SaveUtility | Save game plugin for Unity

 by   daemon3000 C# Version: Current License: Non-SPDX

kandi X-RAY | SaveUtility Summary

kandi X-RAY | SaveUtility Summary

SaveUtility is a C# library. SaveUtility has no bugs, it has no vulnerabilities and it has low support. However SaveUtility has a Non-SPDX License. You can download it from GitHub.

SaveUtility is an open-source save plugin for Unity, designed to save entire scenes. SaveUtility was influenced by UnitySerializer which unfortunately hasn’t received any recent updates.
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            kandi-support Support

              SaveUtility has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SaveUtility is current.

            kandi-Quality Quality

              SaveUtility has 0 bugs and 0 code smells.

            kandi-Security Security

              SaveUtility has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SaveUtility code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SaveUtility has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SaveUtility releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            SaveUtility Key Features

            No Key Features are available at this moment for SaveUtility.

            SaveUtility Examples and Code Snippets

            No Code Snippets are available at this moment for SaveUtility.

            Community Discussions

            Trending Discussions on SaveUtility

            QUESTION

            While building in unity 25 weird errors appears
            Asked 2020-Dec-02 at 15:06

            When I try to build a game 22 error appears, when I try to play in editor everything is OK.

            I'm new to unity so sorry if I made some stupid mistake.

            Errors:

            (Location)(): error CS0234: The type or namespace name 'XXXX' does not exist in the namespace '' (are you missing an assembly reference?)

            where XXXX is: GraphView (library UnityEditor.Experimental) , UIElements (library UnityEditor)

            (Location)): error CS0246: The type or namespace name 'YYYY' could not be found (are you missing a using directive or an assembly reference?)

            YYYY = Edge, Node, Port, Direction, EditorWindow, MenuItemAttribute, MenuItem

            and another one error

            UnityEditor.BuildPlayerWindow+BuildMethodException: 20 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)[0x002bb] in :0

            Here's the code:

            DialogueGraphView

            ...

            ANSWER

            Answered 2020-Dec-02 at 15:06

            As someone in the comments said, Unity can't build stuff that use the UnityEditor namespace. However, when building Unity will ignore everything located inside folders called "Editor". Put all those scripts that cause problems in a folder called "Editor" and it should compile with no errors. You can also have more than one "Editor" folder, so if you need to differentiate between your editor scripts feel free to do that.

            Source https://stackoverflow.com/questions/65051135

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SaveUtility

            Before you start using SaveUtility I recommend you read the Wiki.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/daemon3000/SaveUtility.git

          • CLI

            gh repo clone daemon3000/SaveUtility

          • sshUrl

            git@github.com:daemon3000/SaveUtility.git

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