Universalis | A crowdsourced market board API for FFXIV | State Container library

 by   Universalis-FFXIV C# Version: v2.43.15 License: MIT

kandi X-RAY | Universalis Summary

kandi X-RAY | Universalis Summary

Universalis is a C# library typically used in User Interface, State Container, React, Discord applications. Universalis has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A crowdsourced market board aggregator for the game FINAL FANTASY XIV.
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            kandi-support Support

              Universalis has a low active ecosystem.
              It has 142 star(s) with 20 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 34 open issues and 74 have been closed. On average issues are closed in 272 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Universalis is v2.43.15

            kandi-Quality Quality

              Universalis has 0 bugs and 0 code smells.

            kandi-Security Security

              Universalis has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Universalis code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Universalis is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Universalis releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 20 lines of code, 0 functions and 198 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Universalis Key Features

            No Key Features are available at this moment for Universalis.

            Universalis Examples and Code Snippets

            No Code Snippets are available at this moment for Universalis.

            Community Discussions

            QUESTION

            Trying to get specific info from 10ish cells using API/json/google sheets
            Asked 2021-Dec-17 at 05:22

            I'm totally new to this stuff. Never even heard of json/api/etc three days ago. Basically, I'm using the google sheets formula "=ImportJSON("https://universalis.app/api/Primal/7024")" to import data. However, there's almost 4000 cells worth of data in there and I only want about 10-20 cells worth of that. How can I narrow down what data it sends? These are the only cells I want info from D2-D12. I assume I can adjust the formula after if I want, say, D2-D22 instead. Thank you.

            ...

            ANSWER

            Answered 2021-Dec-17 at 05:22

            If your ImportJSON is from this, how about the following modified formula?

            Modified formula:

            Source https://stackoverflow.com/questions/70388425

            QUESTION

            How do I detect if X and Z position is intersecting a certain mesh (not using mouse)? - Three.js
            Asked 2021-Mar-17 at 04:02

            Background of Question

            I am working on a game that is a mix between Europa Universalis 4 and Age of Empires 3. The game is made in JavaScript and utilizes Three.js (r109) library. As of right now I have made randomly generated low-poly terrain with trees and reflective water. In the beginning I want the game to spawn a Navy, represented by a galleon (in screenshot below). I want to make it so when its called to spawn, it will pick a random location within the bounds of the water. The water mesh is represented by a semi-opaque plane spanning the size of the map- with a THREE.Reflector object underneath it. The terrain is also a plane but has been altered using a SimplexNoise heightmap.

            The Question

            How do I detect if an x and z position intersects with the water mesh and not the terrain mesh? THREE.Raycaster seems to be useful for what I am trying to do, but I wan't to know if there is a better solution. If using THREE.Raycaster is the best option, how would I go about implementing it for this purpose? Should I make an individual THREE.Raycaster for every object I am doing this with? Keep in mind I'm not placing this object with the mouse, I want to place it with a method that checks the position as stated above.

            ...

            ANSWER

            Answered 2021-Mar-17 at 04:02

            It's difficult to give specific advice without knowing anything at all about your code, but it sounds like all you need to do is create a collision list for your valid water surfaces and then check that when you want to spawn something.

            A very simple jsfiddle is here. It creates a "land" mesh (green) and a "water" mesh (blue), adds the "water" mesh to a variable called collisionList. It then calls a spawn function for coordinates diagonally across both surfaces. The function uses a raycaster to check if the coordinates are over the "water" mesh and spawns a red cube if it is.

            Here's the code:

            Source https://stackoverflow.com/questions/66665654

            QUESTION

            How to grab a variable from the for loop and use it outside the loop
            Asked 2020-Jun-10 at 00:04

            I am making a strategy game like Europa Universalis 4 but for exploring the New World. It works fine but the issue I kept having was frame drops. I found this was due to having all that code running in the for loop all the time. I want to be able to use that colonyID variable outside the for loop so I don't have to loop through those functions all the time. Is there any way I could do this? Code is below:

            ...

            ANSWER

            Answered 2020-Jun-09 at 23:30

            Move let colonyID = undefined outside the for-loop.

            Source https://stackoverflow.com/questions/62293425

            QUESTION

            RecyclerView List items not displaying nor playing
            Asked 2020-Mar-26 at 14:26

            After coding a recyclerView MediaPlayer, the item lists refused to display after testing with emulator. I don't know what to do. Please your help is very important to me. All the codes below is what i tried that didn't work.

            This is the MainActivity.java

            ...

            ANSWER

            Answered 2020-Mar-26 at 14:26

            You pass myArrayList as an argument to CustomMusicAdapter, but do nothing with it in the constructor. Therefore myArrayList remains null in the adapter class.

            Source https://stackoverflow.com/questions/60867543

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Universalis

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Universalis-FFXIV/Universalis.git

          • CLI

            gh repo clone Universalis-FFXIV/Universalis

          • sshUrl

            git@github.com:Universalis-FFXIV/Universalis.git

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