finite-state-machine | Several implementations
kandi X-RAY | finite-state-machine Summary
kandi X-RAY | finite-state-machine Summary
The StateMachine provided by bitcraft contains a runtime library for C#, C++ and JavaScript (a TypeScript implementation trial is also available, but has never been tested), and a tool to generate finite state machine source code (C# only) from a .graphml diagram file. A state machine is composed of a state manager (StateManager class) and states (StateBase abstract class). Each state have handlers that perform transitions based on actions. The states and actions are identified by what is called a token. They are respectively StateToken and ActionToken classes. (It differs for JavaScript runtime). When a state machine is instanced the first time, it instances all its states and set the initial state. Then, when an action occurs, the state machine tells the current state about the action. In the current state, the handler corresponding to the action is called, and it has to decide to which state to move on, based on that action. The next state to move on is identified thanks to its StateToken, not to its instance. Then the process repeats.
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Trending Discussions on finite-state-machine
QUESTION
My question is about what should be the most OOP solution and the right design pattern for my situation. We have a user entity and multiple account entities belong to the user. Account entities can have multiple states and we can execute multiple operations on accounts. The outcome of these operations is based on the account entity's state.
I have the following code which is based mostly on switch (sometimes it looks like a few "if"). I would like to change it but cannot find the right design pattern.
...ANSWER
Answered 2022-Mar-13 at 20:41If I understood question correctly, then it is necessary to apply some action by its state.
If it is true, then we can use Factory pattern to get desired object which can execute some action. Mapping between state and action can be putted into HashTable
.
So let's see an example of code. I will write via C#, but this code can be easily translated to Java because languages have many syntax similarities.
So we will have enum of statuses:
QUESTION
I need some help with inheritance and coding to interfaces in C++. I'm creating a state machine from which I'll derive another state machine. Therefore I have two interacting parts, a StateMachine
and a State
. The problem is that with this design, I cannot derive a specialised State
from either the StateMachine
or a DerivedStateMachine
.
ANSWER
Answered 2021-Jan-16 at 01:05I don't fully understand your design, but you can do what you need like this:
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