AssetStudio | independent tool

 by   RaduMC C# Version: v0.5.1b3 License: MIT

kandi X-RAY | AssetStudio Summary

kandi X-RAY | AssetStudio Summary

AssetStudio is a C# library. AssetStudio has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

AssetStudio is an independent tool for exploring, extracting and exporting assets. It is the continuation of my Importer script for 3ds Max, and comprises all my research and reverse engineering file formats. It has been thoroughly tested with builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS. This project is no longer maintained and is probably not compatible with recent builds. Other interface elements have tooltips or are self-explanatory. The reposiotory, code and tools provided herein are for educational purposes only. The information not meant to change or impact the original code, product or service. Use of this repository, code or tools does not exempt the user from any EULA, ToS or any other legal agreements that have been agreed with other parties. The user of this repository, code and tools is responsible for his own actions. Any forks, clones or copies of this repository are the responsability of their respective authors and users.
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            kandi-support Support

              AssetStudio has a medium active ecosystem.
              It has 1355 star(s) with 104 fork(s). There are 201 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 32 open issues and 11 have been closed. On average issues are closed in 109 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AssetStudio is v0.5.1b3

            kandi-Quality Quality

              AssetStudio has 0 bugs and 0 code smells.

            kandi-Security Security

              AssetStudio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AssetStudio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AssetStudio is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AssetStudio releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AssetStudio
            Get all kandi verified functions for this library.

            AssetStudio Key Features

            No Key Features are available at this moment for AssetStudio.

            AssetStudio Examples and Code Snippets

            No Code Snippets are available at this moment for AssetStudio.

            Community Discussions

            QUESTION

            difference between `flutter create xxx` and `Start a new Flutter project` in Android Studio?
            Asked 2020-Feb-11 at 22:24

            I'm manually changing android launcher icon following this 2nd answer of this post, this requires working in Android Studio.

            My project is in VS code from day one, and created by command flutter create xxx.

            When I open this existing project in Android Studio and right-click on res folder to add a new Image Asset, instead of popping up configure image asset, it gives me IDE Error Occurred with

            ...

            ANSWER

            Answered 2020-Feb-11 at 22:24

            Unfortunately I don't have a good answer for that specific issue after hours of research. I faced this exact bug when trying to generate a new adaptive icon for Android apps after having created my app with flutter create my_app and trying to edit the icon in Android Studio.

            My work around for that was to use the plugin fluter_launcher_icons and specifying a foreground and background images to the plugin. My foreground image was simply the main part of the icon, and the background was the gradient that my icon was placed against on the regular version of the icon. I ended up with three icon images: icon.png a 1024x1024 high quality image used by the plugin to generate all sizes of icons needed by different devices); foreground.png, the main body of the icon. In my case a diamond; and background.png, the gradient background of my icon.

            To use that plugin just add it to your pubscpec.yaml file, under dev_dependencie section like such:

            Source https://stackoverflow.com/questions/59924387

            QUESTION

            Texgenpack Wrapper - Compilation Problems
            Asked 2019-Aug-25 at 20:11

            I'm working on a wrapper for texgenpack for my AssetStudio python port. The goal of the wrapper is a conversion of texture types into a format that PIL can use. Atm, I simply want to save the original texture as a file, then read it via texgenpack, convert it and feed the result to PIL. (Later on the file r/w will be replaced by passing bytes.)

            When I try to use

            ...

            ANSWER

            Answered 2019-Aug-25 at 20:11

            I was able to solve the problem, it was actually pretty laughable.

            The problem was, that the C source wasn't compiled, so the function references in the header files couldn't link to any actual functions.

            setup.py

            Source https://stackoverflow.com/questions/57516313

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AssetStudio

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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