ColorWanted | Screen color picker for Windows
kandi X-RAY | ColorWanted Summary
kandi X-RAY | ColorWanted Summary
This is a screen color picker on Windows system. RGB、HSL、HSB/HSV、HSI are supported。. If you got any issue or suggestion, issue is always welcome. Tips: You may get a warning after ColorWanted startup, what shows you that ColorWanted is accessing the network. Don't worry, ColorWanted is just start a UDP server with a random port, to communicate cross processes (Between ColorWanted only).
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QUESTION
Writing a simple compute shader in OpenGL to understand how it works, I can't manage to obtain the wanted result.
I want to pass to my compute shader an array of structures colourStruct to color an output texture.
I would like to have a red image when "wantedColor" = 0 in my compute shader and a green image "wantedColor" = 1, blue for 2.
But I actually have only red when "wantedColor" = 1 or 2 or 3 and black when "wantedColor" > 2...
If someone has an idea, or maybe I did not understand the compute shader inputs ideas.
Thank you for your help, here is the interesting part of my code.
My compute shader :
...ANSWER
Answered 2017-Feb-15 at 17:52vec3
are always 16-byte aligned. As such, when they're in an array, they act like vec4
s. Even with std430
layout.
Never use vec3
in interface blocks. You should either use an array of float
s (individually access the 3 members you want) or an array of vec4
(with an unused element).
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