omiya-games-builds | Multiplatform Build Settings is an Unity tool
kandi X-RAY | omiya-games-builds Summary
kandi X-RAY | omiya-games-builds Summary
omiya-games-builds is a C# library typically used in Framework applications. omiya-games-builds has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Multiplatform Build Settings (or Build Settings for short) is a Unity package by Omiya Games that allows one to setup build settings for multiple platforms, then with one-click, prompt Unity to build to all of them. This package supports building to:.
Multiplatform Build Settings (or Build Settings for short) is a Unity package by Omiya Games that allows one to setup build settings for multiple platforms, then with one-click, prompt Unity to build to all of them. This package supports building to:.
Support
Quality
Security
License
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Support
omiya-games-builds has a low active ecosystem.
It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
omiya-games-builds has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of omiya-games-builds is current.
Quality
omiya-games-builds has no bugs reported.
Security
omiya-games-builds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
omiya-games-builds is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
omiya-games-builds releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of omiya-games-builds
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of omiya-games-builds
omiya-games-builds Key Features
No Key Features are available at this moment for omiya-games-builds.
omiya-games-builds Examples and Code Snippets
No Code Snippets are available at this moment for omiya-games-builds.
Community Discussions
No Community Discussions are available at this moment for omiya-games-builds.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install omiya-games-builds
Installing via OpenUPM's command line tool is strongly recommended over Unity's Package Manager because the former supports dependency resolution...and this package has a lot of dependencies! If you haven't already installed OpenUPM, you can do so through Node.js's npm (obviously have Node.js installed in your system first):.
Dynamic build naming sometimes doesn't update properly. For a work-around, add, then remove a literal field.
Build Settings does not wait until a zipping operation is completed or not. While for most use cases, this is fine since building is such a lengthy process compared to zipping, behavior on what happens when two zipping operations runs at the same time has not been tested.
Build Settings does not check if libraries for building to a specific platform has been installed or not.
Similarly, Build Settings does not check if IL2CPP build libraries are installed or not. Note, Build Settings intentionally does not build with IL2CPP if building from the wrong OS (e.g. building a Mac OSX build from Windows) even if the settings is on, because Unity does not support cross-platform building with IL2CPP. Rather, the issue is that Build Settings simply can't check if IL2CPP build support is installed on Unity at all.
General workflow improvements needed. Build naming in particular.
Dynamic build naming sometimes doesn't update properly. For a work-around, add, then remove a literal field.
Build Settings does not wait until a zipping operation is completed or not. While for most use cases, this is fine since building is such a lengthy process compared to zipping, behavior on what happens when two zipping operations runs at the same time has not been tested.
Build Settings does not check if libraries for building to a specific platform has been installed or not.
Similarly, Build Settings does not check if IL2CPP build libraries are installed or not. Note, Build Settings intentionally does not build with IL2CPP if building from the wrong OS (e.g. building a Mac OSX build from Windows) even if the settings is on, because Unity does not support cross-platform building with IL2CPP. Rather, the issue is that Build Settings simply can't check if IL2CPP build support is installed on Unity at all.
General workflow improvements needed. Build naming in particular.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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