finite-state-machine | Several implementations

 by   bitcraftCoLtd C# Version: Current License: MIT

kandi X-RAY | finite-state-machine Summary

kandi X-RAY | finite-state-machine Summary

finite-state-machine is a C# library typically used in User Interface applications. finite-state-machine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The StateMachine provided by bitcraft contains a runtime library for C#, C++ and JavaScript (a TypeScript implementation trial is also available, but has never been tested), and a tool to generate finite state machine source code (C# only) from a .graphml diagram file. A state machine is composed of a state manager (StateManager class) and states (StateBase abstract class). Each state have handlers that perform transitions based on actions. The states and actions are identified by what is called a token. They are respectively StateToken and ActionToken classes. (It differs for JavaScript runtime). When a state machine is instanced the first time, it instances all its states and set the initial state. Then, when an action occurs, the state machine tells the current state about the action. In the current state, the handler corresponding to the action is called, and it has to decide to which state to move on, based on that action. The next state to move on is identified thanks to its StateToken, not to its instance. Then the process repeats.
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            kandi-support Support

              finite-state-machine has a low active ecosystem.
              It has 11 star(s) with 2 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of finite-state-machine is current.

            kandi-Quality Quality

              finite-state-machine has 0 bugs and 0 code smells.

            kandi-Security Security

              finite-state-machine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              finite-state-machine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              finite-state-machine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              finite-state-machine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            finite-state-machine Key Features

            No Key Features are available at this moment for finite-state-machine.

            finite-state-machine Examples and Code Snippets

            No Code Snippets are available at this moment for finite-state-machine.

            Community Discussions

            QUESTION

            Design pattern for state-based entity handling
            Asked 2022-Mar-16 at 23:01

            My question is about what should be the most OOP solution and the right design pattern for my situation. We have a user entity and multiple account entities belong to the user. Account entities can have multiple states and we can execute multiple operations on accounts. The outcome of these operations is based on the account entity's state.

            I have the following code which is based mostly on switch (sometimes it looks like a few "if"). I would like to change it but cannot find the right design pattern.

            ...

            ANSWER

            Answered 2022-Mar-13 at 20:41

            If I understood question correctly, then it is necessary to apply some action by its state. If it is true, then we can use Factory pattern to get desired object which can execute some action. Mapping between state and action can be putted into HashTable.

            So let's see an example of code. I will write via C#, but this code can be easily translated to Java because languages have many syntax similarities.

            So we will have enum of statuses:

            Source https://stackoverflow.com/questions/71459597

            QUESTION

            Designing and implementing an interface in C++: I'm damned if I do and I'm damned if I don't
            Asked 2021-Jan-16 at 21:35

            I need some help with inheritance and coding to interfaces in C++. I'm creating a state machine from which I'll derive another state machine. Therefore I have two interacting parts, a StateMachine and a State. The problem is that with this design, I cannot derive a specialised State from either the StateMachine or a DerivedStateMachine.

            ...

            ANSWER

            Answered 2021-Jan-16 at 01:05

            I don't fully understand your design, but you can do what you need like this:

            Source https://stackoverflow.com/questions/65744921

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install finite-state-machine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bitcraftCoLtd/finite-state-machine.git

          • CLI

            gh repo clone bitcraftCoLtd/finite-state-machine

          • sshUrl

            git@github.com:bitcraftCoLtd/finite-state-machine.git

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