WorldExplorer | Hololens application , inspired by MapzenGo , to render
kandi X-RAY | WorldExplorer Summary
kandi X-RAY | WorldExplorer Summary
WorldExplorer is a C# library. WorldExplorer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
A Hololens application to increase your situational awareness. Using OpenStreetMap data, it renders the world. You can share a session with multiple users, editing layers of information. Even though we can share our world, different users can display different layers of information. Is it based on MapzenGo, to render 3D worlds as hologram. Video 1, Video 2. Thom van de Moosdijk extended this project for his graduation at Fontys Hogeschool in Eindhoven, and especially improved the user interaction, and his final presentation can be seen here. We also gave a presentation at the Innovation in Defence 2017.
A Hololens application to increase your situational awareness. Using OpenStreetMap data, it renders the world. You can share a session with multiple users, editing layers of information. Even though we can share our world, different users can display different layers of information. Is it based on MapzenGo, to render 3D worlds as hologram. Video 1, Video 2. Thom van de Moosdijk extended this project for his graduation at Fontys Hogeschool in Eindhoven, and especially improved the user interaction, and his final presentation can be seen here. We also gave a presentation at the Innovation in Defence 2017.
Support
Quality
Security
License
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Support
WorldExplorer has a low active ecosystem.
It has 32 star(s) with 13 fork(s). There are 13 watchers for this library.
It had no major release in the last 6 months.
There are 12 open issues and 38 have been closed. On average issues are closed in 121 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of WorldExplorer is current.
Quality
WorldExplorer has no bugs reported.
Security
WorldExplorer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
WorldExplorer does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
WorldExplorer releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of WorldExplorer
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of WorldExplorer
WorldExplorer Key Features
No Key Features are available at this moment for WorldExplorer.
WorldExplorer Examples and Code Snippets
No Code Snippets are available at this moment for WorldExplorer.
Community Discussions
No Community Discussions are available at this moment for WorldExplorer.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install WorldExplorer
The Managers gameobject contains many script that allow for easy editing, debugging and adding voice commands. The generation of buildings and objects are done through Factories. Interaction is called through the relevant InputHandlers. Interaction and user interface functionalities are performed through the relevant scripts in the Scripts/Interaction folder.
Open Unity (if there is a version mismatch warning, make sure there is a backup and automatically upgrade the project).
Open the MainScene.scene.
NOTE: In initialize.cs, the config.json is specified. Replace this with a version of your own if you want to edit anything related to the configuration.
Press CTRL-B (Build Project).
Add the current scene.
Make sure the following settings are selected: Universal Windows Platform. Target device: HoloLens. Build Type: D3D. SDK: Latest installed. Build and run on: Local machine. Unity C# projects checked (for debugging purposes only).
Make sure "Virtual Reality Supported" is checked under Player Settings.
Press Build and select the App folder, and choose a name.
Open the Visual Studio Solution in the created folder.
Build as Release, x86 and either to Device (when deploying over USB) or Remote Machine (when deploying over Wi-Fi).
Open Unity (if there is a version mismatch warning, make sure there is a backup and automatically upgrade the project).
Open the MainScene.scene.
NOTE: In initialize.cs, the config.json is specified. Replace this with a version of your own if you want to edit anything related to the configuration.
Press CTRL-B (Build Project).
Add the current scene.
Make sure the following settings are selected: Universal Windows Platform. Target device: HoloLens. Build Type: D3D. SDK: Latest installed. Build and run on: Local machine. Unity C# projects checked (for debugging purposes only).
Make sure "Virtual Reality Supported" is checked under Player Settings.
Press Build and select the App folder, and choose a name.
Open the Visual Studio Solution in the created folder.
Build as Release, x86 and either to Device (when deploying over USB) or Remote Machine (when deploying over Wi-Fi).
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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