courier | Asynchronous networking library for the .NET framework

 by   ccidral C# Version: Current License: Apache-2.0

kandi X-RAY | courier Summary

kandi X-RAY | courier Summary

courier is a C# library. courier has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Courier is an asynchronous networking library for .NET, inspired by Apache MINA and JBoss Netty. The story goes like this: my brother was developing a point of sale software in C# and found himself writing networking code from scratch. So I told him "hey why don't you use some existing framework for that?". He said "because there isn't any for .NET". So I made one for him :-). I suspect he never used this library though. Anyway, I had some fun coding it.
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            kandi-support Support

              courier has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              courier has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of courier is current.

            kandi-Quality Quality

              courier has no bugs reported.

            kandi-Security Security

              courier has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              courier is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              courier releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            courier Key Features

            No Key Features are available at this moment for courier.

            courier Examples and Code Snippets

            No Code Snippets are available at this moment for courier.

            Community Discussions

            QUESTION

            Javascript not selecting the html element which was added later using innerHTML via javascript
            Asked 2021-Jun-14 at 09:12

            I was creating a todo's list with JS. I have attached the code snippet for the same. I Have three hard coded todos in html and with each todo there are two buttons('x' to remove the todo 'y' to mark it as done) associated. Now for this hard coded todos everything is working fine. Now, to add a new todo I have this tag where todo text is entered and after clicking enter I am embedding them to html using innerHTML, while embedding the dynamically added todos are visible in DOM. But The problem is that the buttons('x' and 'y') associated with the todo is not working as expected. Further I tried to debug my problem and I found out that the buttons('x' and 'y') that are not getting selected. I could not understand why is this happening. Any help will be highly appreciated.

            ...

            ANSWER

            Answered 2021-Jun-14 at 08:20

            While delegation is a perfectly fine solution, I tend to take an (in my opionion) simpler approach, and simply bind the handlers to the new elements:

            Source https://stackoverflow.com/questions/67966243

            QUESTION

            differences in bitmap or rasterized font bitmaps and text display on 3.5" TFT LCD
            Asked 2021-Jun-12 at 16:19

            I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.

            What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.

            My question

            What are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?

            Thoughts about the question

            Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

            What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

            What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?

            Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

            My experience thus far

            The KeDei TFT library came with an a bitmap font table that was defined as

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:19

            Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:

            • the memory architecture of the target computer,
            • the architecture and communication pathways to the display controller,
            • character glyph height and width in pixels and
            • the amount of memory for bitmap storage and what measures are taken to make that as small as possible.

            A brief overview of bitmap fonts

            A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.

            Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts

            A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

            A brief history of using bitmap fonts

            The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.

            Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.

            With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.

            In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.

            Representation of bitmap fonts in source code

            There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format

            The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.

            Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.

            As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.

            However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:

            Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:

            Source https://stackoverflow.com/questions/67465098

            QUESTION

            How to use available browser fonts in a Flutter web app
            Asked 2021-Jun-12 at 12:10

            I'd like to use fonts that are available in the browser, like all the standard font families. But specifying the font family isn't changing my fonts.

            ...

            ANSWER

            Answered 2021-Jun-12 at 12:10

            QUESTION

            Displaying content on html by class using JavaScript
            Asked 2021-Jun-11 at 13:16

            I want to add 2 clocks to a webpage. They both have the same class name and elements. Now, I want to countdown a time on both clocks from js.

            But I am getting countdown on the left clock only. Time isn't updating/showing on the right clock. Now, how can I fix this? I know, this might be some dumb question. But I started javascript recently. So, forgive me if I am already doing something wrong in this code.

            ...

            ANSWER

            Answered 2021-Jun-11 at 13:16

            It is because querySelector only returns the first occurrence of the element. To get all the elements, you need to use querySelectorAll, which returns an array, and iterate over it, to change the innerText of each element.

            Source https://stackoverflow.com/questions/67937634

            QUESTION

            Flutter 2.0 - How to change Textbutton splash color when pressed
            Asked 2021-Jun-11 at 08:50

            FlatButton is deprecated and shouldn't be used. Used TextButton instead.

            On my previous FlatButton widget, i was able to changed the splash color when on pressed. But now I'm using TextButton widget, how can i changed its color the efficient way on the MaterialApp ThemeData or directly on the TextButton widget.

            Currenly this is my TextButton

            ...

            ANSWER

            Answered 2021-Apr-06 at 08:40

            First keep in mind that the primary property on a TextButton sets the colour of its text and icon. It does not change the ripple color. Secondly in Textbutton there is no direct property to change splash color. So if you want to change splash color to transparent you can do it like this.

            Source https://stackoverflow.com/questions/66964965

            QUESTION

            How to print multiple pages in c#? Using datagridview
            Asked 2021-Jun-09 at 06:20

            There are no issues or errors in the code, but I am trying to print a sales report that contains a lot of data. I only want to print what's displayed on the Datagridview because I have filters for date, month, and year. can someone please help me?

            This is what I have:

            ...

            ANSWER

            Answered 2021-Jun-08 at 09:29

            It's not the easiest thing to print multiple pages from a DataGridView so I recommend you to use one of the existing code samples. Here's couple good ones which are easy to use and can print multiple pages:

            Another DataGridView Printer

            DataGridView Print/Print Preview Solution - Part I

            The DataGridViewPrinter Class

            Source https://stackoverflow.com/questions/67884779

            QUESTION

            MassTransit Courier resends activity after a while
            Asked 2021-Jun-08 at 17:08

            I implemented routing slip with a bunch of activities. One of them performs long-running process in Azure that takes even 15-20min. I noticed that after 10 minutes, while the process is still running, the activity gets executed again. It breaks the whole routing slip, because the first process is still in progress and a retry produces an error.

            I am using Azure Service Bus as a message broker. I couldn't find any reference to this topic in the documentation so I'm wondering whether this is specific to the Courier and it can be changed so that it does not redeliver at all or is this some kind of an incorecct behaviour?

            EDIT:

            Here's the code after the changes:

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:08

            The message is likely being redelivered by Azure Service Bus, due to the length of time required to consume the message.

            On the receive endpoint, the MaxAutoRenewDuration is used to adjust the maximum time to renew the message lock, which is passed directly to the Azure client library. The default value is five minutes, which is the same as the default LockDuration. You can increase this time to the maximum expected time for the activity to complete.

            Optionally, you can change the MaxDeliveryCount property to 1, so that Azure will only attempt to the deliver the message once, after which if the lock times out and is not renewed, it will move the message to the dead-letter queue for that receive endpoint.

            UPDATE: If you're configuring this in an Activity Definition, you can do so as shown:

            Source https://stackoverflow.com/questions/67806432

            QUESTION

            Node.js nodemailer error - wrong version number/invalid greeting
            Asked 2021-Jun-07 at 20:00

            I have a big problem with setting up the nodemailer on my node.js server. Tried everthing I found on the internet but nothing works. The only thing that was easy to setup was the gmail service. but unfortunately I cannot use that one.

            With secure set to true, i get an ssl error with the reason wrong version code.

            ...

            ANSWER

            Answered 2021-Feb-22 at 15:17

            Refering to this issue mentioned here: https://github.com/andris9/Nodemailer/issues/165

            See if this helps, adding the tls cipher option to use SSLv3:

            Source https://stackoverflow.com/questions/66317125

            QUESTION

            How to create a game over screen for a basic HTML/JS game?
            Asked 2021-Jun-04 at 21:19

            I have been making an Atari Breakout inspired game based off of a tutorial. I was wondering how to make a "GAME OVER" screen that will show up once the player dies. The code that I have has a variable that I created called "DrawDeath()". I have it coded so that text appears when you die but for some reason it never shows up.

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:19

            You have some errors in your code so I correct what the console showed. I have also changed the code to use requestAnimationFrame. Once a gameOver status has been triggered the requestAnimationFrame will stop running and setInterval will run the drawDeath function. You also have an error in your game over text as you were missing the x and y coordinates.

            Additionally I added the downPressed variable that was missing so you could restart the game.

            Source https://stackoverflow.com/questions/67837036

            QUESTION

            Text over an image in HTML not positioning correctly
            Asked 2021-May-30 at 12:53

            I made my text over my image correctly, but the problem is I can't figure out how to make the text in its fixed place without moving when resizing the window.
            Here is my code:

            ...

            ANSWER

            Answered 2021-May-30 at 12:53

            To make your text linked to the specified position on the image you may set text positioning in percentage. Here is the way that can solve it:

            Source https://stackoverflow.com/questions/67760924

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install courier

            You can download it from GitHub.

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