penumbra | 2D lighting with soft shadows for MonoGame

 by   discosultan C# Version: v3.0.0 License: MIT

kandi X-RAY | penumbra Summary

kandi X-RAY | penumbra Summary

penumbra is a C# library typically used in User Interface applications. penumbra has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Penumbra allows users to easily add 2D lighting with shadowing effects to their games.
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            kandi-support Support

              penumbra has a low active ecosystem.
              It has 265 star(s) with 31 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 15 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of penumbra is v3.0.0

            kandi-Quality Quality

              penumbra has 0 bugs and 0 code smells.

            kandi-Security Security

              penumbra has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              penumbra code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              penumbra is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              penumbra releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            penumbra Key Features

            No Key Features are available at this moment for penumbra.

            penumbra Examples and Code Snippets

            No Code Snippets are available at this moment for penumbra.

            Community Discussions

            QUESTION

            Undefined variable in scss
            Asked 2022-Jan-02 at 23:18

            I have some variables like this:

            ...

            ANSWER

            Answered 2022-Jan-02 at 08:58

            I did not find any solutions that we can code like less, but we can use Maps like this

            Source https://stackoverflow.com/questions/70554138

            QUESTION

            react-three-fiber change model function in canvas
            Asked 2021-Aug-01 at 02:38

            I want to change the model function in the canvas. I have two different Models(functions in js files) (Model1 and Model2). Both have the functionality to outline the mesh if they are hovered. The code looks like this:

            ...

            ANSWER

            Answered 2021-Aug-01 at 02:38

            Its very simple with useStates. I added following in the function to get it to work:

            Source https://stackoverflow.com/questions/68535134

            QUESTION

            How to filter on-click in react three js?
            Asked 2021-Jun-23 at 13:56

            So I explore 2 cubes sample. I want to click only on one cube at a time. Yet when I click on a cube that has a cube right behind the current one both get clicked. How to force click and hover only on the nearest one?

            In other words clicking\hovering on cube A I want cube B not to be clicked

            My code sample:

            ...

            ANSWER

            Answered 2021-Jun-23 at 13:56

            QUESTION

            How to pass mouse events between overlapping components in ReactJS
            Asked 2021-Apr-16 at 12:45

            I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.

            I'm using ReactJs and the code looks like this:

            ...

            ANSWER

            Answered 2021-Apr-16 at 12:41

            You can pass events as props like so:

            Source https://stackoverflow.com/questions/67125238

            QUESTION

            three.js SpotLight acute beam not working
            Asked 2020-Dec-10 at 01:42

            I am new to three.js but I have past experience from Unity with 3d objects and rendering, I am having trouble with the SpotLight, I am trying to shed light from an imported obj, to make it seem like a working lamp. I can't set the light's angle to an acute one because it just doesn't illuminate when it is beyond a certain value.

            this is the relevant code for this:

            ...

            ANSWER

            Answered 2020-Dec-10 at 01:42

            I think it's because you're using MeshLambertMaterial, which calculates lighting on each vertex, instead of calculating on each face pixel. When the light hits a vertex (wide angle) it illuminates. But when the light only hits the face and doesn't touch a vertex (on narrower angles), the plane face doesn't show the light. Also, shining a yellow light on a blue box won't show anything due to the nature of light: #ffff00 * #0000ff = #000000.

            Try changing to MeshPhongMaterial, and you'll see your lights and shadows being calculated more accurately. Run the code snippet below to see it in action.

            Source https://stackoverflow.com/questions/65226827

            QUESTION

            Suspended while rendering, but no fallback UI was specified when I used useLoader from react-three-fiber
            Asked 2020-Sep-28 at 17:02

            I'm trying to use the texture for my ThreeJS object. I'm getting error:

            ...

            ANSWER

            Answered 2020-Sep-28 at 17:02

            The component that useLoader() is called from ( in this case) needs to be wrapped in a , a suspense fallback cannot be specified from within the component.

            Earth.js:

            Source https://stackoverflow.com/questions/64106331

            QUESTION

            Make the plane draggable in ThreeJS
            Asked 2020-Apr-24 at 13:55

            How to make the plane draggable in X , Y direction. Here I'm trying to work on box clipping where I draw a plane on X and Y direction. But I have no idea how to make it draggable to the particular direction. Can anyone help me put with the issue.

            I want to make the plane to be draggable only in the own direction on mouse event

            ...

            ANSWER

            Answered 2020-Apr-24 at 13:55

            In order to move things in three.js you use TransformControls. Check out https://threejs.org/docs/#examples/en/controls/TransformControls for its documentation and https://github.com/mrdoob/three.js/blob/master/examples/misc_controls_transform.html for implementation example.

            Here you can set the mode to "translate" and scale to "XY" to restrict the movement in X and Y direction only.

            Source https://stackoverflow.com/questions/61390260

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install penumbra

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/discosultan/penumbra.git

          • CLI

            gh repo clone discosultan/penumbra

          • sshUrl

            git@github.com:discosultan/penumbra.git

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