AirBand | EEG driven video game controller API to push accessibility
kandi X-RAY | AirBand Summary
kandi X-RAY | AirBand Summary
AirBand is a C# library. AirBand has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
For the SacHacks 24 hour hackathon we build a Unity API for the Muse EEG Headband to push accessibility in the video game industry. The Muse headband provides access to electrical signal patterns for the 5 common brainwaves in the frontal cortex of the brain. This data is then used to detect actions like a blink or a jaw clench--anything that causes even the most minute of variation in the electric signal pattern in the frontal cortex. Once this detection is complete, these signals can be used as controls for absolutely anything in any game. We build out a basic verision of guitar hero fully functional and playable using just a person's mind!. We achieved this by using the Muse headband and developing a socket connection in C# to stream the data to Unity. Then we developed an API in C# to abstract away the networking layer for application developers. Finally we developed a Guitar Hero MVP by writing the game logic in C# with free assets we found on the Unity Asset store. Special thanks to Joshua Yang for his mentorship and support.
For the SacHacks 24 hour hackathon we build a Unity API for the Muse EEG Headband to push accessibility in the video game industry. The Muse headband provides access to electrical signal patterns for the 5 common brainwaves in the frontal cortex of the brain. This data is then used to detect actions like a blink or a jaw clench--anything that causes even the most minute of variation in the electric signal pattern in the frontal cortex. Once this detection is complete, these signals can be used as controls for absolutely anything in any game. We build out a basic verision of guitar hero fully functional and playable using just a person's mind!. We achieved this by using the Muse headband and developing a socket connection in C# to stream the data to Unity. Then we developed an API in C# to abstract away the networking layer for application developers. Finally we developed a Guitar Hero MVP by writing the game logic in C# with free assets we found on the Unity Asset store. Special thanks to Joshua Yang for his mentorship and support.
Support
Quality
Security
License
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Support
AirBand has a low active ecosystem.
It has 2 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
AirBand has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of AirBand is current.
Quality
AirBand has no bugs reported.
Security
AirBand has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
AirBand does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
AirBand releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AirBand
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AirBand
AirBand Key Features
No Key Features are available at this moment for AirBand.
AirBand Examples and Code Snippets
No Code Snippets are available at this moment for AirBand.
Community Discussions
No Community Discussions are available at this moment for AirBand.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AirBand
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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