ow-mod-template | Use this project as a base for new Outer Wilds mods
kandi X-RAY | ow-mod-template Summary
kandi X-RAY | ow-mod-template Summary
ow-mod-template is a C# library. ow-mod-template has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Use this project as a base for new Outer Wilds mods.
Use this project as a base for new Outer Wilds mods.
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Quality
Security
License
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Support
ow-mod-template has a low active ecosystem.
It has 6 star(s) with 23 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
ow-mod-template has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ow-mod-template is current.
Quality
ow-mod-template has no bugs reported.
Security
ow-mod-template has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ow-mod-template is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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ow-mod-template releases are not available. You will need to build from source code and install.
Installation instructions are not available. Examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ow-mod-template
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ow-mod-template
ow-mod-template Key Features
No Key Features are available at this moment for ow-mod-template.
ow-mod-template Examples and Code Snippets
No Code Snippets are available at this moment for ow-mod-template.
Community Discussions
No Community Discussions are available at this moment for ow-mod-template.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ow-mod-template
You can download it from GitHub.
Support
A NuGet package called OuterWildsGameLibs is used to get references to the game code. If a game update has been released and this nuget hasn't been updated yet, you might need to reference the game libraries manually. More information on the ow-game-libs repo. If you open ModTemplate/ModTemplate.csproj, you'll find references to $(OwmlDir) and $(ModUniqueName). The value of these variables is read from ModTemplate/ModTemplate.csproj.user. $(OwmlDir) and $(ModUniqueName) are used in the post-build events, to copy the built mod files (and static files like manifest.json and default-config.json) to the mod directory in "$(OwmlDir)\Mods\$(ModUniqueName)". If you are having problems with post-build events, you can edit them manually in Visual Studio (double click Properties in Solution Explorer, select "Build Events"). You'll also find references to $(TargetPath), which is the path to where Visual Studio places your mod dll after building, and $(ProjectDir), the path with your mod's Visual Studio project. These don't need to be defined manually, they always exist.
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