Poly2Tri | A fork of the C # version of poly2tri
kandi X-RAY | Poly2Tri Summary
kandi X-RAY | Poly2Tri Summary
This is a fork of the C# version of poly2tri. Changes to the code are just to bring things in line with C# style. This is the code behind the poly2tri nuget package.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Poly2Tri
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QUESTION
I am calling a c library that uses assert in many places. This is a problem for me because I don't want my application to terminate when an assert fails.
Setting the NDEBUG
flag to disable the asserts doesn't help as it just leads to a segfault.
Here is what I've got so far but the SIGTERM is not caught.
...ANSWER
Answered 2021-Jul-15 at 17:50It is possible to handle SIGTERM
and SIGABRT
using signal.Notify
in native Go code or sigaction
in C (perhaps set up via a cgo call).
However, a SIGTERM
or SIGABRT
handler should not stop the process from terminating — it can do some best-effort logging (perhaps to aid in debugging), or flush intermediate output (to reduce the amount of work lost), but in general an assert
failure may indicate that the program is badly broken in some way — if it continues to run, it may produce arbitrarily wrong output (e.g. due to memory corruption), or segfault (because the program does not expect the call to assert
to return), or deadlock (because the assert
indicates a broken locking invariant).
If you are having trouble with a program running into assert
failures, rather than trying to trap and suppress those failures, it may be more productive to look for ways to reproduce them (such as by fuzzing your program's inputs, or logging a trace of what the program is doing before the failure). Then you can fix the underlying cause of the assert
failures, and you won't need to try to recover from them.
QUESTION
ANSWER
Answered 2020-Apr-17 at 22:56final List points = new ArrayList<>(Arrays.asList(
new Point3D(0, 90,0),
new Point3D(0,150,0),
new Point3D(40,150,0),
new Point3D(40,90,0),
new Point3D(30,90,0),
new Point3D(30,0,0),
new Point3D(10,0,0),
new Point3D(10,90,0)
)
);
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