Universalis | A crowdsourced market board API for FFXIV | State Container library
kandi X-RAY | Universalis Summary
kandi X-RAY | Universalis Summary
A crowdsourced market board aggregator for the game FINAL FANTASY XIV.
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Trending Discussions on Universalis
QUESTION
I'm totally new to this stuff. Never even heard of json/api/etc three days ago. Basically, I'm using the google sheets formula "=ImportJSON("https://universalis.app/api/Primal/7024")" to import data. However, there's almost 4000 cells worth of data in there and I only want about 10-20 cells worth of that. How can I narrow down what data it sends? These are the only cells I want info from D2-D12. I assume I can adjust the formula after if I want, say, D2-D22 instead. Thank you.
...ANSWER
Answered 2021-Dec-17 at 05:22If your ImportJSON
is from this, how about the following modified formula?
QUESTION
Background of Question
I am working on a game that is a mix between Europa Universalis 4 and Age of Empires 3. The game is made in JavaScript and utilizes Three.js (r109) library. As of right now I have made randomly generated low-poly terrain with trees and reflective water. In the beginning I want the game to spawn a Navy, represented by a galleon (in screenshot below). I want to make it so when its called to spawn, it will pick a random location within the bounds of the water. The water mesh is represented by a semi-opaque plane spanning the size of the map- with a THREE.Reflector
object underneath it. The terrain is also a plane but has been altered using a SimplexNoise heightmap.
The Question
How do I detect if an x and z position intersects with the water mesh and not the terrain mesh? THREE.Raycaster
seems to be useful for what I am trying to do, but I wan't to know if there is a better solution. If using THREE.Raycaster
is the best option, how would I go about implementing it for this purpose? Should I make an individual THREE.Raycaster
for every object I am doing this with? Keep in mind I'm not placing this object with the mouse, I want to place it with a method that checks the position as stated above.
ANSWER
Answered 2021-Mar-17 at 04:02It's difficult to give specific advice without knowing anything at all about your code, but it sounds like all you need to do is create a collision list for your valid water surfaces and then check that when you want to spawn something.
A very simple jsfiddle is here. It creates a "land" mesh (green) and a "water" mesh (blue), adds the "water" mesh to a variable called collisionList. It then calls a spawn function for coordinates diagonally across both surfaces. The function uses a raycaster to check if the coordinates are over the "water" mesh and spawns a red cube if it is.
Here's the code:
QUESTION
I am making a strategy game like Europa Universalis 4 but for exploring the New World. It works fine but the issue I kept having was frame drops. I found this was due to having all that code running in the for
loop all the time. I want to be able to use that colonyID
variable outside the for
loop so I don't have to loop through those functions all the time. Is there any way I could do this? Code is below:
ANSWER
Answered 2020-Jun-09 at 23:30Move
let colonyID = undefined
outside the for-loop.
QUESTION
After coding a recyclerView MediaPlayer, the item lists refused to display after testing with emulator. I don't know what to do. Please your help is very important to me. All the codes below is what i tried that didn't work.
This is the MainActivity.java
...ANSWER
Answered 2020-Mar-26 at 14:26You pass myArrayList
as an argument to CustomMusicAdapter
, but do nothing with it in the constructor. Therefore myArrayList
remains null
in the adapter class.
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