Async-Programming | Multithreaded , Parallel , and Async Programming
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Multithreaded, Parallel, and Async Programming
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QUESTION
I am implementing in the controller of C# Framework 4.7.2 API a method that must be asynchronous to unblock the thread (as mentioned in this article) of a heavy process so that the service can continue to serve requests from other clients, and when that process finishes return a response.
...ANSWER
Answered 2021-May-28 at 10:10You are misinterpreting that guidance.
Your method is synchronous, and Task.Run
is effectively mocking asynchronous behaviour by offloading the work to a Thread Pool thread.
In an ASP.Net context, that thread is coming from the pool that is used to serve other requests, so whilst you are unblocking the current thread and releasing it back to the pool, you are instead borrowing another thread to do the work.
This thread switching does not make any more threads available, but does introduce unnecessary overhead.
What is the solution?
Well, removing the call to Task.Run
will introduce a slight performance improvement, but if your service does experience throughput issues you could persist the request to a queue to be picked up by another process, allowing your Method
to return early and keep your API reponsive.
QUESTION
I'm using C# on Unity and Firebase for this project, but I'm not sure that this is a framework problem, more like async-approach-trouble.
I've a method to write data on my firebase database (Firestore), this is the method inside my Database
class:
ANSWER
Answered 2020-Sep-18 at 11:31Use "Task" as return type of async function.
The Task
return type prevents removal of newUser
by "caller" method until async ends :
- you call
async
method withnewUser
from "caller" method await
suspends processingasync
method and starts processing "caller" method- the
newUser
is cleaned at the end of "caller" method - then
await
ends andasync
method starts processing - in this case 'newUser' is null and throw exception
QUESTION
The XAML is bind to a ViewModel MainVM
that loads 2 other sub-ViewModels SubVM1
and SubVM2
. I'm using the asynchronous command presented by John Thiriet. My intend : use a command defined in the MainVM, using an asynchronous function from SubVM1 to update a property from SubVM2.
(XAML)
ANSWER
Answered 2020-Jun-19 at 22:51Detailed solution, and the link to get the file related to the article
I ended up using MVVMLight. All function from this library are preceded with GS
XAML
QUESTION
Given the following code snippet of an aspnet
controller, is it a requirement to have async
/await
at the top level, or is it valid to return a Task
?
The scenario assumes there is some IO (data access) that uses async in underlying code in the repository.
controller
...ANSWER
Answered 2020-May-15 at 23:16First, it's important to note that either way, the code is asynchronous.
That said, I generally recommend people to start with async
/await
everywhere and then only elide the keywords in trivial cases. There are several caveats when eliding async
and await
, including exceptions and using
statements. So as a general rule, if the implementation is truly trivial (literally just "forward to another method"), then feel free to elide async
/await
; everywhere else, keep the async
/await
keywords. They have minimal overhead and guarantee correct semantics for nontrivial methods.
QUESTION
I have now been looking for a way to bind a command to a button that should prompt a function in my ViewModel that is async and that should start the call and be able to cancel the call. I have taken a look at Stephen Cleary's tutorials and tried to convert them to my needs though the Command manager does not exist in current context in the AsyncCommandBase and when you take a look at his git project code it is nothing like the one in his tutorial... I have no clue where to continue to get my answer so here we go. I have a ViewModel that should run a function that is async and that should run by a click of a button? Is there any way to get this done without writing a new library? I have made an interface that looks like this...
...ANSWER
Answered 2020-Jan-30 at 14:51I don't see why you'd need to create a async version of your RelayCommand
. You could simply run a async method when the command executes that listens for a cancellation token. Something like:
Your command: public ICommand DoSomethingCommand { get; set; }
Instantiate your command somewhere: DoSomethingCommand = new RelayCommand(DoSomething);
And an example of the DoSomething
method:
QUESTION
I am learning Linq. The example uses the Northwind database. I am trying to make the following method asynchronous:
...ANSWER
Answered 2019-Dec-15 at 15:28The Async
comes in when you actually do something.
As long as you're setting up the query, from a task
perspective it doesn't make sense to make thing asynchronous.
I'll give you an example;
Setting up the queryThe following code is about setting up the query:
QUESTION
I went through the link below and understood single threaded javascript and its asynchronous nature a little
https://www.sohamkamani.com/blog/2016/03/14/wrapping-your-head-around-async-programming/
But I still have questions that javascript is single threaded and it always moves in forward direction in sequential manner until it finishes its execution.
Whenever we made call to function which has a callback, that callback will be executed after function receives response. Execution of javascript code continues during the wait time for the response. In this way where execution happening in sequence how callback execution will be resumed once after response received. It's like thread is moving backwards for callback execution.
Thread of execution should always move in forward direction righy?.
please clarify on this.
...ANSWER
Answered 2018-Dec-23 at 09:22JavaScript, the language, is not single-threaded, and there exist multi-threaded environments that run JavaScript (for instance, the Java virtual machine via its scripting support). The language itself is largely silent on the topic of threads. It does define a job queue (browser-oriented folks call it an "event loop") and run-to-completion semantics for jobs (see Jobs and Job Queues in the spec). More on that in a moment.
However, most environments (including browsers) run one thread per global environment (or sometimes one thread for multiple global environments), which is why "JavaScript is single-threaded" is so commonly believed. But even on browsers, you can have multiple threads via web workers. They do not share a common global environment, with all the complications that causes, but they can communicate.
Back to your question:
Running on a single thread and having asynchronous callbacks are not at all in conflict. A JavaScript thread works on the basis of a job queue that jobs get added to. A job is a unit of code that runs to completion. When that unit of code is done running to completion, the thread picks up the next job from the queue and runs that. One job cannot interrupt another job (spec link). Jobs running on the main UI thread cannot be suspended in the middle (mostly¹), though jobs on worker threads can be (via Atomics.wait
). A thread with a suspended job is completely suspended, it does not pick up other jobs from its queue until it's resumed and completes the job that was suspend.
So for instance, consider:
QUESTION
I am using macOS 10.13.4 and Node version 8.11.4. I am trying to follow a simple tutorial from tutsplus.com called Node From Scratch . The second video in starts off with requiring the FS module and then calling the watch method on a file to watch for changes to the file.
...ANSWER
Answered 2018-Sep-08 at 23:56As the comments have noted, you're having trouble with absolute vs relative paths and how node handles the current working directory.
The crux of your issue is best demonstrated by running the following:
QUESTION
I'm new to the async-programming, and trying to write some testing code to see what can I do with it.
below is my testing console app code, calling an async method, which will post some existing .docx file to my web api and convert to pdf.
...ANSWER
Answered 2017-Feb-14 at 13:11I'm new to the async-programming
I suggest my async
intro followed by my async
best practices article.
Don't use async
lambdas with Action
delegate types; that results in an async void
method. One of the drawbacks to async void
methods is that you can't easily tell when they complete.
Async doesn't mesh naturally with Console apps. You can block the main thread on asynchronous code, but this is not a good pattern to use in any kind of other application:
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