ObserverPattern | project demostrates how correctly implement Observer pattern | Pub Sub library

 by   TuralSuleymani C# Version: Current License: MIT

kandi X-RAY | ObserverPattern Summary

kandi X-RAY | ObserverPattern Summary

ObserverPattern is a C# library typically used in Messaging, Pub Sub applications. ObserverPattern has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project demostrates how correctly implement Observer pattern in real world situation.
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            kandi-support Support

              ObserverPattern has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ObserverPattern has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ObserverPattern is current.

            kandi-Quality Quality

              ObserverPattern has no bugs reported.

            kandi-Security Security

              ObserverPattern has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ObserverPattern is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ObserverPattern releases are not available. You will need to build from source code and install.

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            ObserverPattern Key Features

            No Key Features are available at this moment for ObserverPattern.

            ObserverPattern Examples and Code Snippets

            No Code Snippets are available at this moment for ObserverPattern.

            Community Discussions

            QUESTION

            Observer Communication Pattern
            Asked 2021-Feb-04 at 06:08

            I've a very easy implementation (3 classes) to get the basics. But it has Bug.

            Facts: It notifies the ViewController, but the screen of the SecondVC it doesn't. Wonder why or where!

            Git: https://github.com/marlhex/ObserverPattern

            Relevant Classes:

            ...

            ANSWER

            Answered 2021-Feb-04 at 06:08

            You're using a UITabBarController to host the views. The system initially only loads the view controller it needs to display (ViewController in this case). Then, once you click on the tab for the SecondVC, it loads that view controller.

            You can verify this by putting a print statement in viewDidLoad of SecondVC.

            You can also verify that if you navigate to SecondVC before going back to ViewController and pressing Notify, both view controllers get notified in this scenario.

            So, it's not a bug -- it's just an implementation detail of when the views are loaded.

            If you want to find a way to make sure that SecondVC has access to that information when it's loaded, you have two options:

            1. Rely on a different system of propagating the state
            2. Put your notification listener in required init?(coder: NSCoder) instead of viewDidLoad (this does get called during setup). This has a caveat though: the UILabel won't be loaded yet, so you'd have to store that state for loading later. Trying to access mySecondLabel before viewDidLoad will result in a crash.

            Update Updated code that stores the Notification in the event that you want to use the init method:

            Source https://stackoverflow.com/questions/66039743

            QUESTION

            Getting error GameObject.GetComponent() in unity
            Asked 2019-Dec-04 at 07:09

            I am using this tutorial to develop an observer pattern for my game in unity. Here is the Observer class:

            ...

            ANSWER

            Answered 2019-Dec-04 at 07:09

            You need to add the templated argument in your case

            boxObj.GetComponent().AddForce(Vector3.up * jumpForce);

            Source https://stackoverflow.com/questions/59170499

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            https://github.com/TuralSuleymani/ObserverPattern.git

          • CLI

            gh repo clone TuralSuleymani/ObserverPattern

          • sshUrl

            git@github.com:TuralSuleymani/ObserverPattern.git

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