UnityGraphicsCapture | get window/monitor image
kandi X-RAY | UnityGraphicsCapture Summary
kandi X-RAY | UnityGraphicsCapture Summary
UnityGraphicsCapture is a C# library. UnityGraphicsCapture has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
UnityGraphicsCapture is an utility to get window/monitor image as Texture2D through WinRT Windows.Graphics.Capture API.
UnityGraphicsCapture is an utility to get window/monitor image as Texture2D through WinRT Windows.Graphics.Capture API.
Support
Quality
Security
License
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Support
UnityGraphicsCapture has a low active ecosystem.
It has 41 star(s) with 6 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
There are 6 open issues and 2 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of UnityGraphicsCapture is current.
Quality
UnityGraphicsCapture has 0 bugs and 0 code smells.
Security
UnityGraphicsCapture has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
UnityGraphicsCapture code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
UnityGraphicsCapture is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
UnityGraphicsCapture releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UnityGraphicsCapture
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UnityGraphicsCapture
UnityGraphicsCapture Key Features
No Key Features are available at this moment for UnityGraphicsCapture.
UnityGraphicsCapture Examples and Code Snippets
No Code Snippets are available at this moment for UnityGraphicsCapture.
Community Discussions
No Community Discussions are available at this moment for UnityGraphicsCapture.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install UnityGraphicsCapture
This package is provided as UPM package. CaptureTexture (in namespace Ruccho.GraphicsCapture) is a component that get window/monitor texture and set it to a renderer. You can try it by attaching CaptureTexture to primitive objects with renderer such as Quad. During playing, capture target can be chosen from inspector of CaptureTexture. If you want to set capture target from your scripts, use CaptureTexture.SetTarget(ICaptureTarget target). All capturable ICaptureTarget can be enumerated by Ruccho.GraphicsCapture.Utils.GetTargets().
Open Package Manager window.
Click + > Add package from git URL...
Enter https://github.com/ruccho/UnityGraphicsCapture.git?path=/UnityGraphicsCapture/Packages/io.github.ruccho.graphicscapture
Open Package Manager window.
Click + > Add package from git URL...
Enter https://github.com/ruccho/UnityGraphicsCapture.git?path=/UnityGraphicsCapture/Packages/io.github.ruccho.graphicscapture
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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