Microsoft.Maui.Graphics | An experimental cross-platform native graphics library | Form library
kandi X-RAY | Microsoft.Maui.Graphics Summary
kandi X-RAY | Microsoft.Maui.Graphics Summary
Microsoft.Maui.Graphics is a cross-platform graphics library for iOS, Android, Windows, macOS, Tizen and Linux completely in C#. With this library you can use a common API to target multiple abstractions allowing you to share your drawing code between platforms, or mix and match graphics implentations within a singular application.
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Community Discussions
Trending Discussions on Microsoft.Maui.Graphics
QUESTION
So I am using .NET Maui and came across the following problem. I want to use .FromArgb but in Maui. Originally I was using System.Drawing.Color, but using Maui. Graphics.Color gives a different result:
...ANSWER
Answered 2022-Mar-01 at 16:26Take a look at the documentation for the method:
Color.FromArgb from a string-based hexadecimal value in the form "#AARRGGBB" or "#RRGGBB" or "#ARGB" or "RGB", where each letter corresponds to a hexadecimal digit for the alpha, red, green, and blue channels.
So we see the Maui version is not the same as the System.Drawing version and expects the input formatted in a different way.
QUESTION
ANSWER
Answered 2022-Feb-28 at 18:32Currently for preview MAUI apps you use a GraphicsView
control for drawing like you would do on a Canvas
control.
See the GraphicsView
MAUI docs.
An example:
- Create your drawable...
QUESTION
I am making an app using .NET MAUI and I am trying to implement custom handlers for specific instances of controls (ex. some entries should use a custom handler I created). To achieve this I followed the official MS docs for this. The following is the setup they tell me to use:
1.First make a subclass of the Entry control:
...ANSWER
Answered 2021-Nov-25 at 14:58It seems some breaking changes have been made in this area by the means of this pr here and here.
From what it looks like this has been done so that you can cascade customizations in mappers with AppendToMapping
and PrependToMapping
or modify the whole mapping altogether with ModifyMapping
.
Without explaining all the variations here, let's focus on your situation. This means that instead of this line Microsoft.Maui.Handlers.EntryHandler.EntryMapper[nameof(IView.Background)] = (handler, view) =>
You should now declare this as: Microsoft.Maui.Handlers.EntryHandler.EntryMapper.AppendToMapping(nameof(IView.Background), (handler, view) =>
Note that you should now add a )
on the closing bracket too, making the full code:
QUESTION
I have been using ZXing.Net to create barcodes and QRcodes for several years. However, it depends on (more accurately, my implementation of the actual rendering to a BMP depends on) System.Drawing.Common which as of .NET 6.0 is only compatible with windows. As such I can no longer use this library in my .NET 6.0 app when it is hosted in a Docker Linux container.
I have tried to create an image from the ZXing PixelData using Microsoft.Maui.Graphics but have had no luck - the lack of Microsoft.Maui.Graphics documentation at this point doesn't help.
Any ideas on how to create bar codes and QR codes in .NET 6 with using System.Drawing.Common?
...ANSWER
Answered 2021-Nov-10 at 13:44However, it depends on System.Drawing.Common
that's not correct. ZXing can work with multiple libraries by using the correct binding package. NuGet contains 13 different binding packages including ZXing.Net.Bindings.ImageSharp and ZXing.Net.Bindings.SkiaSharp and
If you check the source code repo in Github you'll see that the bindings to OpenCVSharp, ImageSharp, SkiaSharp, EtoForms and Windows are kept up to date
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