sharpgl | Use OpenGL in .NET applications

 by   dwmkerr C# Version: v3.1.2 License: MIT

kandi X-RAY | sharpgl Summary

kandi X-RAY | sharpgl Summary

sharpgl is a C# library typically used in User Interface applications. sharpgl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Unlock the power of OpenGL in any .NET application. SharpGL wraps all modern OpenGL features, provides helpful wrappers for advanced objects like Vertex Buffer Arrays and shaders, as well as offering a powerful Scene Graph and utility library to help you build your projects. Check out the Samples, they're a great place to start learning how to use SharpGL.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              sharpgl has a low active ecosystem.
              It has 679 star(s) with 282 fork(s). There are 85 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 104 open issues and 60 have been closed. On average issues are closed in 63 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sharpgl is v3.1.2

            kandi-Quality Quality

              sharpgl has 0 bugs and 0 code smells.

            kandi-Security Security

              sharpgl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sharpgl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sharpgl is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sharpgl releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              sharpgl saves you 44251 person hours of effort in developing the same functionality from scratch.
              It has 52147 lines of code, 0 functions and 391 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sharpgl
            Get all kandi verified functions for this library.

            sharpgl Key Features

            No Key Features are available at this moment for sharpgl.

            sharpgl Examples and Code Snippets

            No Code Snippets are available at this moment for sharpgl.

            Community Discussions

            QUESTION

            OpenGL Ellipse with start/end angle issues
            Asked 2022-Feb-23 at 09:51

            I'm having an issue with drawing an ellipse object using OpenGL (sharpgl to be exact since it works well enough with WPF).

            Right now I'm using this code (angles are in degrees):

            ...

            ANSWER

            Answered 2022-Feb-23 at 09:51

            That is because the elliptic parametric angle is not geometric angle as it is distorted by the different scale (radius) in each axis. See these related QAs for some inspiration:

            The way to solve this is ether approximate the distortion (but that will beproblematic if eccentricity change a lot) or search for correct angle (simple but slow) or compute it analytically (involves some math but fast).

            For the search you can use binary search for this just take in mind the geometric angle will be bigger than parametric one on some quadrants and less on the others.

            Here small C++/OpenGL example (unsophisticated and unoptimized to keep it as simple as possible):

            Source https://stackoverflow.com/questions/71209038

            QUESTION

            SharpGL WPF Not drawing with gl.DrawArrays() and gl.VertexPointer()
            Asked 2021-Dec-11 at 22:21

            I'm trying to use SharpGL to render in a WPF application using gl.VertexPointer() and gl.DrawArrays(). But I cannot get it to render a square. The background clears to green and I can see the FPS drawing at the bottom left of the WPF panel. When adding the code for the square, the FPS text disappears as well and I just have a blank screen.

            I'm doing the same exact thing that I have in a C++ project which works just fine. I don't know what I'm missing or doing incorrectly.

            XAML

            ...

            ANSWER

            Answered 2021-Dec-11 at 22:21

            As mentioned by @BDL, glBegin() and glEnd() are not used in this case.

            As mentioned by @Rabbid76, glEnableClientState(OpenGL.GL_TEXTURE_COORD_ARRAY) should be removed since I am not using texture coordinates.

            Thanks for the help guys!

            Also removing gl.Enable(OpenGL.GL_CULL_FACE) was necessary in the specific example to draw my square. As @Rabbid76 mentioned, the default winding order is counter-clockwise. My vertices are winding clockwise.

            End result

            Source https://stackoverflow.com/questions/70312060

            QUESTION

            Ho do you convert an OpenGL project from older glVertexAttribPointer methods to newer glVertexAttribBinding methods?
            Asked 2021-Nov-14 at 14:43

            I have an OpenGL project that has previously used OpenGL 3.0-based methods for drawing arrays and I'm trying to convert it to use newer methods (at least available as of OpenGL 4.3). However, so far I have not been able to make it work.

            The piece of code I'll use for explanation creates groupings of points and draws lines between them. It can also fill the resulting polygon (using triangles). I'll give an example using the point-drawing routines. Here's the pseudo-code for how it used to work:

            [Original] When points are first generated (happens once):

            ...

            ANSWER

            Answered 2021-Nov-14 at 14:43

            A little more sleuthing and I figured out my error:

            When using glVertexAttribPointer, you can set the stride parameter to 0 (zero) and OpenGL will automatically determine the stride; however, when using glVertexAttribFormat, you must set the stride yourself.

            Once I manually set the stride value in glVertexAttribFormat, everything worked as expected.

            Source https://stackoverflow.com/questions/69960115

            QUESTION

            Simple code for transformation in OpenGL/SharpGL (without matrix theory lessons)
            Asked 2021-Apr-08 at 14:15

            I have an OpenGL .NET WPF (SharpGL) app which draws small squares in immediate mode, they are really 3D:

            ...

            ANSWER

            Answered 2021-Apr-08 at 14:11

            Use gl.Translate to translate the model view matrix. e.g:

            Source https://stackoverflow.com/questions/67005658

            QUESTION

            Loading dependencies via network
            Asked 2020-Apr-06 at 01:49

            Iam loading all my dependencies from a server, however Iam faceing an Issue with loading 2 specific Dll files.

            ...

            ANSWER

            Answered 2020-Apr-06 at 01:49

            Well the issue was somewhere else, instead of loading the SharpGL.WPF.dll my server sent me the SharpGL.dll, the string comparison on the server was the issue! Thx to everyone.

            Source https://stackoverflow.com/questions/61051009

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sharpgl

            SharpGL is made up of a number of packages, you can install whichever package or packages you need!.

            Support

            All documentation is available on the Wiki.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/dwmkerr/sharpgl.git

          • CLI

            gh repo clone dwmkerr/sharpgl

          • sshUrl

            git@github.com:dwmkerr/sharpgl.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular C# Libraries

            PowerToys

            by microsoft

            shadowsocks-windows

            by shadowsocks

            PowerShell

            by PowerShell

            aspnetcore

            by dotnet

            v2rayN

            by 2dust

            Try Top Libraries by dwmkerr

            hacker-laws

            by dwmkerrShell

            sharpshell

            by dwmkerrC#

            angular-modal-service

            by dwmkerrJavaScript

            consolecontrol

            by dwmkerrC#

            effective-shell

            by dwmkerrJavaScript