SteamAuth | A C# library that provides vital Steam Mobile Authenticator functionality | Authentication library
kandi X-RAY | SteamAuth Summary
kandi X-RAY | SteamAuth Summary
A C# library that provides vital Steam Mobile Authenticator functionality. Looking for a desktop client to act as a Steam Mobile Authenticator? Check out SteamDesktopAuthenticator.
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Trending Discussions on SteamAuth
QUESTION
I have spent the past few hours of my life trying to get this drop down menu to work to no avail. I'm trying to to make the list menu .dropdown
appear when you hover over .droptoggle
. I'm just going to show the whole page because I have no idea what it could be, knowing me its probably the smallest and easiest thing to fix. (I am very new to html and css so this will probably look very messy. Thanks a lot for any help!
Html:
...ANSWER
Answered 2021-Jul-25 at 22:28You're using the following CSS selector:
QUESTION
I'm using this GitHub Repository to allow users to sign in through Steam.
This repo uses Sessions which lasts only a while, or until the browser is closed, so I need to use cookies in order to keep users logged in for a long period.
After some research, from cookie documentation and questions asked, users, have a username and password and not using a third party to log in.
This is my first time using sessions and cookies, so please bear with me.
This is how the code for log in looks like:
...ANSWER
Answered 2021-Feb-26 at 03:31To construct a true thorough "remember me" feature, you would typically need a database to store a generated user token with an expiration date and any other conditions you might decide you need. The token would then be stored in a cookie with setcookie()
.
But the easiest path forward is to extend the lifetime of the normal PHP session cookie to a time period beyond its default 0
(until browser closed). You can do this with session_set_cookie_params()
, choosing a long lifetime.
QUESTION
Initially, I had a working git repo with a workflow setup so as to upload some NodeJS source code on a git push
request which all worked fine. However I have a Steam API key that was in an .env file which I did not want public (removing .env altogether) so I wanted to use Github Secrets to store the STEAM_API_KEY (along with other variables such as BASE_URL) within yml env variables used in the workflow as follows:
ANSWER
Answered 2020-Oct-09 at 13:05I figured the problem out: The env variables are only available when running the Github Action, NOT while executing from Heroku.
Still doesn't explain the last part tho with url2
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