ConanPatcher | Mod patch framework for Conan Exiles
kandi X-RAY | ConanPatcher Summary
kandi X-RAY | ConanPatcher Summary
ConanPatcher is a C# library. ConanPatcher has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Mod patch framework for Conan Exiles
Mod patch framework for Conan Exiles
Support
Quality
Security
License
Reuse
Support
ConanPatcher has a low active ecosystem.
It has 3 star(s) with 1 fork(s). There are 3 watchers for this library.
It had no major release in the last 12 months.
There are 10 open issues and 6 have been closed. On average issues are closed in 6 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ConanPatcher is 0.9.2
Quality
ConanPatcher has 0 bugs and 0 code smells.
Security
ConanPatcher has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
ConanPatcher code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
ConanPatcher is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
ConanPatcher releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ConanPatcher
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ConanPatcher
ConanPatcher Key Features
No Key Features are available at this moment for ConanPatcher.
ConanPatcher Examples and Code Snippets
No Code Snippets are available at this moment for ConanPatcher.
Community Discussions
No Community Discussions are available at this moment for ConanPatcher.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ConanPatcher
Currently the "server" is a series of scripts based on steamcmd. The scripts are given in the server-tools directory. First follow the setup instructions to get steamcmd on the command line (I'm assuming your server is hosted on Linux): https://developer.valvesoftware.com/wiki/SteamCMD
You need to run an rsync server to make this work. It should have all your mod files in a common place labeled "files" by the rsync daemon. rsync should run on Windows, Mac and Linux, but it's really designed to run best on Linux, so you should host your patch files on Linux even if your game server is hosted on Linux (they don't have to be on the same box).
If you're hosting this, you need to change the rsync server URI (rsync://something.com:port/path) - mine is only applicable for the server I'm playing on right now.
You can keep your server-side mod files up to date using steamcmd and update.sh. You should run update.sh at the same exact instant as you're updating your mods on your Conan game server.
conan_steamcmd.txt is the list of commands sent to steamcmd.
440900 is currently? (or permanently I hope) the Conan Exiles steam app ID
The other numbers are the Steam workshop IDs of each mod in my particular server. You can get these numbers from the steamapps/workshop/content/440900 folder.
conan-rsync.sh is the daemon script. Set this to launch on system startup using your favorite init daemon.
Run update.sh whenever a mod updates.
These scripts assume steamcmd.sh exists and runs steamcmd in the current working directory and ~/conan is where you have all this stuff.
For example client deployment usage see here
You need to run an rsync server to make this work. It should have all your mod files in a common place labeled "files" by the rsync daemon. rsync should run on Windows, Mac and Linux, but it's really designed to run best on Linux, so you should host your patch files on Linux even if your game server is hosted on Linux (they don't have to be on the same box).
If you're hosting this, you need to change the rsync server URI (rsync://something.com:port/path) - mine is only applicable for the server I'm playing on right now.
You can keep your server-side mod files up to date using steamcmd and update.sh. You should run update.sh at the same exact instant as you're updating your mods on your Conan game server.
conan_steamcmd.txt is the list of commands sent to steamcmd.
440900 is currently? (or permanently I hope) the Conan Exiles steam app ID
The other numbers are the Steam workshop IDs of each mod in my particular server. You can get these numbers from the steamapps/workshop/content/440900 folder.
conan-rsync.sh is the daemon script. Set this to launch on system startup using your favorite init daemon.
Run update.sh whenever a mod updates.
These scripts assume steamcmd.sh exists and runs steamcmd in the current working directory and ~/conan is where you have all this stuff.
For example client deployment usage see here
Support
Example JSON config file:.
Find more information at:
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