brawler | Blog crawler in C # to send email

 by   mikeschmitt C# Version: Current License: No License

kandi X-RAY | brawler Summary

kandi X-RAY | brawler Summary

brawler is a C# library. brawler has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Blog crawler to send email of new stories on blog watchlist. C# CONCEPTS: - Serialization - File I/O - Website "Parsing" - Email Transmission - Regions (for Code Readability). TO DO: - Cleanup poorly designed gatherers. - Subscription service (read emails). - User Logging. COMPLETED: - Generic Getherer. ADDITIONAL NOTES: - Better way to parse HTML?.
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            kandi-support Support

              brawler has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              brawler has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of brawler is current.

            kandi-Quality Quality

              brawler has 0 bugs and 0 code smells.

            kandi-Security Security

              brawler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              brawler code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              brawler does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              brawler releases are not available. You will need to build from source code and install.

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            brawler Key Features

            No Key Features are available at this moment for brawler.

            brawler Examples and Code Snippets

            No Code Snippets are available at this moment for brawler.

            Community Discussions

            QUESTION

            How do I get the percentage info of the loading process in Phaser 3?
            Asked 2022-Feb-02 at 11:46

            I'm trying to add a loading animation for my phaser game, here is the code simulating the load process

            ...

            ANSWER

            Answered 2022-Feb-02 at 11:46

            You can use the event progress, here is the link to the phaser documentation

            Just add the line, in the preload methode of the Scene:

            Source https://stackoverflow.com/questions/70954618

            QUESTION

            It seems Phaser 3 throws "animationcomplete" notification twice for a single animation, how do I make it one?
            Asked 2022-Jan-30 at 08:57

            I'm confused about the 'animationcomplete' notification. I thought I would receive the notification one time when the animation I listen finishes. It turns out I will receive the notification n times. Here is the code.

            ...

            ANSWER

            Answered 2022-Jan-30 at 08:57

            As @Ourobours mentioned you are attaching, on each click, a new event handler for animationcomplete.
            An Since you can attach multiple event-handlers for the same event, all of them will be executed the next time it fires.

            You would only have to move the animationcomplete event-handler out of the pointerdown event handler function, and everything should work as you would expect it.

            Source https://stackoverflow.com/questions/70911191

            QUESTION

            The object that tweens animation targeted doesn't move back, how do I fix it?
            Asked 2022-Jan-17 at 11:34

            I'm new to Phaser 3. Here is the code I adapted from a Phaser 3 official example

            ...

            ANSWER

            Answered 2022-Jan-17 at 11:34

            You are wright this is a strange error. I couldn't find yet anything in the documentation, that explains this behavior.

            You can solve/workaround the problem, setting the start and end position of the tween x: { from: 50, to: 350 }. here a link to the documenation

            Source https://stackoverflow.com/questions/70738850

            QUESTION

            Python SQLITE Update clause not updating
            Asked 2020-Aug-07 at 10:49

            I'm trying to update my database and unsure where ive gone wrong. testing has confirmed that its definitely parsing through the code, when printed all the variables have the values they should have, but for some reason even after commiting no changes are made. Have I missed some simple syntax?

            ...

            ANSWER

            Answered 2020-Aug-07 at 10:39

            Your use of the IS syntax appears incorrect. IS is mainly used when comparing to NULL, not for other types of comparisons. Try this version:

            Source https://stackoverflow.com/questions/63300069

            QUESTION

            C++ Player Creation Menu
            Asked 2020-Mar-28 at 19:07

            I am trying to make a text based C++ game.

            I have a player class set up and I am now working on a method inside that class called displayMenu(), which will ask the user a variety of questions based on their player and send the data to the main/client code and then that data will create an object of player class via a constructor of player class.

            My main question is...

            1. I am trying to compare the input (string) from the user to the (string) they need to inputting, but I am getting an error which says "lower()" can not be resolved. I believe you have to compare each character, but I think there may be a more effective way to code this to provide simplicity and readability. What exactly am I doing wrong? What is the best way to code this?

            Here is my code...

            ...

            ANSWER

            Answered 2020-Mar-28 at 19:07

            I have several remarks on your original code:

            1. Reading and comparing the strings seems like a bit complicated for this use-case. It is common to see usage of first character as identifier, to make it simpler.
            2. The specialty is a classic example for enum (or enum class, which is enum that you must use always with it's name)
            3. The displayMenu method should not be part of the Player class, since it isn't a behavior (an action) of the player. It should be part of the "Game"/"UI" class.

            If you really want to use the complete string in order to identify the specialty, you can use the code examples in the first answer in the link Ayxan put in the comments.

            Here is my proposed code:

            Source https://stackoverflow.com/questions/60904102

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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