2d-extras | Fun 2D Stuff that we 'd like to share | Canvas library

 by   Unity-Technologies C# Version: 1.8.2-preview License: Non-SPDX

kandi X-RAY | 2d-extras Summary

kandi X-RAY | 2d-extras Summary

2d-extras is a C# library typically used in User Interface, Canvas applications. 2d-extras has no bugs, it has no vulnerabilities and it has medium support. However 2d-extras has a Non-SPDX License. You can download it from GitHub.

Fun 2D Stuff that we'd like to share!
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            kandi-support Support

              2d-extras has a medium active ecosystem.
              It has 1401 star(s) with 330 fork(s). There are 47 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 116 open issues and 131 have been closed. On average issues are closed in 5 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of 2d-extras is 1.8.2-preview

            kandi-Quality Quality

              2d-extras has 0 bugs and 0 code smells.

            kandi-Security Security

              2d-extras has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              2d-extras code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              2d-extras has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              2d-extras releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            2d-extras Key Features

            No Key Features are available at this moment for 2d-extras.

            2d-extras Examples and Code Snippets

            No Code Snippets are available at this moment for 2d-extras.

            Community Discussions

            Trending Discussions on 2d-extras

            QUESTION

            Unity 2D Tilemap Custom Hexagonal Rule Tile
            Asked 2020-Mar-27 at 02:09

            I'm looking for a way to create a new type of hexagonal rule tile to do something rather simple and specific. I want to create a hex rule tile capable of automatically choosing a sprite based on which other types of hexagonal tiles are adjacent to it. The default hexagonal rule tiles allow you to specify the sprite when a given tile is bordered by that same tile type on each side, but this is insufficient for my purposes.

            What I ultimately want is to create a coast tile that will detect which sides are bordered by ocean tiles and choose the correct hex sprite based on that. Something like this, but with the ability to specify ocean tiles, not just the same tile type as indicated by the green arrows:

            I can see Unity's default code for hexagonal rule tiles in their github repo, but have no idea how to go about overriding this exactly: https://github.com/Unity-Technologies/2d-extras/blob/master/Runtime/Tiles/HexagonalRuleTile/HexagonalRuleTile.cs

            This is a relatively new subject in Unity, but any help or guidance would be much appreciated.

            ...

            ANSWER

            Answered 2020-Mar-27 at 02:09

            Ok, figured this out after some deep googling and trial and error. All I needed was this inheriting class that overrides the RuleMatch method. Hopefully this will be useful to others.

            Source https://stackoverflow.com/questions/60824529

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 2d-extras

            Download or clone this repository into your project in the folder Packages/com.unity.2d.tilemap.extras.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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