Mono.Nat | UPNP and NAT-PMP port forwarding for .NET
kandi X-RAY | Mono.Nat Summary
kandi X-RAY | Mono.Nat Summary
NAT stack for Mono and .NET applications. Also available on Android and IOS is pending.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mono.Nat
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Mono.Nat Examples and Code Snippets
Community Discussions
Trending Discussions on Mono.Nat
QUESTION
Even after PortMapping (using Mono.Nat) connecting with the host's public IP address via Mirror from one Network to other networks through the internet doesn't work. Project File Download
UPnP is enabled:
I don't think the problem is inside the script because the port is already opened in the router settings. The script for PortMapping:
...ANSWER
Answered 2021-Aug-15 at 07:55QUESTION
I already added using Mono.Nat;
but apparently Unity said
'NatUtility' does not contain a definition for 'DeviceLost'"
which confuses me. To the point where I literally copied 1:1 with the API Reference. I'm quite in confusion.
code:
...ANSWER
Answered 2021-Aug-11 at 17:17Please see Mono.Nat GitHub release page:
- Removed NatUtility.DeviceLost as it was never a usable event.
- Added the ability to manually pass messages into Mono.Nat if another part of the application has already bound to the normal upnp listening port.
- Improved logging via Logger.Factory
- Searchers are disposed when NatUtility.StopDiscovery is invoked, and (re-)created when NatUtility.StartDiscovery is invoked. In addition any previously detected devices are cleared when StopDiscovery is invoked.
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