opengl4csharp | OpenGL 4 Bindings for C | Build Tool library
kandi X-RAY | opengl4csharp Summary
kandi X-RAY | opengl4csharp Summary
opengl4csharp is a C# library typically used in Utilities, Build Tool, Qt5 applications. opengl4csharp has no bugs, it has no vulnerabilities and it has low support. However opengl4csharp has a Non-SPDX License. You can download it from GitHub.
OpenGL 4 Bindings (partially based on OpenTK) for C#
OpenGL 4 Bindings (partially based on OpenTK) for C#
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Quality
Security
License
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Support
opengl4csharp has a low active ecosystem.
It has 218 star(s) with 62 fork(s). There are 25 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 28 have been closed. On average issues are closed in 39 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of opengl4csharp is current.
Quality
opengl4csharp has 0 bugs and 0 code smells.
Security
opengl4csharp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
opengl4csharp code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
opengl4csharp has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
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opengl4csharp releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of opengl4csharp
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of opengl4csharp
opengl4csharp Key Features
No Key Features are available at this moment for opengl4csharp.
opengl4csharp Examples and Code Snippets
No Code Snippets are available at this moment for opengl4csharp.
Community Discussions
Trending Discussions on opengl4csharp
QUESTION
OpenGL context not working, but does not throw errors
Asked 2020-Sep-11 at 18:20
I am using C# with OpenGL/Wiggle to create an OpenGL context on a native Win32 window. I am not getting any errors anywhere in my code, yet when I try to change the background color of my context to black, it stays white.
Main()
ANSWER
Answered 2020-Sep-11 at 18:20I have found the problem! The issue was that I was not loading the WGL extensions properly. It is working perfectly now.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install opengl4csharp
The purpose of these examples is to walk through the setup of this OpenGL library. To do so, we need an OpenGL context. So, I'm going to use SDL 2.0 and show an example of how to use it. If you already have an OpenGL context, you can skip this example. In this case I am using OpenGL.Platform (which uses SDL 2.0) to open and manage a window for me, and to create an OpenGL context. Note: OnRenderFrame will be the method where we will be drawing something. For now, you can leave it empty.
Support
The OpenGL library can now use System.Numerics for Vector2, Vector3, Vector4 and Quaternion, which can provide performance improvements by utilizing SIMD. To enable System.Numerics support you must compile with the USE_NUMERICS option. Make sure to add System.Numerics as a reference to your project, and then use Vector3/etc as normal. The nuget package and dotnetcore branch use SIMD by default.
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