howl | Symbolic notation engine
kandi X-RAY | howl Summary
kandi X-RAY | howl Summary
Howl is a symbolic notation engine. Currently, Howl enables C# development using the Cosmo notation. This repository comprehends the core library and the command line interface (CLI). If you are looking for the Unity 3D integration, visit active-logic/uta. Howl is free for personal use. Over one seat, enterprise users owe a cup of joe, payable on ko-fi. Howl is fair source. Read the terms.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of howl
howl Key Features
howl Examples and Code Snippets
PROJECT/
src/
Greetings.howl
...
test/
○ Greetings{
∘ ┈ Main(ㄹ[] args){
🐰 "Hi there";
}
}
cd PROJECT
howl run . # build and run a console application
howl test . # run tests (via NUnit)
howl publi
bool IsEscapedDoubleQuoteInString(string x, int i){
if (suffix != "\"" || x[i] != '"') return false;
bool esc = false;
while (--i > 0){
if (x[i] != '\\') break;
else esc = !esc;
}
return esc;
}
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/active-logic/howl/master/setup)"
. { iwr -useb https://raw.githubusercontent.com/active-logic/howl/master/setup.ps1 } | iex
Community Discussions
Trending Discussions on howl
QUESTION
I have a button that has a callback function in which I want to add another function that plays music. How do I do this?
My code:
...ANSWER
Answered 2022-Mar-15 at 03:48You forgot to invoke the function itself
QUESTION
I have used google_maps_flutter in my flutter application but when I updated the flutter to the version 2.10.2 this has broken the version.
...ANSWER
Answered 2022-Feb-28 at 21:27Update your android -> app -> build.gradle file with this code from android
to above than buildTypes
. compileSdkVersion will be the android version on which the app is being compiled. minSdkVersion
is for lowest android version that your app can be compatible with. Mostly now the packages demand 21 as the minSdk so set it to 21 but with 20 it should be working now too because you was missing multidex too and that contains some code which is used to run the app.
QUESTION
Hello right now when I'm playing the media player and if the device is locked it still continue playing the audio I want that when the screen is off the media player to pause also when the app is running in the background ( onPause )
what can I do
MainActivity.java // The audio play onClick is in the last
...ANSWER
Answered 2022-Feb-07 at 12:04Try to pause it onPause() function as follows
QUESTION
IDK why but after just coping the entier mainactivty.java file from this video
IDK why my seek bar and timetable are not showing any progress
there is an exception I have 2 audio files but the video show has only one so I have doubled all the methods also the onClick and a dialog which is different from it
MainActivity.java
...ANSWER
Answered 2022-Feb-07 at 04:48Replace Thread.sleep(1000000000)
to Thread.sleep(1000)
because you just need to update text and seek bar every second
QUESTION
Good day everyone, I'm fairly new to Javascript so please forgive me if this is a stupid question. I've been trying to google this, some say to use super() but I'm getting an error of undefined.
I'm using howlerJS. My goal is not to rewrite the same 'onend' listener/function whenever I instantiate a new Howl.
...ANSWER
Answered 2022-Feb-05 at 14:48Welcome, you can pass the argument via super(); in order to get the constructor of your parent class to receive it.
QUESTION
hello there I was trying to add this repository
...ANSWER
Answered 2022-Feb-02 at 13:42in your projects settings.gradle
add the repositories you want to
QUESTION
I was trying to figure out why the audio is not running onload of webpage until an event such as mouse click is triggered somewhere on the screen. The audio plays but I want to play the audio as soon as the page loads.
...ANSWER
Answered 2021-Dec-28 at 10:01This is default behaviour for recent versions of Chrome. The user must Interact with the page before any video/audio can be played. If you check the console, you may see the error message. You may want to try setting autoplay attribute.
QUESTION
I am using howler.js in a simple component which renders a button to play an audio file
In the console I am receiving the below warning:
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.
The sound is playing without any issue, but I cannot get rid of this warning
According to the warning a gesture needs to be performed, which I thought clicking the button would provide
Here is the code from the component:
...ANSWER
Answered 2021-Nov-26 at 20:35I think in this case you can ignore this warning. It's triggered because howler.js creates an AudioContext upfront.
That AudioContext gets automatically resumed when calling play()
.
Therefore the warning is annoying but already taken care of by the authors of howler.js. But if you really want to get rid of the warning you can lazily initialize the Sound
variable right before playing it.
QUESTION
I have a react app (a sort of twitter clone) that uses firestore for storing posts and comments on posts. Each post is rendered as an element from an array using array.map(). Each post has a comment button that opens a form to take in a comment and add it to the post. When I enter a comment and submit it, the topmost post is always the one commented on no matter which post contained the comment button that was clicked(docId for the most recently saved firestore document is always submitted by the comment button instead of the docId corresponding to that instance of the component).
The map of the posts (called "howls"):
...ANSWER
Answered 2021-Nov-03 at 19:09It turns out that the problem is here:
QUESTION
I'm trying to install typescript library for example howler
. I use this command:
ANSWER
Answered 2021-Jun-30 at 15:59You need to install both howler
and @types/howler
.
howler
is the actual code. Without it there is nothing to execute. This typically goes independencies
@types/howler
is the types for that code. There is no executable code in this package, just information about how the code in thehowler
package works. This always goes indevDependencies
since the types are not required in production.
You never use @types/package-name-here
alone without the corresponding package installed as well.
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