decoders | Protocol decoders for the SmartScope | Messaging library

 by   labnation C# Version: release/0.15.4.0 License: No License

kandi X-RAY | decoders Summary

kandi X-RAY | decoders Summary

decoders is a C# library typically used in Messaging applications. decoders has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Protocol decoders for the SmartScope
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              decoders has a low active ecosystem.
              It has 32 star(s) with 20 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of decoders is release/0.15.4.0

            kandi-Quality Quality

              decoders has 0 bugs and 0 code smells.

            kandi-Security Security

              decoders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              decoders code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              decoders does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              decoders releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              decoders saves you 3 person hours of effort in developing the same functionality from scratch.
              It has 10 lines of code, 0 functions and 25 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of decoders
            Get all kandi verified functions for this library.

            decoders Key Features

            No Key Features are available at this moment for decoders.

            decoders Examples and Code Snippets

            No Code Snippets are available at this moment for decoders.

            Community Discussions

            QUESTION

            Failing During Training MobileNetSSD Object Detection on a Custom Dataset Google Colab
            Asked 2022-Apr-07 at 16:25

            I'm following a Google Colab guide from Roboflow to train the MobileNetSSD Object detection model from Tensorflow on a custom dataset. Here is the link to the colab guide: https://colab.research.google.com/drive/1wTMIrJhYsQdq_u7ROOkf0Lu_fsX5Mu8a

            The data set is the example set from the Roboflow website called "Chess sample" which everyone who registers an account on the website gets in their workspace folder. Here is the link to get that setup: https://blog.roboflow.com/getting-started-with-roboflow/

            When following the Colab all steps are running completely fine until the step "Train the model". The following message is printed:

            ...

            ANSWER

            Answered 2022-Apr-07 at 16:25

            Yes, indeed - downgrading numpy will solve the issue - we saw this same bug in the Roboflow Faster RCNN tutorial. These new installs are now present in the MobileNet SSD Roboflow tutorial notebook.

            Source https://stackoverflow.com/questions/71780212

            QUESTION

            Configure multiple project files in Stryker.Net test
            Asked 2022-Mar-30 at 15:04

            I have a Stryker test with this stryker-config.json:

            ...

            ANSWER

            Answered 2021-Aug-20 at 09:19

            No, unfortunately there's no way currently.

            You'll basically need to run mutation testing subsequently against both projects. Remember you can keep most of the config file, just pass the specific project to the Stryker command line using -p/--project-file option, so it will look like dotnet stryker --config-file-path PATH --project-file PROJECT.

            Alternatively, if you have a solution, you can look into ideas in this discussion. Basically it's either unstable or you'll require some manual scripting.

            Source https://stackoverflow.com/questions/68859479

            QUESTION

            Getting ''Missing SOI marker.' from JpegDecoderr
            Asked 2022-Mar-26 at 18:39

            I'm running into issues opening a jpg file. Here is the code I started with:

            ...

            ANSWER

            Answered 2022-Jan-20 at 21:58

            It looks like the ImageSharp folks have been toiling away at WebP support.

            This issue does a great job of describing where the progress is at:

            https://github.com/SixLabors/ImageSharp/issues/121

            Source https://stackoverflow.com/questions/70792715

            QUESTION

            Swift Attempt to a decode a Codable parent class as one of its subclasses
            Asked 2022-Mar-19 at 18:31

            Say I have parent class A: Codable with subclasses B1: A and B2: A. A different class Main: Codable in my application has a pointer to an A which can either be a B1 or a B2 but cannot be an A (I'm effectively treating A as an abstract class).

            When I am decoding a Main, I run into an issue where it is incorrectly being decoded to an abstract A rather than a B1 or B2, even though the value store in A will always be a B1 or a B2. I have tried implementing custom init(from decoder: Decoder) and func encode(to encoder: Encoder)s in the subclasses but when I step through Main's decode logic in my running app, I never see those subclasses' implementations being called.

            Is this because Main has an A and has no idea to even attempt to decode it as a B1 or a B2? Do I need to call those subclasses decoders specifically? If the latter is that case, those subclasses decoders couldn't call the parent decoder because that would create an infinite loop.

            Here is what my code currently looks like:

            ...

            ANSWER

            Answered 2022-Mar-19 at 18:31

            You need to have a custom init(from:) in Main and decode a to the right subclass directly

            Source https://stackoverflow.com/questions/71540681

            QUESTION

            Does JPEG allow lossless encoding?
            Asked 2022-Mar-10 at 23:07

            As far as I know, a modern JPEG decoder produces the same image when given the same input JPEG file.

            Normally, we create JPEG files in such a way that the decoded image is an approximation of some input image.

            Is the JPEG format flexible enough to allow lossless encoding of arbitrary input images with a custom encoder?

            I'd image you'd at least have to fiddle with how quantization tables are used to essentially disable them? Perhaps something else?

            (To be clear, I don't mean the special 'lossless' mode in JPEG that many decoders don't support. I am talking about using the default, mainstream code path through the decoder.)

            ...

            ANSWER

            Answered 2022-Mar-10 at 23:07

            No. Even with no quantization, the RGB to YCbCr transformation is lossy in the low few bits. Also the chroma channels are then downsampled, but that step can be skipped. While the DCT is mathematically lossless, in reality it is lossy in the least significant bit or two in the integer representation.

            Source https://stackoverflow.com/questions/71201691

            QUESTION

            Livestream playback on Hololens2
            Asked 2022-Mar-02 at 13:12

            I have encountered the following problem My task is as follows, I need to play streaming video (raw h264 video over UDP protocol) on a 3d object. At the moment I'm using FFmpegInteropX to set a MediaSource to a Windows object.Media.Playback.MediaPlayer. Media Player works in frame server mode, then I subscribe to the videoFrameAvailable event and transmit the resulting frame to Unity

            The problem is that the performance on Hololens2 (UWP) is quite low, I can't get enough smoothness and low latency if I use texture sizes greater than 720x720. At the same time, if I run the application on a PC, I can play everything up to 4096x4096 smoothly and without delay. Perhaps someone has some ideas on how to improve performance on Hololens2?

            ...

            ANSWER

            Answered 2022-Mar-02 at 13:12

            The problem was copying from CPU to GPU, the SharpDX library allowed copying frames directly to Idirect3dsurface. I'm attaching the code, maybe it will be useful. Direct3D11 helpers is available in the microsoft documentation https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/screen-capture-video#helper-wrapper-classes

            Source https://stackoverflow.com/questions/71154248

            QUESTION

            Elm - decoding a recursive multiway tree
            Asked 2022-Feb-11 at 21:21

            I'm working on a recursive tree of this type

            ...

            ANSWER

            Answered 2022-Feb-11 at 21:20

            The problem is that both rootDecoder and intIdDecoder are defined as looking for a field named "id" in an object via Decode.field "id" .... Inside treeDecoder, you are first fetching the "id" field, so your decoder is valid for some JSON like this

            Source https://stackoverflow.com/questions/71070087

            QUESTION

            Scala Circe - Extending Decoder getting no implicit arguments
            Asked 2022-Feb-01 at 21:40

            I am still learning scala and attempting to use circe's decoders, but running into a little trouble with a context bound I think. I'm unsure why scala is expecting this implicit argument?

            ...

            ANSWER

            Answered 2022-Feb-01 at 21:40

            Actually, I think you don't want Input to be a Decoder but rather have an instance of Decoder associated with it.

            Check this code:

            Source https://stackoverflow.com/questions/70936911

            QUESTION

            Obtaining decoder MFT for H.264 video
            Asked 2022-Jan-10 at 15:54

            i am trying to get a hardware decoder from media foundation. i know for sure my gpu supports nvdec hardware decoding. i found an example on github which gets the encoder, nvenc without any problem. but when i switch the params to decoder, i either get a bad hresult or a crash. i tried even getting a software decoder by changing the hardware flag, and still bad hresult. any one have an idea what is wrong? i cant think of anything else left for me to try or change

            ...

            ANSWER

            Answered 2022-Jan-10 at 15:30

            There might be no dedicated decoder MFT for hardware decoding (even though some vendors supply those). Hardware video decoding, in contrast to encoding, is available via DXVA 2 API, and - in turn - is covered by Microsoft H264 Video Decoder MFT.

            This stock MFT is capable to decode using hardware and is also compatible with D3D9 and D3D11 enabled pipelines.

            Microsoft H264 Video Decoder MFT

            6 Attributes:

            • MFT_TRANSFORM_CLSID_Attribute: {62CE7E72-4C71-4D20-B15D-452831A87D9D} (Type VT_CLSID, CLSID_CMSH264DecoderMFT)
            • MF_TRANSFORM_FLAGS_Attribute: MFT_ENUM_FLAG_SYNCMFT
            • MFT_INPUT_TYPES_Attributes: MFVideoFormat_H264, MFVideoFormat_H264_ES
            • MFT_OUTPUT_TYPES_Attributes: MFVideoFormat_NV12, MFVideoFormat_YV12, MFVideoFormat_IYUV, MFVideoFormat_I420, MFVideoFormat_YUY2
            Attributes
            • MF_SA_D3D_AWARE: 1 (Type VT_UI4)
            • MF_SA_D3D11_AWARE: 1 (Type VT_UI4)
            • CODECAPI_AVDecVideoThumbnailGenerationMode: 0 (Type VT_UI4)
            • CODECAPI_AVDecVideoMaxCodedWidth: 7680 (Type VT_UI4)
            • CODECAPI_AVDecVideoMaxCodedHeight: 4320 (Type VT_UI4)
            • CODECAPI_AVDecNumWorkerThreads: 4294967295 (Type VT_UI4, -1)
            • CODECAPI_AVDecVideoAcceleration_H264: 1 (Type VT_UI4) ...

            From MSDN:

            CODECAPI_AVDecVideoAcceleration_H264 Enables or disables hardware acceleration.

            ...

            Maximum Resolution 4096 × 2304 pixels The maximum guaranteed resolution for DXVA acceleration is 1920 × 1088 pixels; at higher resolutions, decoding is done with DXVA, if it is supported by the underlying hardware, otherwise, decoding is done with software.

            ...

            DXVA The decoder supports DXVA version 2, but not DXVA version 1. DXVA decoding is supported only for Main-compatible Baseline, Main, and High profile bitstreams. (Main-compatible Baseline bitstreams are defined as profile_idc=66 and constrained_set1_flag=1.)

            To decode with hardware acceleration just use Microsoft H264 Video Decoder MFT.

            Source https://stackoverflow.com/questions/70653670

            QUESTION

            WebFlux: Can't authenticate JWT token from Azure B2C
            Asked 2021-Dec-18 at 19:50

            I'm trying to implement the ability to use Azure B2C with Spring Boot's Webflux Security. While there's no official library to actually do this, it was said by someone at Microsoft that Spring Security 5's native features could support Azure B2C. I've followed this repository (though it's not webflux based) to get an idea on pulling this off. The JWT tokens are validated via the audience UUID for an application.

            Once I try to actually supply a JWT token to a request, I'm getting a HTTP 401 error stating Authentication failed: Failed to validate the token.

            The thing is that in the example repository, they're using the endpoint https://login.microsoftonline.com/{tenantId}/v2.0 for the issuer url.

            On the other hand, the JWT token returned from B2C has the issuer https://{tenantName}.b2clogin.com/{tenantId}/v2.0/.

            If I use the issuer https://{tenantName}.b2clogin.com/{tenantId}/v2.0/ instead, the JWT decoder won't be able to find the configurations.

            So now I feel there's an inconsistency on what the issuer URL actually is, which prevents Webflux from actually being able to perform the authentication.

            Here's the code I have for the security.

            ...

            ANSWER

            Answered 2021-Dec-18 at 19:50

            The issuer URL https://login.microsoftonline.com/{tenantId}/v2.0 is for Azure AD.

            Because Azure B2C is dependent on profiles that are defined, you have to use https://{tenantName}.b2clogin.com/tfp/{tenantId}/{profileName}/v2.0/ as the issuer URL.

            While https://{tenantName}.b2clogin.com/{tenantId}/{profileName}/v2.0/ is also a valid issuer, Spring Security will complain of an inconsistent issuer URL due to the issuer actually being https://{tenantName}.b2clogin.com/{tenantId}/v2.0/.

            It appears that Azure B2C doesn't have a general issuer nor a JWK list that contains all of the keys.

            Source https://stackoverflow.com/questions/70358027

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install decoders

            Copy the output DLL from the build directory (i.e. ./MyDecoders/bin/Debug/MyDecoders.dll) to <My Documents>/LabNation/Plugins. Restart the SmartScope app and enjoy your decoder.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/labnation/decoders.git

          • CLI

            gh repo clone labnation/decoders

          • sshUrl

            git@github.com:labnation/decoders.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Messaging Libraries

            Try Top Libraries by labnation

            DeviceInterface

            by labnationC#

            MonoGame

            by labnationC#

            DeviceInterface.CXX

            by labnationC++