Banshee | A C # Warcraft 3 LAN Game Server | Awesome List library

 by   RaidAndFade C# Version: Current License: No License

kandi X-RAY | Banshee Summary

kandi X-RAY | Banshee Summary

Banshee is a C# library typically used in Awesome, Awesome List applications. Banshee has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Warcraft 3 Game emulator, inspired by GHost++, Made in C#. Pretty Simple.
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              Banshee has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Banshee is current.

            kandi-Quality Quality

              Banshee has no bugs reported.

            kandi-Security Security

              Banshee has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Banshee does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Banshee releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Banshee Key Features

            No Key Features are available at this moment for Banshee.

            Banshee Examples and Code Snippets

            No Code Snippets are available at this moment for Banshee.

            Community Discussions

            QUESTION

            Manage a long-running operation node.js
            Asked 2021-Feb-04 at 14:55

            I am creating a telegram bot, which allows you to get some information about the destiny 2 game world, using the Bungie API. The bot is based on the Bot Framework and uses Telegram as a channel (as a language I am using JavaScript).

            now I find myself in the situation where when I send a request to the bot it sends uses series of HTTP calls to the EndPoints of the API to collect information, format it and resubmit it via Adaptive cards, this process however in many cases takes more than 15 seconds showing in chat the message "POST to DestinyVendorBot timed out after 15s" (even if this message is shown the bot works perfectly).

            Searching online I noticed that there doesn't seem to be a way to hide this message or increase the time before it shows up. So the only thing left for me to do is to make sure it doesn't show up. To do this I tried to refer to this documentation article. But the code shown is in C #, could someone give me an idea on how to solve this problem of mine or maybe some sample code?

            I leave here an example of a call that takes too long and generates the message:

            ...

            ANSWER

            Answered 2021-Feb-04 at 14:55

            I have done something similar where you call another function and send the message once the function is complete via proactive message. In my case, I set up the function directly inside the bot instead of as a separate Azure Function. First, you need to save the conversation reference somewhere. I store this in conversation state, and resave it every turn (you could probably do this in onMembersAdded but I chose onMessage when I did it so it resaves the conversation reference every turn). You'll need to import const { TurnContext } = require('botbuilder') for this.

            Source https://stackoverflow.com/questions/66045263

            QUESTION

            Why does my projectile 'hprojectile' not move?
            Asked 2020-Dec-20 at 17:21

            I am new to python and pygame. I am making a school project and it is a simple game. Something does not work in my game and I can't seem to find it. If I press the SPACEBAR key the player should shoot a projectile(in the code as hprojectile). Everything works even collisions, except for that it moves in the Y-axes.

            So can somebody help me out please?

            ...

            ANSWER

            Answered 2020-Dec-20 at 17:21

            You need to continuously draw the projectile in the application loop when hprojectile_state is fire and not in the event loop. Note the code in the event loop is only executed once, when SPCAE is pressed.

            Source https://stackoverflow.com/questions/65382246

            QUESTION

            Ignoring HTML content when searching a table with ListJS
            Asked 2020-Apr-25 at 21:29

            I'm using ListJS 1.5.0 to paginate and filter records based on the user's input in the search input. It works fine, except for one small detail: The match is not ignoring the html portions of the contents. For example, the first item has this content inside the name cell:

            ...

            ANSWER

            Answered 2020-Apr-25 at 21:29

            I've just added one line to fix this in the source code of the file list.js and I made an exact example of what you have and it did work for me, hope it works for you as well.

            Just search for this code sample in your .js file and add the pointed line to it.

            Source https://stackoverflow.com/questions/61312856

            QUESTION

            Issue using certbot with nginx
            Asked 2019-May-30 at 11:45

            I'm actually working on a webapp, I use Reactjs for the frontend and Golang for the backend. Those 2 programs are hosted separately on 2 VMs on Google-Compute-Engine. I want to serve my app through https so I choose to use Nginx for serving the frontend in production. Firstly I made my config file for Nginx:

            ...

            ANSWER

            Answered 2018-Nov-09 at 12:59

            You can install the Certbot nginx plugin with the following commands:

            Source https://stackoverflow.com/questions/53223914

            QUESTION

            loop inside stored procedure always prints last value forever
            Asked 2019-Mar-28 at 08:56

            I have access to a database while I am learning pl/SQL. It can feel overwhelming at first when it comes to Oracle and banshee.

            All I want to do is a loop through the contents of what a cursor selects from the applicants' table and to print out the first name of the applicants.

            I am not too familiar with the syntax yet so maybe something is wrong but the loop prints through fine until it gets to the last value and then it just prints it forever until its unable to allocate more memory.

            Thank you in advance and sorry if this is a silly question.

            ...

            ANSWER

            Answered 2019-Mar-28 at 07:05

            You need an EXIT condition in your loop.

            Source https://stackoverflow.com/questions/55391867

            QUESTION

            CSS table border-bottom not showing
            Asked 2019-Feb-07 at 03:20

            My goal is to add a bottom white line border under the heading in css as such shown in this picture table image. However the border is not appearing. I was watching and coding along a youtube tutorial on html and css. My results were fine until I reached the part where he added the bottom white line border tutorial video at 1hr34min45sec. When I placed the bottom border, it didn't appear.

            Any help would be appreciated

            ...

            ANSWER

            Answered 2017-Jun-30 at 00:20

            Try to run your code through those validators, specifically:

            Source https://stackoverflow.com/questions/44836798

            QUESTION

            PHP - Array Search Not Returning Anything
            Asked 2018-Aug-12 at 05:18

            Currently working on a project in C but I have to generate a large struct which I figured would generate in PHP since I'm more familiar with PHP.

            I have 2 arrays. The first one is quite simple (is way larger than this but I assume this is enough to replicate the issue):

            ...

            ANSWER

            Answered 2018-Aug-11 at 18:36

            array_column($textures, $item) will search in array $textures key named $item, but there is no key with that name so it returns false, what you need to do is loop on $textures array and search if value $item exists:

            Source https://stackoverflow.com/questions/51802529

            QUESTION

            Trying to pass class as parameter to a different class constructor, but am getting "conversion" error
            Asked 2018-Apr-18 at 04:23

            So I'm trying to pass a class as a parameter to another class (in a different header) and keep getting an error which I can't seem to debug.

            Error:

            'wanderingSoul::wanderingSoul(wanderingSoul &&)': cannot convert argument 1 from 'player' to 'const wanderingSoul &'

            The main problem lies in the game.cpp file, below "//Battle Test" where I call "wanderingSoul wanderS(main)".

            'player' is a class, and wandering soul is one as well, and the thing I don't get is how to properly pass/reference the player class since it works well when passing into functions, but not for this class constructor.

            • game.cpp
            ...

            ANSWER

            Answered 2018-Apr-18 at 04:23

            The problem here is you are including enemy.h in player.h and including player.h in enemy.h. Then you include both of them in your game.cpp. This is the case of Circular dependency. There must be more errors when you try to compile your code that you didn't share.

            Anyway, you can avoid this problem using forward declaration.

            Some side notes :

            Since you are developing a game you need to know more about inheritance and composition. Inheritance is the case of IS-A relationship and on the other hand composition is the case of HAS-A.

            So here what you are doing isn't right in matter of design, Wandering Soul is an enemy, So instead of creating an enemy inside of wanderingSoul class, inherent from class enemy.

            Your enemy can have multiple gadgets and those can be another classes, so here as you can see you have a case of HAS-A situation and you can benefit from composition.

            Another thing is, Player and Enemy are two separate things in your game world, So passing player to enemy class is not a good idea. You need a game controller class that controls interactions between objects of these two classes, like fighting or speaking or other things that these two might do.

            Source https://stackoverflow.com/questions/49889960

            QUESTION

            An SQLite3 query is running nearly instantaneous on some versions of a database, but takes orders of magnitude longer on others
            Asked 2018-Feb-18 at 21:14

            I am old-fashioned and have been using Banshee as my primary music player for years. Luckily I am mostly happy with it, except for a certain issue I've been debugging for the past few days, in which, when shuffling to a new track on a playlist, it will freeze and have high CPU usage for a significant amount of time (proportional to the size of the playlist). For example, about 16 seconds for a 512-track playlist, or over 3 minutes for a 6000-track playlist. I also use Banshee on my work computer (albeit with a somewhat smaller library), and the issue is completely absent there; shuffling takes no perceptible time on any size of playlist, even the 6000-track one.

            As I said, I've been studying this problem intensively for a while now. I first tried modifying the Banshee library file in various ways to see if I could produce one with the same basic content as my original one, but without the slow shuffling issue. I eventually discovered that deleting most of my playlists "solved" the issue. By comparing libraries with and without the issue, through a process approximating a binary search, I managed to produce a library file that manifested the slow shuffle issue but could be transformed into one that didn't by running a single update command:

            UPDATE sqlite_stat1 SET stat='18800 1447 1' WHERE rowid=18;

            After looking into what the sqlite_stat1 table is, I realized that this wasn't a bug in Banshee so much as a deep issue with SQLite3 and how it optimizes queries. Running the ANALYZE command to update the sqlite_stat1 table resolves the issue for the library file that's just one command away from working, but not for my "real" library; I'm not sure why.

            I then noticed Banshee has a --debug-sql argument, which let me retrieve the actual query that was taking so long. It is being run after a few hundred other setup commands (such as creating and populating the temporary table, CoreCache) to transform the database into the temporary state in which this query runs either instantaneously or agonizingly slowly:

            ...

            ANSWER

            Answered 2018-Feb-18 at 21:14

            SQLite implements joins as nested loops, i.e., for each (filtered) row in one table, it looks up all matching rows in the other table. This runs faster when there are fewer rows, so the database tries to reorder the joins so that the most rows are filtered out by the WHERE clause(s) on the outermost table(s).

            To estimate the selectivity of a WHERE clause, SQLite uses the information collected by ANALYZE. But when you did not run ANALYZE, or when the column is not indexed, the database does not have this information, and it just assumes that any WHERE clause of the form column = value is pretty much suitable.

            The expression LastStreamError = 0 looks for the database as if it might filter out many rows, but in practice, it probably doesn't.

            To speed up the query, try adding an index on LastStreamError and then running ANALYZE.

            If possible, update the SQLite version; the query optimizer is constantly being improved.

            Source https://stackoverflow.com/questions/48778775

            QUESTION

            Won't read full file c++
            Asked 2018-Feb-14 at 15:53

            I am trying to populate a linked list with creatures from a file. However, when I do it reads the first one but no other creatures. I cannot pass an int to get the number of creatures because it is not static.

            I have the following code

            ...

            ANSWER

            Answered 2018-Feb-14 at 15:53

            After reading the double cost, there's a newline waiting in the creatureFile stream.

            We need to advance past that with ignore() before reading the next creature:

            Source https://stackoverflow.com/questions/48790240

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Banshee

            dotnet publish in the main directory should work. If you are compiling with VSCODE then use the build2 task to do the same thing.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/RaidAndFade/Banshee.git

          • CLI

            gh repo clone RaidAndFade/Banshee

          • sshUrl

            git@github.com:RaidAndFade/Banshee.git

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