MainGame | main code for the LHS Bikeshed space simulator

 by   lhsbikeshed C# Version: Current License: No License

kandi X-RAY | MainGame Summary

kandi X-RAY | MainGame Summary

MainGame is a C# library typically used in Internet of Things (IoT), Arduino, Pygame applications. MainGame has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is the main code for the [LHS Bikeshed] space simulator. The game is written using Unity, but it also talks to Processing and Arduino code which runs the physical consoles via OSC:.
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              MainGame has a low active ecosystem.
              It has 16 star(s) with 1 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 27 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MainGame is current.

            kandi-Quality Quality

              MainGame has no bugs reported.

            kandi-Security Security

              MainGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MainGame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MainGame releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MainGame
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            MainGame Key Features

            No Key Features are available at this moment for MainGame.

            MainGame Examples and Code Snippets

            No Code Snippets are available at this moment for MainGame.

            Community Discussions

            QUESTION

            Change to a subtype of 'Widget'. Future build(BuildContext context) async {
            Asked 2021-Jun-10 at 23:15

            I am still pretty new to flutter and dart but I am currently trying to return a future widget that is my main game inside of a StatefulWidget and I am wondering if I need to use a future builder or if there is another way to do it?

            ...

            ANSWER

            Answered 2021-Jun-10 at 23:15

            You can't use await inside the build method. You can use a FutureBuilder widget instead:

            Source https://stackoverflow.com/questions/67929290

            QUESTION

            Pygame drawn circle at mouse position has location mismatch and a weird display glitch
            Asked 2021-May-15 at 06:54

            So I've been working on an ant simlulation like project and I've encountered this issue and replicated it here. In essence what I did is draw a circle every surface update at the location of the cursor using pygame.mouse.get_pos().

            But somehow I'm getting this issue where the location of the circle is way off the cursur by growing intervals when you move the cursor away from the top-left side of the window. There's also this graphical glitch where it seems that the cursor brings along a fixed surface of the window itself that contains the surface update of the objects behind the circle and the circle itself moving inside it. It also blocks the object's actual surface behind this window as you can see from the link below.

            https://i.gyazo.com/c8b268cf072d040bb4000764d4955cd7.mp4

            I've looked around online and so far I'm not even close to solving this issue. I'm not sure if it's a surface layering problem, a problem with my logic or if it's a glitch inside pygame. In any case here's the code below to replicate the problem.

            """

            ...

            ANSWER

            Answered 2021-May-15 at 06:54

            pygame.draw.circel draws a circle on the screen. This function doesn't generate something like a circle object. See how to draw shapes.
            self.screen.blit(self.screen, self.circle) doesn't do what you'd expect, however. It copies the entire screen onto itself in the place of the circle.

            Remove this instruction:

            Source https://stackoverflow.com/questions/67537991

            QUESTION

            Read and print special ascii characters from file in c
            Asked 2021-Mar-15 at 13:59

            I want to know how to read special ascii character from txt file.

            I have this text file and I want to print:

            ...

            ANSWER

            Answered 2021-Mar-13 at 14:43

            Problem is most likely not in the code but in the way you create your text file. When you copy charters you are using (like ▀█▄) from the web and paste it in the default Windows notepad it's using UTF-8 encoding which is UNICODE and what you need is extended ASCII. So, first off I recommend you to use notepad++ and manually set code page of new text file to something like OEM 852. In notepad++ you do it like this:

            Encoding > Character Set > Central European > OEM 852

            After that, when you paste your special characters in the notepad++, text file they will be saved as ASCII and not UNICODE.

            After you have correctly created text file you can print it to console by calling function that looks like this:

            Source https://stackoverflow.com/questions/66613855

            QUESTION

            Custom Dialog Window/Pop up window keeps rejecting button input?? Android Studio
            Asked 2021-Mar-13 at 17:55

            So I created a pop-up dialog window to serve as the tutorial for the user, I decided to run tests on it since it was working well but saw that when you added an active button to it, it would not work. Each time I pressed the button that brings up the tutorial(which worked before the addition of the button code), the addition I made with the button taking the user to another part now renders that button inactive and instead takes the user back to the start screen when the tutorial button is pressed.

            This is the code I used for it:

            ...

            ANSWER

            Answered 2021-Mar-11 at 18:07

            Try setting the onclick on the button before showing the pop up

            testbutton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) {startActivity(new Intent(MainMenu.this, MainGame.class));}}); tutorial_popup.show();

            Source https://stackoverflow.com/questions/66587638

            QUESTION

            Android Studio Error: Attempt to invoke virtual method 'android.text.Editable android.widget.EditText.getText()' on a null object reference
            Asked 2021-Mar-13 at 17:50

            I have been trying to create this custom dialog window for my app, where it will pop up when pressed and request the user's numerical input. I have tested this custom dialog thing before and it has worked in the past successfully, however when I tried it in this case, it kept throwing out the error of "Attempt to invoke virtual method 'android.text.Editable android.widget.EditText.getText()' on a null object reference" at

            ...

            ANSWER

            Answered 2021-Mar-12 at 15:46

            Maybe because the EditText is in a different scope? Try declaring the EditText outside the function (Beside your other components). The onClick() function is a callback so maybe the EditText is being disposed of once the openDialog() finishes executing.

            Source https://stackoverflow.com/questions/66602953

            QUESTION

            Neural Network returning NaN as output
            Asked 2021-Feb-17 at 21:01

            I am trying to write my first neural network to play the game connect four. Im using Java and deeplearning4j. I tried to implement a genetic algorithm, but when i train the network for a while, the outputs of the network jump to NaN and I am unable to tell where I messed up so badly for this to happen.. I will post all 3 classes below, where Game is the game logic and rules, VGFrame the UI and Main all the nn stuff.

            I have a pool of 35 neural networks and each iteration i let the best 5 live and breed and randomize the newly created ones a little. To evaluate the networks I let them battle each other and give points to the winner and points for loosing later. Since I penalize putting a stone into a column thats already full I expected the neural networks at least to be able to play the game by the rules after a while but they cant do this. I googled the NaN problem and it seems to be an expoding gradient problem, but from my understanding this shouldn't occur in a genetic algorithm? Any ideas where I could look for the error or whats generally wrong with my implementation?

            Main

            ...

            ANSWER

            Answered 2021-Feb-07 at 21:55

            With a quick look, and based on the analysis of your multiplier variants, it seems like the NaN is produced by an arithmetic underflow, caused by your gradients being too small (too close to absolute 0).

            This is the most suspicious part of the code:

            Source https://stackoverflow.com/questions/66056512

            QUESTION

            How i can instantiate a new canvas intos a canvas, and set de screen space on the MainCamera?
            Asked 2021-Jan-17 at 04:27

            i have a canvas with a few GameObjects and i wanna instantiate a new GameObject that contains a canvas, so the porblem is its appears outside of main camera, and i need to set the render camera on the MainCamera of my game.

            I have this and it does not work.

            Main Camera where the game is running: img of unity

            ...

            ANSWER

            Answered 2021-Jan-17 at 04:27

            You need to set the parent of your gameobject's transform to your camera's transform.

            https://docs.unity3d.com/ScriptReference/Transform.SetParent.html

            Instantiate actually has a overload that allows you to set parent aswell

            public static Object Instantiate(Object original, Transform parent);

            https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

            You can get your camera via static properties in Camera

            https://docs.unity3d.com/ScriptReference/Camera.html

            You should check out the following docs to get a better understanding of how Transform and Gameobject are used.

            https://docs.unity3d.com/ScriptReference/GameObject.html

            https://docs.unity3d.com/ScriptReference/GameObject-transform.html

            https://docs.unity3d.com/ScriptReference/Transform.html

            Source https://stackoverflow.com/questions/65756588

            QUESTION

            Java Login Form somehow skips if-else statement
            Asked 2020-Dec-06 at 20:22

            I am trying to create a Login and Register form using Java and SQL Workbench. The Register form works properly as the Username and Password are added to the SQL Database. As for the Login form, everything looks fine. But, when it is executed, it skips the If Statement and goes straight to the Else Statement. The Username and Password are correct as I checked the SQL Database table. The output is a SqlSyntaxErrorException. Therefore, I think my syntax is wrong. Any help would be highly appreciated!

            This is the code below:

            ...

            ANSWER

            Answered 2020-Dec-06 at 08:05

            QUESTION

            How to change room in this game (arcade Python)
            Asked 2020-Nov-08 at 12:11

            I am developing a simple platformer game using the arcade game library of Python. I am still new to this, but I have tried to use as much object oriented programming as I could. I have successfully setup two "rooms" or levels of the game. However, I cannot figure out how to move to the second room after finishing the first room. Here is my code:

            ...

            ANSWER

            Answered 2020-Nov-08 at 12:11
            • replace self.game_over = True with self.setup()
            • Move creation of rooms from setup to __init__

            Updated script:

            Source https://stackoverflow.com/questions/64737401

            QUESTION

            Solved / React.js TypeError: Cannot read property '0' of undefined [Tic Tac Toe]
            Asked 2020-Oct-28 at 19:05

            I'm trying to build a Tic-Tac-Toe app and I'm getting TypeError. (TypeError: Cannot read property '0' of undefined)

            I think this problem is related to the fact that the "onClick" and "items" values in Board.js cannot state properly.

            Error: components/GameLayout/board.js:7

            ...

            ANSWER

            Answered 2020-Oct-28 at 18:58

            Let's analyze what this error means:

            Cannot read property '0' of undefined

            This means we're doing something[0] somewhere, and something is undefined. You've already identified the line where this is happening:

            Source https://stackoverflow.com/questions/64576910

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MainGame

            You can download it from GitHub.

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            gh repo clone lhsbikeshed/MainGame

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            git@github.com:lhsbikeshed/MainGame.git

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