Unity-Script | Project demo does not include particle

 by   ice-ko C# Version: Current License: No License

kandi X-RAY | Unity-Script Summary

kandi X-RAY | Unity-Script Summary

Unity-Script is a C# library. Unity-Script has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Project demo does not include particle and Shader record classification
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              Unity-Script has a low active ecosystem.
              It has 53 star(s) with 53 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Unity-Script has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unity-Script is current.

            kandi-Quality Quality

              Unity-Script has no bugs reported.

            kandi-Security Security

              Unity-Script has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Unity-Script does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Unity-Script releases are not available. You will need to build from source code and install.

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            Unity-Script Key Features

            No Key Features are available at this moment for Unity-Script.

            Unity-Script Examples and Code Snippets

            No Code Snippets are available at this moment for Unity-Script.

            Community Discussions

            QUESTION

            how to get nuget unity
            Asked 2020-Aug-20 at 11:33

            I referred to this one https://docs.microsoft.com/en-us/visualstudio/cross-platform/unity-scripting-upgrade?view=vs-2017#taking-advantage-of-net-compatibility

            i attempted to get nuget npgsql and microsoft office but this error is occured.

            ...

            ANSWER

            Answered 2020-Aug-20 at 11:33

            QUESTION

            Why do I have to reference components in start, but declare variables in no void?
            Asked 2020-Mar-10 at 16:48

            New to c# and unity. I am confused about why have to declare variables in a different place to referencing the components. I followed a tutorial to get here btw.

            ...

            ANSWER

            Answered 2020-Mar-10 at 16:48

            You are defining a class. When you declare a variable you are saying "A Sheep has this attribute," but you are not necessarily telling it what that attribute is or what the Sheep does with the attribute.

            In the Start() function in Unity, you are giving the MonoBehaviour (the class from which your Sheep is derived; don't worry too much about how this works early on) instructions for what to do right when the object starts existing. In this case the first thing you do is find your collider and your rigidbody, so that in other functions (Update() for instance) you will know what myCollider and myRigidbody are.

            Hopefully that helps. You said you were new so I tried my best to ELI5.

            Source https://stackoverflow.com/questions/60341832

            QUESTION

            How to install Infer.NET to Unity 2018.3
            Asked 2019-May-17 at 13:22

            I have a fresh Unity project and following the instructions in Using .NET 4.x in Unity, i've downloaded Microsoft.ML.Probabilistic.Compiler NuGet package from the gallery and copied the DLL to Assets/Plugins. After this Unity outputs an error message

            Assembly 'Assets/Plugins/Microsoft.ML.Probabilistic.Compiler.dll' will not be loaded due to errors: Unable to resolve reference 'Microsoft.ML.Probabilistic'. Is the assembly missing or incompatible with the current platform?

            I downloaded and copied the missing DLL and every following missing DLL dependency

            • Microsoft.ML.Probabilistic.dll
            • System.CodeDom.dll
            • Microsoft.CodeAnalysis.CSharp.dll
            • Microsoft.CodeAnalysis.dll
            • System.Collections.Immutable.dll
            • System.Reflection.Metadata.dll

            Unity showed no more errors after adding the System.Reflection.Metadata.dll.

            When i add

            ...

            ANSWER

            Answered 2019-May-17 at 13:22

            Variable Isn't part of either Probabilistic or Probabilistic.Compiler

            Instead you need to include using Microsoft.ML.Probabilistic.Models;, of which Variable is part.

            Source https://stackoverflow.com/questions/56019411

            QUESTION

            Unity occurs a 400 Bad Request when calling a HTTP-Post on an SAP Rest API
            Asked 2019-May-10 at 12:00

            I want to call a REST API with an Unity-Script but it occurs me the Error 400 Bad Request. It is maybe because of the http-header. May you can help me. SAP offers a Code Snippet in JAVA which I want to show you first:

            ...

            ANSWER

            Answered 2019-May-10 at 10:56

            I fixed it by using MultipartFormSections. The problem was that the api expected form-data not a binary Array.

            Source https://stackoverflow.com/questions/56031751

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Unity-Script

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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