MegaApiClient | Net library to access http //mega.co.nz / http | Form library

 by   gpailler C# Version: v1.10.3 License: MIT

kandi X-RAY | MegaApiClient Summary

kandi X-RAY | MegaApiClient Summary

MegaApiClient is a C# library typically used in User Interface, Form, Xamarin applications. MegaApiClient has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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            kandi-support Support

              MegaApiClient has a low active ecosystem.
              It has 203 star(s) with 80 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 147 have been closed. On average issues are closed in 68 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MegaApiClient is v1.10.3

            kandi-Quality Quality

              MegaApiClient has 0 bugs and 0 code smells.

            kandi-Security Security

              MegaApiClient has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MegaApiClient code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MegaApiClient is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MegaApiClient releases are available to install and integrate.

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            MegaApiClient Key Features

            No Key Features are available at this moment for MegaApiClient.

            MegaApiClient Examples and Code Snippets

            No Code Snippets are available at this moment for MegaApiClient.

            Community Discussions

            QUESTION

            System.UnauthorizedAccessException Why
            Asked 2019-Apr-21 at 19:45

            Hi i have problem with permission(i think). Im trying to download a file from Mega.nz by MegaApiClient and when it trying to do that that problem appears: "System.UnauthorizedAccessException: Access to the path '/storage/emulated/0/Download' is denied."

            so i was trying different ways to do that like changing path folder or just simple create new file and write all content to that new file but nothing works. of course i have permission added in AndroidManifest.xml

            ...

            ANSWER

            Answered 2019-Apr-21 at 19:44

            The problem probably occurs since your device / emulator on which you test your App has API 23 or higher. This means that the manifest permissions are not enough and you need to add runtime permissions asking for writing files.

            This link will explain it using xamarin and this is the official documentation.

            A runtime permission basically displays the user a dialog which lets him decide whether or not the App is allowed to access for instance the internal storage of the device.

            Oh and this article will also help you implementing it.

            Source https://stackoverflow.com/questions/55786062

            QUESTION

            MegaApiClient and Unity3d
            Asked 2018-Jul-16 at 18:16

            I want to implement a simple way for a user to upload a save file (a really simple json file with no personal information) to their cloud account. The main problem is that dropbox, google drive etc... don't work with simple username and password, they need OAuth 2, and a browser for log in. But it's not easy to implement that in a Unity game, and it require that I set up a secret API key connected to my account (with limited put and get possible without pay). I want to be able to use the final user account to upload 1 single json file to the user account, and be able to download it from another device (that's the only reason why I want to be able to log in... without log in I can use something like htput, jsonblob or myjson... but if I want the user to be able to get their save in another device I would need that they copy a really long and not easy keyurl generated by those services).

            I saw that with MegaApiClient it should be possible. I imported it into Unity as a native Plugin and I was able to use it in my code.

            Problem is that I cannot Login because I get an error:

            TlsException: Invalid certificate received from server

            the code I use it the one in the example:

            ...

            ANSWER

            Answered 2018-Jul-16 at 18:16

            In the end I decided to go with Dropbox. It's easier than I expected, but you will need to use the code flow with copy/paste (you cannot use the redirect_uri, at least I don't know how to redirect to the app on all platforms).

            I don't know how to solve the mega problem.

            EDIT. With Unity 2018.2 now MegaApi works.

            Source https://stackoverflow.com/questions/51263314

            QUESTION

            Counter inside asynchronous functions
            Asked 2018-Jun-18 at 15:11

            I'm trying to implement a multiple download function, that would fire and download like 10 files at the same time.

            I implemented the IProgress interface too to let me know what's the progress for that.

            What I need now is a simple counter inside each of them to say: this is download #1, this is download #2, etc..

            I can't do a normal counter since they may all run at the same time and update the counter before me using/storing the value, causing me to have a wrong value or the same value for many of them.

            I've looked into the Interlocked class, but I'm just not able to find a suitable implementation for that, that would store a specific number for a each async dynamic function that is triggered.

            I'm using the number to store the progress in an array, so I'll just call like:

            ...

            ANSWER

            Answered 2018-Jun-18 at 14:49

            I don't know if I fully understand your question, but I'll give it a shot. If I understand correctly, you are asking for an integer to be assigned to a request for tracking purposes right? I've done this before while doing a bit of stress testing and sends the requests out in waves of 100. The code looked a little like this:

            Source https://stackoverflow.com/questions/50911737

            QUESTION

            how can i make UploadFileAsync in Mega API
            Asked 2018-May-22 at 03:10

            i am new in C# and this is the first time to me to use this API

            i am trying to upload file to me mega Account by C# App

            and i succeed in upload but without any progress bar

            and the API has this method "UploadFileAsync" but i cant understand every parameter in this method

            this is from Object browser in VS

            IMegaApiClient.UploadFileAsync(string, CG.Web.MegaApiClient.INode, System.IProgress, System.Threading.CancellationToken?)

            System.Threading.Tasks.Task UploadFileAsync(string filename, CG.Web.MegaApiClient.INode parent, System.IProgress progress, [System.Threading.CancellationToken? cancellationToken = null]) Member of CG.Web.MegaApiClient.IMegaApiClient

            i know filename and INode parent but what should i write in "System.IProgress progress" and cancellationToken

            ...

            ANSWER

            Answered 2018-May-22 at 03:10

            System.IProgress is an interface used so that we can write custom progress types and interchange then with the ones built in. It has one method Report(T) where T is an anonymous type.

            This means you can write your own progress class but there is one already written in .NET that has that interface and since it qualifies let's use that one. It found in the same namespace as IProgress and is Progress and comes with a handy built in ProgressChanged event we can listen for. So in this first step code example I only introduce the progress. Notice I replaced ProgressBar with the progress variable in code.

            Source https://stackoverflow.com/questions/50174439

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MegaApiClient

            You can download it from GitHub.

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