Amaterasu | Lightweight licensing library for .NET applications | Encryption library
kandi X-RAY | Amaterasu Summary
kandi X-RAY | Amaterasu Summary
Amaterasu is a lightweight licensing library for .NET applications which allows the managing of licenses via web based scripts and on-the-fly code compilation. The library also includes common encryption and hashing algorithms such as AES and SHA to ensure that data is protected when communicating with the licensing server; however, since runtime code compilation is available, all methods currently used for licensing can be replaced with custom written modules instead of utilizing the prebuilt licensing structure.
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QUESTION
I am working on a game, and I want to use this text file of mythological names to procedurally generate galaxy solar-system names.
When I read the text file, I tell the while-loop I'm using to continue if there is something that's not a name on a given line. That seems to throw an exception in some (not all) areas where there are multiple lines without names.
How can I make the program work without throwing exceptions or reading lines without names on them?
My Code:
...ANSWER
Answered 2019-Jul-06 at 23:51After amor is an empty line. You're trying to get the char at index 0 of an empty line. Since it's an empty line, it obviously has no chars, and as such there's no char at index 0
QUESTION
I've been working on a script for Roblox. Here's the code:
...ANSWER
Answered 2018-Apr-05 at 02:09Here is the ticket
QUESTION
I am creating a program that needs to have an array of 100 strings. Each string refers to a mythological god in the game SMITE. This god has 3 important attributes that determine what items the god is allowed to use.
1: ability Class: warrior, mage, guardian, hunter, assassin.
2: Range: Melee or Range.
3: Damage type: Magical or Physical
Basically this program gets a random god, and builds 6 random items from the allowed list it can access based on these attributes.
These attributes will be looked at in order to determine what items the god is allowed to use. there will be around 150 items, and these items are only able to be used by a specific class, range, and damage type.
I have a current solution that works but unfortunately i have to create an entire string array with all of the gods that belong to each type. For example i create an array with 50 magical gods, then an array with 20 mages. in order to determine which items that god can use i am checking the randomly generated god String against all of the arrays that determine its type, and if it is found then flag that type. I am wondering if it is possible to store these gods as objects with all of these identifiers. Example. The god "Anubis" would have the mage ability class, the ranged range type, and the magical damage type, all stored in the one object that defines Anubis. That way i would not have to create tons of long Arrays full of god names and check them against each other. If this is possible please someone help. I am currently in a programming class for C++ and we have not covered OOP but i am somewhat familiar with it because of python.
...ANSWER
Answered 2019-Feb-16 at 23:20With your current goals in mind I would structure your code something like this:
QUESTION
My code:
...ANSWER
Answered 2018-Apr-07 at 03:45I believe what you're looking for is Touched - see Creating a Dangerous Trap: https://wiki.roblox.com/index.php?title=Creating_Traps_and_Pickups
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