Mux | https : //pixiv.github.io/Mux/

 by   pixiv C# Version: Current License: Non-SPDX

kandi X-RAY | Mux Summary

kandi X-RAY | Mux Summary

Mux is a C# library. Mux has no bugs, it has no vulnerabilities and it has low support. However Mux has a Non-SPDX License. You can download it from GitHub.

Mux is useful as a powerful UI toolkit on Unity, integrated with Mux.Markup.UI.
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            kandi-support Support

              Mux has a low active ecosystem.
              It has 146 star(s) with 1 fork(s). There are 60 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Mux has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Mux is current.

            kandi-Quality Quality

              Mux has 0 bugs and 0 code smells.

            kandi-Security Security

              Mux has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Mux code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Mux has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Mux releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mux
            Get all kandi verified functions for this library.

            Mux Key Features

            No Key Features are available at this moment for Mux.

            Mux Examples and Code Snippets

            No Code Snippets are available at this moment for Mux.

            Community Discussions

            QUESTION

            How to send values from javascript to julia using WebIO?
            Asked 2022-Mar-30 at 10:21

            I'm struggling to understand how to use WebIO. From the documentation, this would be an example to send values to javascript:

            ...

            ANSWER

            Answered 2022-Mar-30 at 09:44

            I guess there is an error in the documentation. The problem is that there are no listeners on the observable. I.e., julia> obs returns Observable{String} with 0 listeners. You can add a listener by WebIO.ensure_sync(s, "logme"), or you can write it like this:

            Source https://stackoverflow.com/questions/71661147

            QUESTION

            Gorilla/Mux & Websocket Race Condition. Is this safe?
            Asked 2022-Mar-11 at 20:47

            I'm working on a websocket and recently started doing some tests for race conditions using race. go run -race serve.go

            Getting this result:

            ...

            ANSWER

            Answered 2022-Mar-11 at 20:47

            Because the upgrader is not dependent on the request, you can create the upgrader at package-level

            Source https://stackoverflow.com/questions/71442393

            QUESTION

            How to solve /bin/sh: 1: source: not found during making docker image in MacOS(Golang)?
            Asked 2022-Mar-01 at 06:47

            I am just getting started learning docker a few hours ago and I trying to make my own docker image. When I tried to make a Dockerfile and a docker image, I got this error message "/bin/sh: 1: source: not found".

            First of all, I manage my environment variables in .env file. Whenever I change my env file, I run this command $source .env and go build . and then go run main.go. So, I tried to set up my Dockerfile, RUN source.env but I got the error that I mentioned above.

            I tried

            • RUN . setting.env & . setting but didn't work
            • change the file name into setting.env and then RUN . ./setting.env & . ./setting & ["/bin/bash", "-c", "source ~/.setting.env"] also didn't work...

            I really appreciate your help!

            Edit 1]

            ...

            ANSWER

            Answered 2022-Mar-01 at 06:47

            It seems like .env file is not contained in your image.

            Try to execute source .env after copying .env file into the image.

            Source https://stackoverflow.com/questions/71284065

            QUESTION

            How to install local package with conda
            Asked 2022-Feb-05 at 04:16

            I have a local python project called jive that I would like to use in an another project. My current method of using jive in other projects is to activate the conda env for the project, then move to my jive directory and use python setup.py install. This works fine, and when I use conda list, I see everything installed in the env including jive, with a note that jive was installed using pip.

            But what I really want is to do this with full conda. When I want to use jive in another project, I want to just put jive in that projects environment.yml.

            So I did the following:

            1. write a simple meta.yaml so I could use conda-build to build jive locally
            2. build jive with conda build .
            3. I looked at the tarball that was produced and it does indeed contain the jive source as expected
            4. In my other project, add jive to the dependencies in environment.yml, and add 'local' to the list of channels.
            5. create a conda env using that environment.yml.

            When I activate the environment and use conda list, it lists all the dependencies including jive, as desired. But when I open python interpreter, I cannot import jive, it says there is no such package. (If use python setup.py install, I can import it.) How can I fix the build/install so that this works?

            Here is the meta.yaml, which lives in the jive project top level directory:

            ...

            ANSWER

            Answered 2022-Feb-05 at 04:16

            The immediate error is that the build is generating a Python 3.10 version, but when testing Conda doesn't recognize any constraint on the Python version, and creates a Python 3.9 environment.

            I think the main issue is that python >=3.5 is only a valid constraint when doing noarch builds, which this is not. That is, once a package builds with a given Python version, the version must be constrained to exactly that version (up through minor). So, in this case, the package is built with Python 3.10, but it reports in its metadata that it is compatible with all versions of Python 3.5+, which simply isn't true because Conda Python packages install the modules into Python-version-specific site-packages (e.g., lib/python-3.10/site-packages/jive).

            Typically, Python versions are controlled by either the --python argument given to conda-build or a matrix supplied by the conda_build_config.yaml file (see documentation on "Build variants").

            Try adjusting the meta.yaml to something like

            Source https://stackoverflow.com/questions/70705250

            QUESTION

            Inconsistent frame number with ffmpeg
            Asked 2022-Jan-16 at 00:46

            I'm having regularly issue with hvc1 videos getting an inconsistent number of frames between ffprobe info and FFmpeg info, and I would like to know what could be the reason for this issue and how if it's possible to solve it without re-encoding the video.

            I wrote the following sample script with a test video I have

            I split the video into 5-sec segments and I get ffprobe giving the expected video length but FFmpeg gave 3 frames less than expected on every segment but the first one.

            The issue is exactly the same if I split by 10 seconds or any split, I always lose 3 frames.

            I noted that the first segment is always 3 frames smaller (on ffprobe) than the other ones and it's the only consistent one.

            Here is an example script I wrote to test this issue :

            ...

            ANSWER

            Answered 2022-Jan-11 at 22:08

            The source of the differences is that FFprobe counts the discarded packets, and FFmpeg doesn't count the discarded packets as frames.

            Your results are consistent with video stream that is created with 3 B-Frames (3 consecutive B-Frames for every P-Frame or I-Frame).

            According to Wikipedia:

            I‑frames are the least compressible but don't require other video frames to decode.
            P‑frames can use data from previous frames to decompress and are more compressible than I‑frames.
            B‑frames can use both previous and forward frames for data reference to get the highest amount of data compression.

            When splitting a video with P-Frame and B-Frame into segments without re-encoding, the dependency chain breaks.

            • There are (almost) always frames that depends upon frames from the previous segment or the next segment.
            • The above frames are kept, but the matching packets are marked as "discarded" (marked with AV_PKT_FLAG_DISCARD flag).

            For the purpose of working on the same dataset, we my build synthetic video (to be used as input).

            Building synthetic video with the following command:

            Source https://stackoverflow.com/questions/70578206

            QUESTION

            How to serve a NextJs frontend using Golang (Go) and gorilla/mux?
            Asked 2022-Jan-02 at 19:54

            I followed this example for serving a NextJs front end single-page application using Golang and the native net/http package:

            ...

            ANSWER

            Answered 2021-Dec-31 at 05:16

            QUESTION

            Webrtc on Python failing to change ICE connection state between peers
            Asked 2021-Dec-10 at 15:13

            First, I want to mention that I am very new to WebRTC, so any advice would be very helpful.

            Currently I am using aiortc library to build my own WebRTC app. Here is what I am trying to do.

            I have 2 peers, one is web browser, which is written in javascript, and another one is python script, which is working as signaling server and peer at the same time. So If you access to my web page, you will send video frame to server and then the server will make modification of that then send it back.

            So I finished testing my app on LAN environment and everything worked as I expected. But once I deployed my app to remote server (Google cloud run) , I encountered Ice connection state failing issue. And gets this log on remote server.

            enter image description here

            (I think it is due to disconnection between peers, not low memory problem. I tried with 16GB RAM and 4 cpus and still didn't work)

            Then, I dig into more information, and found that TURN/STUN server is necessary to build WebRTC app over Internet. So I added google STUN server to my RTCPeerConnection like this. [{'urls': 'stun:stun.l.google.com:19302'}, {'urls': 'stun:stun1.l.google.com:19302'}, {'urls': 'stun:stun2.l.google.com:19302'}] (I added both side on javascript and python because both side is working as peer) Unfortunately, it still didn't work.

            Now, I am planning to build my own TURN server, but I am afraid if TURN server wouldn't solve this problem. So I would like to have any advice from you since I am quite stuck within my situation.

            p.s I have done SSL encryption.(So GetUserMedia is working fine)

            Sdp details(Offer/Answer):

            SDP

            Offer

            ...

            ANSWER

            Answered 2021-Dec-10 at 15:13

            If everything work on local, and this ice server are set, verify that your gcloud server have the correct firewall for webrtc port (not only your signaling port, check the sdp/ice you exchange). also this Webrtc page allow you to check is a stun/turn work on your client

            You will not need stun on your python side, as it's a server his ip may be public (unless you don't want to). Stun allow to find your public ip and allow the port to remain open.

            On your server you need to open your signaling port (certainly the WS where you exchange the sdp) and the P2P port (candidate lines in the sdp), the media/data will go through this one. For each media (sdp m line) there are usually one used port.

            Source https://stackoverflow.com/questions/70300816

            QUESTION

            How do I use the handles that I have connected to my mongodb and collections in another function?
            Asked 2021-Dec-09 at 21:24

            I have a database that I've setup on mongo which is seeded with some data I need to query via a url parameter from an endpoint. In order to use the library, I had defined some handles and did the whole setup for the connection of the db in a separate setup() function, but I can't use the handles I require outside of it.

            ...

            ANSWER

            Answered 2021-Dec-09 at 21:24

            One way to do it is like this, first add a server type

            Source https://stackoverflow.com/questions/70296820

            QUESTION

            Gstreamer: OPUS to AAC while RTP to HLS
            Asked 2021-Nov-23 at 16:44

            I am trying to record RTP stream with video and audio to HLS. Using GStreamer and nodejs. I get WARNING: erroneous pipeline: no element "fdkaacenc". I am using macOS with M1 CPU and all plugins base, good, bad, and ugly are installed.

            The whole command I am trying to execute is this

            ...

            ANSWER

            Answered 2021-Nov-23 at 16:44

            I fixed that by avenc_aac instead of fdkaacenc. Not to mention that you should use audioconvert before avenc_aac.

            The part of command I was trying to convert to aac:

            rtpopusdepay ! opusdec ! audioconvert ! avenc_aac.

            More: avenc_aac is part of gstreamer ffmpeg plugins which exists in linux, mac and windows. fdkaacenc is part of gstreamer bad plugins that may not be the same in all systems. That's is why using avenc_aac is more approperiate. So it can be executed in both mac and linux.

            Source https://stackoverflow.com/questions/69955841

            QUESTION

            How to serve file from go embed
            Asked 2021-Nov-22 at 17:11

            I have a static directory, containing a sign.html file :

            ...

            ANSWER

            Answered 2021-Nov-22 at 17:11

            Option 1

            Read the file to a slice of bytes. Write the bytes to the response.

            Source https://stackoverflow.com/questions/70068302

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Mux

            Unity Editor must be 2020.2 or possibly newer. First, add this repository to the Project manifest as com.pixiv.mux, a dependency. You will need Mux.Markup.UI (com.pixiv.mux.markup.ui) if you would like to integrate Mux with uGUI. Mux.Markup.Animation (com.pixiv.mux.markup.animation) is for animation. The target framework must be ".NET 4.x".

            Support

            Provide documentations for public APIs. Please make sure DocFX does not emit any warnings nor errors. Provide cross references to Unity with hyperlinks. You should check if the number of unresolved uid is increased by passing --logLevel Verbose when building the documentation.
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            https://github.com/pixiv/Mux.git

          • CLI

            gh repo clone pixiv/Mux

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            git@github.com:pixiv/Mux.git

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