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nether releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            nether Key Features

            No Key Features are available at this moment for nether.

            nether Examples and Code Snippets

            No Code Snippets are available at this moment for nether.

            Community Discussions

            QUESTION

            STM32H743VI jumps randomly in a nonflashable state
            Asked 2021-Jun-14 at 11:54

            we are using a STM32H743VIT6 on a custom board with a JLink debugger. Out of the blue the processor jumps in a state where it isn't possible to flash the ECU anymore. The board is running but nether JMem nor our IDE (uVision) are able to access or detect the controller. Has anyone else encountered this behaviour so far? Google wasn't helpful either.

            ...

            ANSWER

            Answered 2021-May-30 at 19:21

            It is almost impossible to archive unless you enable RDP (which is very hard to archive if it was not the intention of the programmer).

            You probably have screw-up the board design. You should have pull-up resistors on the debug lines and NRST connected to the programmer.

            If you do not have NRST available simple solder the wire to the NRST, and when the programming probe connects to the uC, connect it to the GND.

            If the NRST line is connected to the programmer you need to select nn the configuration "Connect under Reset"

            Source https://stackoverflow.com/questions/67763793

            QUESTION

            Vim: How to detect type of range within a command?
            Asked 2021-May-11 at 19:24

            Given this...

            ...

            ANSWER

            Answered 2021-May-11 at 11:54

            After you've pressed : (by key or by mapping) you already got into Command-line mode effectively abandoning any previous (be it Visual or Normal) mode. And so there's no way for your command / function to tell the difference between "get here from Visual or from other mode".

            In fact, you have two options: either make a command always to use last visual mode (silently ignoring any range passed on command line); or start from a Visual mode mapping (maybe with "expr" or "cmd" etc.).

            Source https://stackoverflow.com/questions/67485651

            QUESTION

            Need help reading a Json Object List which is not inside brackets []
            Asked 2021-May-04 at 16:04

            This is an example of the part of the Json Im trying to deserialize,I also need to be able to send a similar Json by a POST. The thing is that im not sure how im suppose to read all those objects and add them to spesific "adocumentitems" object list, nether to serialize it to that type of object list in JSON format.

            ...

            ANSWER

            Answered 2021-May-04 at 15:46

            In JSON { } is a Dictionary, not a List<>.

            Thus you have to handle it as a dictionary.

            In conclusion: this JSON is a dictionary, containing a dictionary.

            Source https://stackoverflow.com/questions/67387836

            QUESTION

            Can't get TreeView Icons and IconButton for Tests
            Asked 2021-Apr-05 at 15:53

            I'm trying to test a component that has a endAdornment iconButton and other with a TreeView, but nether the iconButton and the ExpandIcon/CollapseIcon have good options to dispatch test events.

            This is a TextField component that I'm using:

            ...

            ANSWER

            Answered 2021-Apr-05 at 15:53

            For the IconButton you can add an aria-label attribute to the element, then use getByLabelText to access it in your test. This is also useful and recommended for accessibility purposes.

            Source https://stackoverflow.com/questions/66952995

            QUESTION

            Get discord member's roles by ID
            Asked 2021-Apr-04 at 21:02

            I am looking to get the id of every role a user has. the user being the message author in my case.

            i've tried various things suggested such as let roles = message.author.roles.id = [] and message.guild.roles.fetch() however nether seem to do what I need.

            ...

            ANSWER

            Answered 2021-Apr-04 at 18:55

            You can iterate through all the roles of the member. So you will need to collect the GuildMember object instead of the User.

            Source https://stackoverflow.com/questions/66944341

            QUESTION

            Unity - 2D circle hole with antialiasing on object
            Asked 2021-Mar-26 at 06:54

            I'd like to add a hole inside an empty object with sprites inside. This hole has a circle shape.

            To achieve that, I added a shader to a material and the material to a Sprite Renderer component to the empty object.

            Here is my Shader :

            ...

            ANSWER

            Answered 2021-Mar-26 at 06:54

            Finally I found it!!

            I applied a material with a shader to the sprites of the object where I want to see the circle.

            Here is my shader:

            Source https://stackoverflow.com/questions/66578342

            QUESTION

            e-mail validation loop in java not working
            Asked 2021-Mar-11 at 15:07

            It seems that this question has been asked million times already, yet I cannot find a solution to my problem. I have defined the scanner, called all the functions beforehand AND this is the piece of code I am trying to work with now.

            Loop needs to validate the email provided, if it is not in the format name@name.com then reject it and repeat - this works fine - My problem is that whenever I provide the correct email format it seems as if the loop never stops, and never displays correct email notification nether does it save the input to string localEmailAddress.

            Can anyone spot my mistake?

            ...

            ANSWER

            Answered 2021-Mar-11 at 15:07

            With the code you provided, you are essentially saying "do a loop until it matches while it matches". It sounds like you'd rather have "do this loop until it matches". The solution would basically just to move the inner loop outside, and store the value so you don't keep requesting it.

            Source https://stackoverflow.com/questions/66584992

            QUESTION

            Is there a way to know the number of key from the root on Firebase RealtimeDatabase?
            Asked 2021-Mar-04 at 23:02

            I'm using firebase RealtimeDatabase to manage information using Json. I can get the snapshot and all the information inside with the key identifier:

            ...

            ANSWER

            Answered 2021-Mar-04 at 15:52

            There is no way to get just the count of nodes from the Firebase Realtime Database. If you want that, you will actually have to store such a value in the database, and keep it up to date yourself.

            But you can load all the data from any node in the database. If you want to load all data from the root, call GetReference without passing in a path. So: FirebaseDatabase.DefaultInstance.GetReference().GetValueAsync()

            Source https://stackoverflow.com/questions/66475558

            QUESTION

            Spigot API playSound
            Asked 2021-Jan-20 at 02:43

            So I'm trying to create a minecraft plugin using the spigot api and i'm having lots of fun! I'm trying to make a /play command that plays a music disc to the player. I've come across a problem with trying to play the music to the player. I'm using this: player.playSound(player.getLocation(), Sound.MUSIC_DISC_PIGSTEP, 500.0f, 1.0f); this works great, but for some reason, the music stops playing when I enter a new dimension such as the nether. Is there any way to stop this? Or is there a work around to this? Thank you guys for all your help!

            (I'm 13 and really new to Java, sorry if its really obvious)

            ...

            ANSWER

            Answered 2021-Jan-20 at 02:43

            The playSound method will only play the sounds in an area for that player at the time it was used, but because you use a volume of 500 it covers a very very large area so the player will keep hearing the sound unless they move far away or change dimension. Note that the volume value is normally between min 0.0 and max 1.0, and any value over 1.0 just increases the distance the sound can be heard from.

            The only real workaround I can think of is to use playSound again after the player changes dimension or moves away from the sound location. For example, you could use a PlayerChangedWorldEvent to detect when the player moves and then play the sound again.

            Reference to the event listener: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/PlayerChangedWorldEvent.html

            If you were not sure on how to use event listeners then here is a great tutorial: https://www.spigotmc.org/wiki/using-the-event-api/

            Source https://stackoverflow.com/questions/65801387

            QUESTION

            Why is the project file not found even though i am using an MSBuild task?
            Asked 2020-Dec-25 at 07:44

            I created an Azure Devops Build pipeline and i am trying to build my ASP.NET MVC and Angular hybrid site project on bitbucket (git).

            The project first gets checked out, and nuget restores the necessary packages, however, i cannot get the .NET to build!

            Ive stumbled on this post here that basically advises against using the dotnet build task and recommended just using Visual Studio Build or MSBuild tasks instead.

            Nether are working for me though!

            • I tried VS2017-win2016 hosted agent, didnt work.
            • I tried Windows 2019 hosted agent, didnt work.

            I am getting this error:

            ...

            ANSWER

            Answered 2020-Dec-25 at 07:44

            Based on my test, I could reproduce the similar issue when the wrong csproj file path is mapped in the .sln file.

            You could check your .sln file -> project field.

            For example:

            File structure

            The .csproj file is under the WebApplication2 folder, so the project relative path is WebApplication2\WebApplication2.csproj.

            .sln file

            Source https://stackoverflow.com/questions/65246997

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nether

            Getting started is an easy three step project:. That's it. Even though Azure definitively have a lot of SDKs and client tools that can help you out, the Server Less Architecture used in these scenarios require no local tools at all. In fact you could use your phone to deploy a leaderboard if you wanted to.
            Sign up for an Azure Subscription if you don't already have one at https://azure.com
            Deploy the Base Architecture
            Pick one of the scenarios below, read through the scenario description and deploy using these instructions

            Support

            We welcome contributions. To contribute please follow the instructions on How to contribute?. This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
            Find more information at:

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            https://github.com/MicrosoftDX/nether.git

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            gh repo clone MicrosoftDX/nether

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            git@github.com:MicrosoftDX/nether.git

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