SaveUtility | Save game plugin for Unity
kandi X-RAY | SaveUtility Summary
kandi X-RAY | SaveUtility Summary
SaveUtility is an open-source save plugin for Unity, designed to save entire scenes. SaveUtility was influenced by UnitySerializer which unfortunately hasn’t received any recent updates.
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QUESTION
When I try to build a game 22 error appears, when I try to play in editor everything is OK.
I'm new to unity so sorry if I made some stupid mistake.
Errors:
(Location)(): error CS0234: The type or namespace name 'XXXX' does not exist in the namespace '' (are you missing an assembly reference?)
where XXXX is: GraphView (library UnityEditor.Experimental) , UIElements (library UnityEditor)
(Location)): error CS0246: The type or namespace name 'YYYY' could not be found (are you missing a using directive or an assembly reference?)
YYYY = Edge, Node, Port, Direction, EditorWindow, MenuItemAttribute, MenuItem
and another one error
UnityEditor.BuildPlayerWindow+BuildMethodException: 20 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)[0x002bb] in :0
Here's the code:
DialogueGraphView
...ANSWER
Answered 2020-Dec-02 at 15:06As someone in the comments said, Unity can't build stuff that use the UnityEditor
namespace. However, when building Unity will ignore everything located inside folders called "Editor". Put all those scripts that cause problems in a folder called "Editor" and it should compile with no errors.
You can also have more than one "Editor" folder, so if you need to differentiate between your editor scripts feel free to do that.
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