MyThreadPool | A simple threadpool implemented by C

 by   shuxinqin C# Version: Current License: Apache-2.0

kandi X-RAY | MyThreadPool Summary

kandi X-RAY | MyThreadPool Summary

MyThreadPool is a C# library. MyThreadPool has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple threadpool implemented by C#.
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              MyThreadPool has a low active ecosystem.
              It has 11 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              MyThreadPool has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MyThreadPool is current.

            kandi-Quality Quality

              MyThreadPool has no bugs reported.

            kandi-Security Security

              MyThreadPool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MyThreadPool is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MyThreadPool releases are not available. You will need to build from source code and install.

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            MyThreadPool Key Features

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            MyThreadPool Examples and Code Snippets

            No Code Snippets are available at this moment for MyThreadPool.

            Community Discussions

            QUESTION

            Delphi TThreadPool: wait for free thread slot before proceeding with code
            Asked 2021-Feb-08 at 09:44

            I know TTask and have used TTask.WaitForAll(array) successfully, as well as TParallel.&For().

            But now I want to do a seemingly simple thing and don't find out how:

            I have an unknown number of items coming in, this can be millions or only a few, and I don't know in advance. How can I work on them in parallel (just about 4 threads or so), but without a queue? If max threads are already busy, I want to wait for the next free slot. Something like a TTask.Run() which just doesn't come back until it really starts running.

            I guess I'm just overseeing something simple...?

            When I'm through, I want to wait for all remaining tasks to finish. But of course I don't want to have millions of them in an array for WaitForAll().

            I can imagine a possible solution (but I don't like it and hope for a much easier one using TTask or similar):

            • Push the work to a TThreadedQueue, it would automatically let me wait if the queue is full
            • Start 4 threads and let them pop from that queue in a loop

            I know this might be the preferred way anyway in some cases, but my situation would not profit from it (like reusing any objects, connections or so).

            Pseudocode of what would be nice and clean:

            ...

            ANSWER

            Answered 2021-Feb-03 at 12:01

            This seems to be a working solution, but abusing TParallel.&For is maybe not really nice. I'm still hoping for a better answer.

            Source https://stackoverflow.com/questions/66012106

            QUESTION

            Thread executes "slowly"
            Asked 2020-Jan-16 at 08:57

            I am starting with threads and wrote for the sake of learning the following simple program, which later would be used to calculate about 100,000 times a formula (it is a relatively simple one but which takes an iterated range of values).

            The problem with it is that I expected every thread to execute in almost no time and thus the complete program to finish nearly immediately, but the fact is that everything runs too slow (about 10s)...

            ...

            ANSWER

            Answered 2020-Jan-16 at 08:30

            The problem with it is that I expected every thread to execute in almost no time

            Right. You're ignoring the fact that creating a new thread is a relatively expensive operation. Far, far more expensive than "acquiring a lock and incrementing an integer" which is the work you're doing in the thread.

            To give a real world comparison, it's a little like ordering a new car, waiting it to be delivered, and then driving it 1km. That's going to be slower than just walking 1km.

            Using the thread pool would be faster, but you're not using it correctly - you're launching one thread pool task which then creates all the other threads again.

            I would encourage you to look at using Task instead, which normally uses the thread pool under the hood, and is a generally more modern abstraction for this sort of work.

            Source https://stackoverflow.com/questions/59765475

            QUESTION

            Unit test tasks run in parallel using QThreadPool
            Asked 2019-Mar-25 at 16:44

            I am using QThreadPool to run tasks in my application in parallel. The tasks take the thread pool as an argument, so they can start new tasks. How can I write unit tests for the tasks and assert that the correct next tasks are started?

            ...

            ANSWER

            Answered 2019-Mar-25 at 16:44

            Regarding the problems about the fact that QThreadPool::start() is not a virtual function, you can do something like this:

            Instead of overriding a function, you can use your subclass in MyTask and use a different function that will call run. Something like this:

            Source https://stackoverflow.com/questions/55340948

            QUESTION

            how to implement a limited call with retrofit blocking client and coroutines
            Asked 2017-Sep-25 at 06:20

            I have the following code:

            ...

            ANSWER

            Answered 2017-Sep-25 at 05:17

            I don't know exactly your case, but easiest way - use OkHttp API to configure concurrency level, for example, this is default concurrency strategy of OkHttp

            But you can have own strategy if you set own Dispatcher instance to OkHttpClient.Builder

            Of course, you can use also coroutines

            Your current implementation is incorrect because you create coroutines dispatcher for each item, but to have shared pool of threads all the coroutines should use the same dispatcher, just move newFixedThreadPoolContext creation outside of the loop (now you have 1000 dispatchers each with 10 threads).

            But I don't recommend you to use coroutines + blocking calls, better to configure OkHttp concurrency (it's more flexible) and use coroutines with non-blocking calls (you can write own adapter or use an existing library like kotlin-coroutines-retrofit). It will allow you to mix your http requests and UI code or other tasks.

            So if you use non-blocking API + OkHttp internal concurrency, you don't need to have special code to control concurrency, of course, you can limit the number of concurrent calls like in your example above (with fixed dispatcher construction), but I really don't think that it makes much sense, because you can decrease concurrency level, not increase it.

            After moving to non-blocking API you can just run all your coroutines in any coroutines dispatcher in parallel (even in UI thread) and wait for results without blocking.

            Also, implicit control of concurrency using OkHttpClient configuration looks as a more right way in terms of architecture (you can have DI code that configures Retrofit + OkHttp and provides it to your client code with preconfigured concurrency policy). Of course, you can achieve that using other approaches, but this one looks more natural for me.

            Source https://stackoverflow.com/questions/46393209

            QUESTION

            Writing a custom ThreadPool
            Asked 2017-May-26 at 10:17

            I am trying to write a Custom Thread Pool object to run a certain function that might take long time.

            I have written the following to code to run a simulation:

            ...

            ANSWER

            Answered 2017-May-26 at 10:17

            You are calling OnThreadDone immediately after creating the thread, without waiting for it to complete:

            Source https://stackoverflow.com/questions/44198702

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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