VRInteractionToolkit | image presents ten of the twenty-five interaction

 by   WearableComputerLab C# Version: Current License: MIT

kandi X-RAY | VRInteractionToolkit Summary

kandi X-RAY | VRInteractionToolkit Summary

VRInteractionToolkit is a C# library. VRInteractionToolkit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This image presents ten of the twenty-five interaction techniques implemented in 3DUITK.
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            kandi-support Support

              VRInteractionToolkit has a low active ecosystem.
              It has 11 star(s) with 2 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 22 have been closed. On average issues are closed in 91 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VRInteractionToolkit is current.

            kandi-Quality Quality

              VRInteractionToolkit has no bugs reported.

            kandi-Security Security

              VRInteractionToolkit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VRInteractionToolkit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              VRInteractionToolkit releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            VRInteractionToolkit Key Features

            No Key Features are available at this moment for VRInteractionToolkit.

            VRInteractionToolkit Examples and Code Snippets

            No Code Snippets are available at this moment for VRInteractionToolkit.

            Community Discussions

            No Community Discussions are available at this moment for VRInteractionToolkit.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VRInteractionToolkit

            The repository can be downloaded or cloned directly from the GitHub repository (Coming soon: OR can be downloaded directly from the Unity Asset Store.)
            Import the project into an existing Unity project OR open the downloaded project in Unity.
            NOTE: Each interaction technique is seperated into individual folders named after the given interaction technique. Each folder contains the prefabs, scripts, materials, and sprites associated with the given interaction technique. The Techniques Example Scenes folder contains an example scene for each interaction technique. The Technique Prefabs folder provides a reference to each interaction technique. An interaction technique can be implemented into a scene simply by dragging the prefab from the Technique Prefabs folder into the scene.
            Ensure the correct SteamVR CameraRig has been added into the Unity scene and Virtual Reality supported is ticked into the project player settings (Edit -> Project Settings -> Player -> XR Settings).
            Two types of testing scenes are available with 3DUITK: A comprehensive testing environment which is available in the Technique Examples Scenes folder. A basic testing environment which can be opened within the interaction techniques default folder.
            Create a new scene and delete the Main Camera.
            Drag the [CameraRig] from inspector into the scene (From Dependencies->SteamVR).
            Drag an Interaction Technique into the scene (From Technique_Prefabs).
            NOTE: The controllers should autonomously become attached as a reference to the interaction techniques scripts. However, if null reference exceptions occur make sure to drag the controllers as a reference to prefabs scripts.
            Assign the Interaction Layers. (Interaction Techniques will only interact with specific GameObjects that are specified as an interactable layer). Alternatively, to interact with all GameObjects within the scene, set the Interaction Layers to 'Everything'.
            Set the Intearction Type to Selection, Manipulation (Movement), or Manipulation (UI) which presents a UI with additional manipulation options.

            Support

            Full documentation and additional information about interaction techniques are provided on our GitHub Wiki: https://github.com/WearableComputerLab/VRInteractionToolkit/wiki.
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            https://github.com/WearableComputerLab/VRInteractionToolkit.git

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            gh repo clone WearableComputerLab/VRInteractionToolkit

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            git@github.com:WearableComputerLab/VRInteractionToolkit.git

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