AssetStudio | independent tool
kandi X-RAY | AssetStudio Summary
kandi X-RAY | AssetStudio Summary
AssetStudio is an independent tool for exploring, extracting and exporting assets. It is the continuation of my Importer script for 3ds Max, and comprises all my research and reverse engineering file formats. It has been thoroughly tested with builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS. This project is no longer maintained and is probably not compatible with recent builds. Other interface elements have tooltips or are self-explanatory. The reposiotory, code and tools provided herein are for educational purposes only. The information not meant to change or impact the original code, product or service. Use of this repository, code or tools does not exempt the user from any EULA, ToS or any other legal agreements that have been agreed with other parties. The user of this repository, code and tools is responsible for his own actions. Any forks, clones or copies of this repository are the responsability of their respective authors and users.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AssetStudio
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Community Discussions
Trending Discussions on AssetStudio
QUESTION
I'm manually changing android launcher icon following this 2nd answer of this post, this requires working in Android Studio.
My project is in VS code from day one, and created by command flutter create xxx
.
When I open this existing project in Android Studio and right-click on res
folder to add a new Image Asset
, instead of popping up configure image asset
, it gives me IDE Error Occurred
with
ANSWER
Answered 2020-Feb-11 at 22:24Unfortunately I don't have a good answer for that specific issue after hours of research. I faced this exact bug when trying to generate a new adaptive icon for Android apps after having created my app with flutter create my_app
and trying to edit the icon in Android Studio.
My work around for that was to use the plugin fluter_launcher_icons
and specifying a foreground and background images to the plugin. My foreground image was simply the main part of the icon, and the background was the gradient that my icon was placed against on the regular version of the icon. I ended up with three icon images: icon.png a 1024x1024 high quality image used by the plugin to generate all sizes of icons needed by different devices); foreground.png, the main body of the icon. In my case a diamond; and background.png, the gradient background of my icon.
To use that plugin just add it to your pubscpec.yaml
file, under dev_dependencie section like such:
QUESTION
I'm working on a wrapper for texgenpack for my AssetStudio python port. The goal of the wrapper is a conversion of texture types into a format that PIL can use. Atm, I simply want to save the original texture as a file, then read it via texgenpack, convert it and feed the result to PIL. (Later on the file r/w will be replaced by passing bytes.)
When I try to use
...ANSWER
Answered 2019-Aug-25 at 20:11I was able to solve the problem, it was actually pretty laughable.
The problem was, that the C source wasn't compiled, so the function references in the header files couldn't link to any actual functions.
setup.py
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