Woop | scriptable scratchpad that allows you to run
kandi X-RAY | Woop Summary
kandi X-RAY | Woop Summary
A Windows port of Boop. Woop is a scriptable scratchpad that allows you to run any transformations on your text using the built-in or your self-written .js scripts.
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Trending Discussions on Woop
QUESTION
So, I currently have a command I created that will go through a text file and tell you if the content in your message is found in the txt file.
So people will do !stake (username), and it the bot will go through the text document and tell them if their username shows on the list or not.
However, I need help on how to go about getting the below command to read from a google sheet, rather than a txt document. All the content in the google sheet is in one row and there is a username in each cell.
Ex: Row A: 1- User1 2- User2 3- User3 4- User4 etc.
[The command I am working with.]
...ANSWER
Answered 2022-Feb-22 at 21:21I figured this out. I feel silly lol. Here are some instructions of how I achieved my goal.
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Create a New Project on Google Cloud Go to the following link and create a new project https://console.cloud.google.com/.
Adding the API’s
Now we need to add the following API’s :
– google drive
– google sheets
Once you add the google drive API it will ask you to create credentials. Follow the steps and you should see a JSON file gets downloaded. SAVE THIS FILE and rename it to "credentials" and add it to the directory for your python source file.
Sharing the Sheet
Open up the json file that was downloaded earlier and find the client email. Copy the email and share your google sheet with that email address.
Install Modules
– gspread
– oauth2client
- --upgrade google-api-python-client google-auth-httplib2 google-auth-oauthlib
Once you have all of that setup and good to go, you can refer to my code below and reconstruct it as needed.
QUESTION
I'm trying to create Secret Santa web site using Python Django. Issue I have is when there's odd number of participants. I'm using Django's built in User model and pairing its instances as matches for the game. In case of odd number, there will be a participant without match. Is there any way to store None in case of empty instance without raising ValueError?
Here's my code:
models.py
...ANSWER
Answered 2022-Jan-29 at 21:02Queryset.filter
returns a new Queryset oject. You want to use Queryset.get(pk=...)
instead, or Queryset.filter(...).first()
You could also avoid extra db calls completely, for example by indexing all users by their primary key: id_to_user = {_.pk: _ for _ in participants}
QUESTION
Can anyone help me with args? i have tested .bet (number under 99)
but its wont reply me the message and same as .bet (number more than 100)
ANSWER
Answered 2022-Jan-27 at 08:15The code snippet you added in your post doesn't show the part where you define the args
variable, so I created one here.
QUESTION
I'd like to explore Twitter's API to do sentiment analysis via the emojis used in tweets containing certain keywords or hashtags. (Like what PRISMOJI do: https://twitter.com/PRISMOJI?s=09)
But I've never done this before - any pointers on the script?
I'm using rtweet to explore the API, but open to other tools - but hopefully in R.
UPDATE
So I've written some code and solved my original issue. Woop!)
...ANSWER
Answered 2021-Oct-01 at 17:52When setting my access keys and tokens, I had mistakenly used access_token_secret rather than access_secret.
QUESTION
GOAL
So I'm creating a top down arena battler type game, and I want you to be able to restart the game by pressing R.
PROBLEM
When I press R, the whole scene resets as it should, except all the enemies that were previously instantiated (and then destroyed) are spawned again, all at once.
CODE
This is the enemy spawning code :
ANSWER
Answered 2021-Sep-19 at 07:27The problem is in Time.time
, it is time since the start of the application, not since the start of the scene. So if you were in the game 30 secs, Time.time is 30 secs. If you reload the scene it is still 30 secs.
You have to count the time passed since entering the scene. Then it won't respawn all the enemies on scene reload.
QUESTION
I am creating a react native project mostly just to learn and I am having an issue with catching some of my error messages in the react-native side from my express server. My express server is using express-validator to do some preliminary validation. The express-validation part works as I am able to use postman to retrieve the response (i.e. 'Please enter a password with 8 characters'), but I can never get these errors to send successfully to RN. Even trying to send JSON in response to an 'error' I intentionally create seems to not allow me to catch it.
Below is the signup route, the utility function (imported from another file), and the chunk of code that I believe should be catching the error. I am not very good at asking for help, so if any additional information would benefit those willing to assist, please let me know.
//SIGNUP ROUTE
...ANSWER
Answered 2021-Jul-29 at 09:25Welp, as embarrassing as this is to admit, I managed to solve my own problem. I had tried many variations of logging the response, but I did not delve deep enough. I had tried the following.
QUESTION
How can I navigate to a subsite using a ComObject
...ANSWER
Answered 2021-Jun-25 at 02:55That's the point. You can't reach the element directly in an iframe. You need to get the iframe first, then use contentWindow.document
to get the elements in the iframe.
For example, you can use the code below to reach an element in an iframe:
QUESTION
Below is example text I put in vim, only spaces used no tabs.
...ANSWER
Answered 2021-Jul-01 at 18:30My suggestion is to get rid of set shiftround
.
It seems like set shiftround
coupled with set shiftwidth=4
is causing the behaviour. shiftround
tries to indent the text to multiples of 4 (which is set by shiftwidth
), while your text is indented with 2 spaces. So when you do >
, shiftround
makes all the lines have the same 4-space indent. You can experiment this with the same text but with 4-space indentation; your setting will preserve the indentation.
QUESTION
So i have a 404 handler and a router file:
404 handler:
...ANSWER
Answered 2021-Jun-15 at 17:10Express regular request handlers are expected to have no more than 3 arguments as you can verify here.
And looking up Function.length
:
length is a property of a function object, and indicates how many arguments the function expects, i.e. the number of formal parameters. This number excludes the rest parameter and only includes parameters before the first one with a default value.
It becomes clear why the second function works and the first one doesn't:
QUESTION
I'm trying to find a way to encode a sort of basic subgraph isomorphism in Z3 (preferably z3py). While I know there are papers on this in the abstract, finding any mechanism to do it has eluded me even for very trivial cases, because I'm very new to Z3 in general!
Suppose you have just about the most basic subgraph with nodes (0,1,2) and edges (0,1) with node 2 off on its own, and the supergraph has nodes (0,1,2) and edges (1,2) with node 0 off on its own. You could map the nodes of the subgraph into the supergraph with
...ANSWER
Answered 2021-May-12 at 16:49It is relatively straightforward to encode subgraph isomorphism in z3, pretty much along the lines of how you described. However, this encoding is unlikely to scale to large graphs. As you no doubt know, subgraph isomorphism is NP-complete in general, and this encoding will cause z3 to simply enumerate all possibilities and thus will blow up exponentially.
Having said that, here's a straightforward encoding:
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