memory.dll | C # Hacking library for making PC game trainers | Reverse Engineering library
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kandi X-RAY | memory.dll Summary
Create great PC game cheat trainers with ease!.
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QUESTION
I want to build a long time not used project. After updating all possible nuget packages and try to fix the most error on my own I got the following output:
...ANSWER
Answered 2021-May-26 at 10:57Problem solved by removing all nuget packages and reinstall it manual.
QUESTION
I have a question about viusal studio 2019 community edition. So i use it for unity mostly,i dont really build any programs on it. So i started to use it to make a simple programm and it just drops an error and idk what to do:
Severity Code Description Project File Line Suppression State Error:The package ID 'Redac Rijeci' contains invalid characters. Examples of valid package IDs include 'MyPackage' and 'MyPackage.Sample'.Redac Rijeci C:\Program Files\dotnet\sdk\5.0.203\Sdks\NuGet.Build.Tasks.Pack\build\NuGet.Build.Tasks.Pack.targets 221 Ive reinstalled it and repaired it but it still doesnt work,it still says the same so i jumped straight to the thing i started using it for. Memory.dll So i saw u can hack games with it and i wondered if someone could hack my game so i went and build a little ingame anticheat that swaps values between variables. next i found some yt tutorial how to build it and i learned a few thing along the way,and i compiled it and boom,an error:
System.BadImageFormatException: 'Could not load file or assembly 'Memory, Version=1.2.21.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.'
I tried a few thing but it doesnt help. My code is perfect i even compared it to the source code on github its the same just the variables have different names.
So should i unistall vs2019 and switch to 2020 or lower version or? Pls help
...ANSWER
Answered 2021-May-19 at 18:47You have to ensure that both the host (exe) and the Memory.dll are built for the same architecture (platform), when the .dll is not built for AnyCPU.
- host is x86 & dll is AnyCPU -> works
- host is x64 & dll is AnyCPU -> works
- host is x86 & dll is x64 -> does not work
- host is x64 & dll is x86 -> does not work
Give it a try.
Regards
QUESTION
I know there's a similaar question about this, but read it first
I'm using Windows 10 x64
I'm writing something in c# with memory.dll so I want to show the processes and then write a value with memory.dll in the process the user selects.
...ANSWER
Answered 2021-May-13 at 05:36Based on my test, I reproduced your problem.
First, I recommend that you use comboBox1.SelectedItem
to replace comboBox1.SelectedValue
.
Second, we should get the process name if we want to use Process.GetProcessesByName
method. However, your comboBox
selected Items should be processname
+ process.id
.
Finally, you can try the following code to get the correct Id.
QUESTION
I have a very long string with file excludes in my Inno Setup script:
...ANSWER
Answered 2021-Jan-27 at 19:50You can define a preprocessor variable using multi-line expression and then use the variable in the (Excludes
) parameter:
QUESTION
I have the following configuration, but the ASPNETCORE_ENVIRONMENT variable doesn't make it to the CsProj config.
.vscode/launch.json
...ANSWER
Answered 2021-Jan-12 at 06:12I think you might need to move the environment variable from env
in your .vscode/launch.json
file to environmentVariables
in the "Web" property in Web/Properties/launchSettings.json
.
QUESTION
How do I debug this type of error?
The problem file is System.Memory, Version=4.0.1.1. From what I can see, I have no references to this file in any of my projects and I've checked the dependencies of my imported nuget packages and none of them reference this file.
Why is this file being loaded? Frustratingly, the error that is thrown within an InvalidOperationException with the ReflectionTypeLoadException simply being a message. I don't have access to error being thrown as it is thrown in a DLL I don't have access to. That DLL forms part of my companies framework.
I have a very similar project that uses the same company framework DLLs which doesn't have this problem.
The Error:
Exception thrown: 'System.InvalidOperationException' in ****.dll ReflectionTypeLoadException errors: [Could not load file or assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)][Could not load file or assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)][Could not load file or assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)][Could not load file or assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)][Could not load file or assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)]
The error from Fuslogvw is as follows:
...ANSWER
Answered 2021-Jan-19 at 23:39Following Alexei Levenkov's instructions:
The earliest version I could get of System.Memory from NuGet was 4.4.0, and not for Framework. So I checked the references in 2 of the offending projects in solution explorer and noticed System.Memory 4.0.1.0. I'm annoyed for overlooking that, however, removing that reference and adding 4.0.1.1 worked and the error no longer occurs.
Now I need to figure out which of the references in the project (not NuGet) use 4.0.1.1 and remove it.
The vital clue I missed was further down in the Fuslogvw log:
LOG: Assembly Name is: System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51.
Paying more attention to that would have revealed an earlier version was installed, one that wasn't available in NuGet and would have lead me to the above conclusion.
QUESTION
I am creating a UWP app (C#, Windows, Visual Studio 2019).
I want to list the available space, total space and total free space of the logical drives (for example, the drives are C, D, E).
In order to do this, I have used DLLs that contain GetDiskFreeSpaceExA
. I tried 2 things: DllImport with kernel32.dll and DllImport with a DLL file that I have created.
Firstly, I have called this function using kernel32.dll
...
ANSWER
Answered 2021-Jan-18 at 09:53You could add the broadFileSystemAccess
capability in Package.appxmanifest.
In addition, broadFileSystemAccess is a restricted capability. You need to configure in Settings > Privacy > File system.
Then please refer to the answer of this question, the description of this solution as follows:
- Call DriveInfo.GetDrives() to retrieve the drive names of all logical drives on a computer.
- Traverse all Drives and use StorageFolder.GetFolderFromPathAsync() to get the root folder of each disk.
- Get the specified properties through
StorageItemContentProperties.RetrievePropertiesAsync().
QUESTION
After building the release version for my application, I went to the bin/Release folder and saw a bunch of my project dependencies, such as "Newtonsoft.Json.dll", "System.Memory.dll" and so on.
I have referenced posts like What files are mandatory in release windows form? and saw that these dependencies are needed for my application to run smoothly.
However, I only needed to copy one file - my "main.dll" to the application (I'm creating an add-on for Revit) and it works fine. So, I'm wondering which files could be excluded? This is because my application is still being modified and new dependencies are being added, and I would like to know which files are not needed.
Is there a list of dependencies that have already been included in windows automatically?
...ANSWER
Answered 2020-Nov-20 at 00:45In short, you probably need them all and sometimes some. The long version -- it depends. Below is not an exhaustive list but some points to consider:
- Whatever is part of the .NET framework that you are using is not normally copied to the output directory
- The examples that you listed normally should be copied to the output as they are not part of .NET Framework
- You can force a reference to be copied by setting
Copy Local
totrue
, which would result in a potentially unnecessary DLL in your output directory - You may have some dependencies in the GAC, which means they might not be copied to the output directory. For example, are you using Infragistics, etc. controls -- do all of your users have them installed on their machines? Probably not and they probably shouldn't, so include them...
- The compiler is generally smart about not including things to which you have no actual code references (this can lead to problems if there are dynamic invocations only)
QUESTION
I'm using VS2017 (15.9.25) to develop a VSIX VSPackage.
The package uses the MySqlConnector 1.0.0
NuGet package, which in turn depends on System.Memory 4.5.4
NuGet package which includes the System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51
assembly.
When I run my VSPackage in debug mode using the Visual Studio Experimental Instance, my plugin loads, and I can see my custom options pages and the custom commands which I'm adding to the VS context menus. But when I actually run the custom command (which tries to retrieve some data using MySqlConnector
), the database connection fails because the System.Memory
assembly fails to load.
There is some more debugging information provided in the exception message which I don't fully understand:
My app.config
contains the following binding redirect:
ANSWER
Answered 2020-Aug-12 at 04:04It seems that the answer is that .NET was trying to load the older version because VSPackage/VSIX projects do not honor binding redirects configured in app.config
(which is maintained by NuGet package install/uninstall actions), because they are plugins loaded within the context of Visual Studio's devenv.exe
, which picks up its primary binding redirect configuration from its own devenv.exe.config
file that the VSIX can't edit.
Instead, VSIX infrastructure allows for binding redirects to be configured in .pkgdef
files, which VS pays attention to when loading the VSPackage. The .pkgdef
file is an output from the VSIX build process, so directly editing it would be rather fragile. The easiest way to maintain .pkgdef binding redirects is to add assembly-scoped instances of the Microsoft.VisualStudio.Shell.ProvideBindingRedirectAttribute
to the VSPackage project's AssemblyInfo.cs
file. The VSIX build tools will pick up those attributes and generate binding redirects in the .pkgdef
file when the VSIX is built.
After adding various ProvideBindingRedirectAttribute
instances based on the contents of my app.config
, I can now load the MySqlConnector
DLL.
QUESTION
I'm trying to use Span in Unity.
I understand that System.Memory
is not supported yet, but I'd like to implement it anyway.
I directly downloaded the library from NuGet. I got the System.Memory.dll
from netstandard2.0 folder in the nuget package and dragged it in the project Assets/Scripts folder.
But I get this error, and I cannot use it in my IDE (Rider).
Assembly 'Assets/System.Memory.dll' will not be loaded due to errors: Unable to resolve reference 'System.Runtime.CompilerServices.Unsafe'. Is the assembly missing or incompatible with the current platform?
My question is: how can I use Span in Unity?
Unity Version: Unity 2019.1.7f.
OS: Windows
ANSWER
Answered 2020-May-13 at 12:43Previously I discarded Nuget option because it may generate issues in Unity.
Still, after the suggestion I tried it anyway, checking all the dependencies, but still no luck.
I found the solution in another way:
Get the library from the direct download => Download Package
Import the
System.Memory.dll
from lib/netstandartd2.0 folder into the Project WindowSelect
System.Memory.dll
in the Project Window then Disable "Validate Reference"
Everything looks fine now.
I took the info from this unity forum thread and applied to my situation. (In the forum they are using Unity Packages, while I'm just setting the library on the Assets)
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