adic | Lightweight dependency injection container for Unity | Dependency Injection library
kandi X-RAY | adic Summary
kandi X-RAY | adic Summary
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QUESTION
Please don't close this question if you don't really understand what's happening in this code. This is different than "Least Astonishment" and the Mutable Default Argument
In the following code, I defined a clone
method where it calls the "constructor" without parameters. But within the __init__
method, the value of the parameter keeps changing (see the WARNING
lines of the output). Why is that?
Code:
...ANSWER
Answered 2021-Oct-24 at 09:57This is related to "Least Astonishment" and the Mutable Default Argument.
In clone()
, you call Foo()
without arguments, so newValue.aDic
will be the shared dict from the argument list.
You then internally mutate that shared copy (newValue.aDic[k] = v
), so all Foo()
s you get form the clone()
function will see those changes.
A modified version of your example illustrates this. See how the id
s are the same?
QUESTION
I need to create a new column in the data frame df, if the condition that the variable "product" is equal to "ADDITION" is met, then the substring "Add Task" is extracted from the variable "descrip".
This is the dataframe:
This is the code:
...ANSWER
Answered 2020-Oct-30 at 22:56Add expand
param and it'll work:
QUESTION
I want to extract the elements of a Pari/GP p-adic number to a vector. I.e., if this is my p-adic number:
...ANSWER
Answered 2020-May-21 at 01:08PARI/GP has no built-in function to select the i-th component of p-adic expansion. You can define it on your own:
QUESTION
I'm trying to print out the int items inside the list but I get the following output, which is obviously not what I want to print:
...ANSWER
Answered 2020-Apr-05 at 07:49Currently you're just calling ToString()
on your Dice
object. Since you haven't overriden ToString()
this is just using the default object.ToString()
implementation which returns the type name of the object (YSolution.Dice
in your case).
You have a Current
property on your dice that returns the value of the dice, if you call this method then that will return the value of the dice, which you can then print: change Console.WriteLine(aDice);
to Console.WriteLine(aDice.Current);
.
Alternatively, as others have pointed out, you can override ToString()
on your Dice
class to return the current value of the dice:
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