InventorySystem | a basic drag and drop inventory system | Widget library

 by   cemuka C# Version: Current License: No License

kandi X-RAY | InventorySystem Summary

kandi X-RAY | InventorySystem Summary

InventorySystem is a C# library typically used in User Interface, Widget, Unity applications. InventorySystem has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a concept project to build a drag and drop inventory system in unity using with unity ui components. I used Signals for listening and emitting events. Added a database editor tool to define new items.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              InventorySystem has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              InventorySystem has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of InventorySystem is current.

            kandi-Quality Quality

              InventorySystem has 0 bugs and 0 code smells.

            kandi-Security Security

              InventorySystem has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              InventorySystem code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              InventorySystem does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              InventorySystem releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of InventorySystem
            Get all kandi verified functions for this library.

            InventorySystem Key Features

            No Key Features are available at this moment for InventorySystem.

            InventorySystem Examples and Code Snippets

            No Code Snippets are available at this moment for InventorySystem.

            Community Discussions

            QUESTION

            Tkinter - How to dynamically resize gradient frames?
            Asked 2021-Oct-11 at 07:13

            I would like to know how I can resize automatically the following gradient frames based on the window size.

            ...

            ANSWER

            Answered 2021-Oct-11 at 07:13

            What you want to do is somewhat complex, so might be challenging even if you weren't just learning how to use tkinter (only exacerbated by the fact it's so poorly documented). So I've create an example of how to do it based on the code in your question.

            One non-intuitive thing (to me) is that the Event handling "callback" function for the <'Configure>' event of a window gets called for the window itself and for all the widgets inside it — which can be very confusing if you don't realize that's what happens.

            I've also changed and reformatted your code to more closely follow the PEP 8 - Style Guide for Python Code suggestions, which I strongly suggest your read and start following. Note in particular I changed your wildcard from tkinter import * into the preferrable import tkinter as tk — see Should wildcard import be avoided?

            Source https://stackoverflow.com/questions/69510993

            QUESTION

            OOP: How to "know" the object's type in this game design
            Asked 2021-Sep-25 at 23:26

            Let's image for a game, I have this scheme

            Item is what all the game's Item based off

            Some Item like Sword implements IEquipable

            Some Item like Potion implements IConsumable

            When I am giving out a quest reward, I add an Item to the character. When I am listing out the character's inventory, I go through their List of Item. At this time, I only know I have some Item but no longer know that the Item is Equipable or Consumable . Basically, the Interface is no longer known to me. What design can I do in this circumstance?

            Let's be more specific.

            When an Item is IConsumable, I would like them to "stack" on top of eachother, may be give a different glow to them and a right-click action will result in consuming that item

            When an Item is IEquipable, The item will not stack inside the inventory, may be give a different glow to them and a right-click action will result in equipping that item

            Should I do type-checking (If item is IEquipable then -> Do IEquipable-specific actions or access specific property). Or maybe there would be a different design altogether for this type of problem?

            I am looking for answer that describe if this is not a problem or how I can avoid it if is a design problem (of needing to access to feature of more "refined" class while what we have at hand is the more generic class) - with example if possible

            Update: I would argue that it makes sense for inventory to be basing off Item. While Item provides the most basic functionality like Name, GoldValue or ItemIcon.

            Though properties like Durability or Enchantments[] can only be applied to Equipables. Let's take a look at Minecraft inventory. I would say every basic interaction are from InventorySystem to Item. Though it is still necessary to know what is the kind of Item the InventorySystem is processing? Like Bread , what I see is that they are consumables and can stack up to 64 in one single slot

            ...

            ANSWER

            Answered 2021-Sep-21 at 13:08

            In C# you can use the is keyword to check whether an object is an instance of a certain class/interface. Therefore you can do:

            Source https://stackoverflow.com/questions/69235748

            QUESTION

            Inventorysystem in unity getting Nullreference error
            Asked 2021-Aug-11 at 21:29

            I'm quite new to coding, and making a game for fun, it went well until now.

            I'm working on the inventorysystem right now and wanted to do an array out of inventoryslots. The problem for me right now is that i get a NullReferenceException: Object reference not set to an instance of an object error, right att the for loop. Sadly I don't see or understand my mistake. I do set det Inventoryslots in Unity and have 3 at the moment.

            *Sorry if this is a stupid question i just want to learn

            ...

            ANSWER

            Answered 2021-Aug-11 at 21:29

            Did you initialize the inventoryslots variable? You need to this, like you did with the item variable in Items item = new Items();.

            Source https://stackoverflow.com/questions/68748703

            QUESTION

            Moving from one window to another
            Asked 2020-Mar-09 at 20:40

            New to coding, let alone java and javaFX. I'm not sure where I'm messing up on moving from the home window to any other one and could use some help figuring it out.

            The homewindow opens fine but when trying to move to any other screen, for example AddPart it gives the error log at the bottom of the page. It does this with every single page, so I'm assuming it's something with how I'm trying to load the pages.

            HomeWindowController:

            ...

            ANSWER

            Answered 2020-Mar-09 at 20:40

            The problem here is casting Parent to Scene.

            Two solutions for you : 1. Changing the fxml root to an Node :

            For example your fxml with start like that

            Source https://stackoverflow.com/questions/60607349

            QUESTION

            JavaFX not launching
            Asked 2020-Mar-09 at 18:47

            I'm trying to launch up a project in JavaFX and am pretty lost at what I'm doing wrong.

            The Main

            ...

            ANSWER

            Answered 2020-Mar-02 at 20:29

            From what I can see, your fxml contains Stage as the root element, but you are loading the object from the FXML as an AnchorPane.

            The presence of the InvocationTargetException means that some constructor or field or method was called on AnchorPane, but that field/method does not exist on the object.

            This is obvious because Stage is not a descendant of AnchorPane, so not even polymorphism can help you there; and when the FXMLLoader attempts to do something like setScene on the AnchorPane, this will fail.

            You have two options for doing this:

            1. Load the entire stage from FXML
            2. Remove the stage declaration from FXML and just leave the root as a node.

            I prefer the second option and this is also the more popular option. The first option is a bit redundant because javafx already provides you with a Stage in the start method, so I don't see the benefit in creating a new stage:

            Source https://stackoverflow.com/questions/60482108

            QUESTION

            Project is treating a package as if it's a seperate project?
            Asked 2020-Mar-05 at 07:11

            I'm pretty new to programming and have gotten some help with something that I'm working on. That said, now my project isn't recognizing that the main method is there. I've made sure several times that the run's main class is a valid route, but it still doesn't seem to recognize that the file is there. No other files recognize any imports from that package, and the package doesn't recognize any imports from other files.

            The error code

            ...

            ANSWER

            Answered 2020-Mar-05 at 07:11

            It was an obvious error on my part, I linked the whole file instead of just the package in module-info.

            Source https://stackoverflow.com/questions/60534085

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install InventorySystem

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cemuka/InventorySystem.git

          • CLI

            gh repo clone cemuka/InventorySystem

          • sshUrl

            git@github.com:cemuka/InventorySystem.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link