LowkeySpeech | Google Speech API in Unity | Speech library

 by   steelejay C# Version: Current License: No License

kandi X-RAY | LowkeySpeech Summary

kandi X-RAY | LowkeySpeech Summary

LowkeySpeech is a C# library typically used in Artificial Intelligence, Speech, Unity applications. LowkeySpeech has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Google Speech Recognition API in Unity (C#). Requires an API Key from:
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            kandi-support Support

              LowkeySpeech has a low active ecosystem.
              It has 39 star(s) with 21 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 3 have been closed. On average issues are closed in 91 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LowkeySpeech is current.

            kandi-Quality Quality

              LowkeySpeech has 0 bugs and 0 code smells.

            kandi-Security Security

              LowkeySpeech has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LowkeySpeech code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LowkeySpeech does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              LowkeySpeech releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            LowkeySpeech Key Features

            No Key Features are available at this moment for LowkeySpeech.

            LowkeySpeech Examples and Code Snippets

            No Code Snippets are available at this moment for LowkeySpeech.

            Community Discussions

            QUESTION

            Obtaining single line of a JSON response, using either Json.Parse or Regex in C#
            Asked 2019-Mar-06 at 19:42

            I am a Junior Java developer and not too great with C#, so I would like some help in solving a problem. What I am trying to do is use existing code shared on github that takes a microphone input, uploads it to the Google Speech-to-Text API, and then returns JSON response with the transcript. This part is all working fine.

            What isnt working, is storing the value of the "Transcript:" returned in the JSON into a string variable.

            I have tried to do this multiple ways, I have looked for ways to convert the JSON response to an object using SimpleJSON and Newtonsoft, and I have also tried using a regular expression to read the JSON line that starts with "transcript." I saw an example of what I wanted done (linked below) but I was getting compiler errors. If someone could either help me with this, or point me to a better result I would appreciate it.

            Here is the code I am using.

            // Acquired from https://github.com/steelejay/LowkeySpeech

            ...

            ANSWER

            Answered 2019-Mar-06 at 19:42

            Newtonsoft is a better choice and I'll walk you through how to use it.

            First, create the C# classes you'll need to hold the result of the parsing. In your example, they will look like this:

            Source https://stackoverflow.com/questions/55013408

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LowkeySpeech

            Import the project folder in Unity Game Engine. Go to EDIT -> PROJECT SETTINGS -> PLAYER -> API COMPATIBILITY LEVEL and select .NET 2.0. Go to this file. Find this piece of code and append your Google api key. string apiURL = "https://speech.googleapis.com/v1/speech:recognize?&key=";. string apiURL = "https://speech.googleapis.com/v1/speech:recognize?&key=yourapikeyhere";. Run the project and it should be working just fine. Made by steelejay and updated by LukasMeine.
            Clone this repository
            Import the project folder in Unity Game Engine
            Go to EDIT -> PROJECT SETTINGS -> PLAYER -> API COMPATIBILITY LEVEL and select .NET 2.0
            Go to this file
            Find this piece of code and append your Google api key string apiURL = "https://speech.googleapis.com/v1/speech:recognize?&key="; so it should look like this string apiURL = "https://speech.googleapis.com/v1/speech:recognize?&key=yourapikeyhere";
            Run the project and it should be working just fine

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/steelejay/LowkeySpeech.git

          • CLI

            gh repo clone steelejay/LowkeySpeech

          • sshUrl

            git@github.com:steelejay/LowkeySpeech.git

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