opengl4csharp | OpenGL 4 Bindings for C | Build Tool library

 by   giawa C# Version: Current License: Non-SPDX

kandi X-RAY | opengl4csharp Summary

kandi X-RAY | opengl4csharp Summary

opengl4csharp is a C# library typically used in Utilities, Build Tool, Qt5 applications. opengl4csharp has no bugs, it has no vulnerabilities and it has low support. However opengl4csharp has a Non-SPDX License. You can download it from GitHub.

OpenGL 4 Bindings (partially based on OpenTK) for C#
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              opengl4csharp has a low active ecosystem.
              It has 218 star(s) with 62 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 28 have been closed. On average issues are closed in 39 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of opengl4csharp is current.

            kandi-Quality Quality

              opengl4csharp has 0 bugs and 0 code smells.

            kandi-Security Security

              opengl4csharp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              opengl4csharp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              opengl4csharp has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              opengl4csharp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of opengl4csharp
            Get all kandi verified functions for this library.

            opengl4csharp Key Features

            No Key Features are available at this moment for opengl4csharp.

            opengl4csharp Examples and Code Snippets

            No Code Snippets are available at this moment for opengl4csharp.

            Community Discussions

            Trending Discussions on opengl4csharp

            QUESTION

            OpenGL context not working, but does not throw errors
            Asked 2020-Sep-11 at 18:20

            I am using C# with OpenGL/Wiggle to create an OpenGL context on a native Win32 window. I am not getting any errors anywhere in my code, yet when I try to change the background color of my context to black, it stays white.
            Main()

            ...

            ANSWER

            Answered 2020-Sep-11 at 18:20

            I have found the problem! The issue was that I was not loading the WGL extensions properly. It is working perfectly now.

            Source https://stackoverflow.com/questions/63803637

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install opengl4csharp

            The purpose of these examples is to walk through the setup of this OpenGL library. To do so, we need an OpenGL context. So, I'm going to use SDL 2.0 and show an example of how to use it. If you already have an OpenGL context, you can skip this example. In this case I am using OpenGL.Platform (which uses SDL 2.0) to open and manage a window for me, and to create an OpenGL context. Note: OnRenderFrame will be the method where we will be drawing something. For now, you can leave it empty.

            Support

            The OpenGL library can now use System.Numerics for Vector2, Vector3, Vector4 and Quaternion, which can provide performance improvements by utilizing SIMD. To enable System.Numerics support you must compile with the USE_NUMERICS option. Make sure to add System.Numerics as a reference to your project, and then use Vector3/etc as normal. The nuget package and dotnetcore branch use SIMD by default.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/giawa/opengl4csharp.git

          • CLI

            gh repo clone giawa/opengl4csharp

          • sshUrl

            git@github.com:giawa/opengl4csharp.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link