ThrowVelocity

 by   NormalVR C# Version: Current License: No License

kandi X-RAY | ThrowVelocity Summary

kandi X-RAY | ThrowVelocity Summary

ThrowVelocity is a C# library. ThrowVelocity has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

ThrowVelocity
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            kandi-support Support

              ThrowVelocity has a low active ecosystem.
              It has 14 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ThrowVelocity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ThrowVelocity is current.

            kandi-Quality Quality

              ThrowVelocity has no bugs reported.

            kandi-Security Security

              ThrowVelocity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ThrowVelocity does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ThrowVelocity releases are not available. You will need to build from source code and install.

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            ThrowVelocity Key Features

            No Key Features are available at this moment for ThrowVelocity.

            ThrowVelocity Examples and Code Snippets

            No Code Snippets are available at this moment for ThrowVelocity.

            Community Discussions

            QUESTION

            Android libgdx, fixed variable for different screen sizes
            Asked 2017-Feb-24 at 05:31

            Android, libgdx. I'm currently working on a game shooting a basketball, my problem was my throw velocity variable is fixed and when i tried it to a different devices w/ different screen size, the result was failed.
            Any solution? Thanks for the help!

            ...

            ANSWER

            Answered 2017-Feb-24 at 05:31

            Velocity is vector quantity should depend on width and height both.

            If you're using box2d then you just need to apply linear velocity.

            Source https://stackoverflow.com/questions/42430533

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ThrowVelocity

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/NormalVR/ThrowVelocity.git

          • CLI

            gh repo clone NormalVR/ThrowVelocity

          • sshUrl

            git@github.com:NormalVR/ThrowVelocity.git

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