redblacktree | Red Black Generic Tree in C

 by   stemarie C# Version: Current License: No License

kandi X-RAY | redblacktree Summary

kandi X-RAY | redblacktree Summary

redblacktree is a C# library. redblacktree has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Red Black Generic Tree in C#
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            kandi-support Support

              redblacktree has a low active ecosystem.
              It has 7 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of redblacktree is current.

            kandi-Quality Quality

              redblacktree has no bugs reported.

            kandi-Security Security

              redblacktree has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              redblacktree does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              redblacktree releases are not available. You will need to build from source code and install.

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            redblacktree Key Features

            No Key Features are available at this moment for redblacktree.

            redblacktree Examples and Code Snippets

            Compares two RedBlacktree objects .
            pythondot img1Lines of Code : 8dot img1License : Permissive (MIT License)
            copy iconCopy
            def __eq__(self, other: object) -> bool:
                    """Test if two trees are equal."""
                    if not isinstance(other, RedBlackTree):
                        return NotImplemented
                    if self.label == other.label:
                        return self.left == other.left   
            RedBlacktree class .
            javascriptdot img2Lines of Code : 3dot img2no licencesLicense : No License
            copy iconCopy
            function RedBlackTree() {
                    this._ = null; // root node
                }  

            Community Discussions

            QUESTION

            is there a way to use set with online comparator?
            Asked 2020-Dec-15 at 03:26

            i want to make a RedBlackTree using set or multiset with a comparator lambda function,and that function using an array(globally for simplicity) the array is changing while program is running

            ...

            ANSWER

            Answered 2020-Dec-15 at 03:19

            the array is changing while program is running

            You are not allowed to have a comparator function that changes its behavior like that.

            In your example, set is constructed before v[2]=-100; assignment, and it happens to just maintain its order after you make the assignment, but this is not guaranteed behavior.

            As an aside, #include is non-standard and gets you downvoted on this site.

            Source https://stackoverflow.com/questions/65299429

            QUESTION

            How to reuse codes for Binary Search Tree, Red-Black Tree, and AVL Tree?
            Asked 2020-Nov-09 at 03:04

            I'm implementing BST (Binary Search Tree), RBT(Red-Black Tree), and AVLT (AVL Tree). I wrote a BST as follows:

            ...

            ANSWER

            Answered 2020-Nov-09 at 00:30

            I'll try to answer a more general question here related to code reuse in Rust. If your primary goal is to write the least amount of code as possible, then Rust might not be the tool you want.

            That said, there are three major methods you should consider: monomorphization, virtualization, and enumeration.

            Per the Rust book:

            Monomorphization is the process of turning generic code into specific code by filling in the concrete types that are used when compiled.

            You'll be doing a little copy/paste with monomorphization. Then you have virtualization. In Rust this usually means using trait objects.

            Finally, we have enumeration. I like enumeration for certain tasks. Using an enum you can specify some top-level type like Tree and then enumerate the kinds of trees you wish to build.

            Here's an example:

            Source https://stackoverflow.com/questions/64743600

            QUESTION

            Red-Black Tree - Deletion method in JavaScript
            Asked 2020-Oct-27 at 10:04

            See original Red-Black Tree below:

            ...

            ANSWER

            Answered 2020-Oct-26 at 11:53

            I think your problem is that removeBST(root, node) always returns root (possibly with different children). If you do a rotation, you should return the new root of the subtree.

            Where does it cause problems in your example?

            You call root.left = this.removeBST(root.left, node); with root.value = 42, root.left.value = 10. You do what you need to do in the left subtree, but then assign the node with value 10 as the left child of 42.

            You also call root.right = this.removeBST(root.right, node); when root.value is 10 and root.right.value is 29. You do the rotation correctly (if you look at this.root just after the rotation, it looks good), but then you return the node with value 29 and assign it to root.right!

            Source https://stackoverflow.com/questions/64529330

            QUESTION

            How do I declare an array of red black trees?
            Asked 2020-Aug-30 at 07:04

            When I want to initialize a red black tree I do as in the documentation.

            ...

            ANSWER

            Answered 2020-Aug-19 at 12:32

            You don't need to know the type of redBlackTree. You can query for at compile-time with typeof:

            Source https://stackoverflow.com/questions/63481283

            QUESTION

            Why does this code run for VS but not gcc/g++?
            Asked 2020-Jul-24 at 07:29

            I'm trying to implement a Red Black Tree using VS 2019 as my IDE. It seems to work in VS but when I try to compile and run using anything else, it results in a seg fault whenever my insert function is called more than once. (I've tried online compilers and sending it to a friend) I'm stuck as I don't know where to start trying to fix my error. I've heard that VS handles dynamic memory differently but I'm not too sure.

            Below is my rotate, BST insert and insert functions.

            ...

            ANSWER

            Answered 2020-Jul-24 at 07:29

            There is at least one error that causes undefined behavior:

            The RedBlackTree::bstinsert function fails to return a value when it is supposed to return a bool.

            To verify this is the error, a line right before the end of the bstinsert function can be placed to verify that this is an error.

            Source https://stackoverflow.com/questions/63068101

            QUESTION

            Red Black Tree Slower Than Regular Binary Search In My Tests
            Asked 2020-Apr-01 at 03:00

            I implemented a Red Black Tree, and I wanted to compare the time to a regular binary search tree. However, in my tests, I found that most of the time, Binary Search Tree's are actually faster. Is there something wrong in my implementation, or is this supposed to happen? This is my Red Black Tree:

            ...

            ANSWER

            Answered 2020-Mar-31 at 19:49

            This is not a good benchmark. See How do I write a correct micro-benchmark in Java?

            To list a few pain points: System.currentTimeMillis doesn't give enough time resolution, your code doesn't do "warm up" iterations to ensure the code is compiled, it does nothing to ensure the compiler doesn't throw the code away because it doesn't have side effects, etc. If you're interested in making better benchmarks, I'd suggest learning to use JMH.

            That said, the fact that you are inserting random numbers means you are very likely to avoid the pathological cases that make unbalanced binary search trees perform badly. You are in effect using a "treap" (randomized binary search tree). The overhead is lower than in a red-black tree, so it's not too surprising you may see better performance.

            Source https://stackoverflow.com/questions/60958325

            QUESTION

            Red black trees with classes in OCaml
            Asked 2019-Dec-25 at 09:25

            Does anyone know how to implement red black trees with classes in OCaml? At least the class properties and initializers? I'm new in OCaml.

            What I tried:

            ...

            ANSWER

            Answered 2019-Dec-25 at 02:42

            For the error you're seeing, @Shon is correct. You have this expression:

            Source https://stackoverflow.com/questions/59474428

            QUESTION

            C++: Private class pointer member returns undefined values
            Asked 2019-Sep-20 at 18:24

            I am trying to print the level-order of a red-black tree, however, the pointers to other nodes always return any numbers after being inserted into the STL queue. What am I doing wrong here?

            Here is the implementation of my node class:

            ...

            ANSWER

            Answered 2019-Sep-20 at 18:24

            One issue is that you're storing pointers to local variables within the queue:

            Source https://stackoverflow.com/questions/58033084

            QUESTION

            How to design a general Node for a Binary Search Tree?
            Asked 2018-Aug-01 at 19:06

            My design problem is that I'm trying to write a general class that would fit several possible subtypes. Specifically, I'm trying to write a Node class for a binary search tree, that would fit several implementations of search trees (Avl Tree, 2-3 Tree, Red-Black tree, etc.) My problem is: different Trees require different variables in the Node class in order to maintain efficiency. AvlTree need a height variable, RedBlackTree need a color variable (which an AvlTree have no use for), and so on. What's the best design solution:

            1. declare many variables in the Node (color, height, balancing factor,...), and just give many constructors?
            2. Have a a variable of type Object in Node, called metadata, which every implementation will use to contain its metadata?
            3. Something else?
            ...

            ANSWER

            Answered 2017-May-10 at 14:34
            How to design a general Node for a Binary Search Tree?

            ok, you asked...

            First, that is a great link below there. And will certainly expose
            the breadth of your question, strictly keeping to Data Structs.

            Abstract_Hierarchies make everything so much easier. At least you are thinking in the right direction. As I see some have mentioned here, at least superficially, the best approach (Language Agnostic) is always the same in OOP.

            By the way, Java is an excellent language, to begin practicing OOP principles. In fact, I just deleted that paragraph...

            IFace, IFaces, FullInterface. The secret to building any good abstract hierarchy is 'bare bones' implementation. (I won't implement the generics here, but Java has robust support just for this. java.util.collection this is the root of the collections hierarchy).

            However, generics are virtually built into the language for you. Everything is an Object in Java. There you go...The most abstract representation of any type you can imagine.

            To your specific requirements: in pseudo...or pseudo-pseudo that's all I was ever able to grasp. The pseudo-pseudo(whatever).

            INode must have at least:

            1. One Private DATA member or Key.

            2. Reference to at LEAST, BUT at this point, not more than 2. Child INodes(a minor inconvenience here. java does not give users direct access to memory via pointers, like C/C++) Obviously, this is exactly 2, but 'AT LEAST' is a very important methodology when thinking about progressive implementation. Just the absolute essence, no more.

            3. Public accessor and mutator for private DATA.

            4. Manager function Declarations.(short list, I don't recall
              whether or not operator overloading is supported in java or not) Can't imagine how the op equals is handled, given the case...hmmm

            5. Since an INode is useless(not entireley) apart from its Data
              structure, This is where I would set up private access keys. (Java specific) this also means, in reference to the Manager functions above, INode will not declare a public CTOR. java's version of C++ friend class (ITree) In your case.(look up class access key/Java). This also Exhibits properties of the Singleton Pattern. ---STOP HERE. This, while appearing quite incomplete, is the First stage Implementation of the abstract INode Hierarchy.

            This is enough for a Binary Tree Data Structure.
            (extend or implement) the INode Interface for a concrete Binary Tree Node class. So far so simple.

            Next, we are looking for the design provisions that will satisfy
            a BST Node class. It is conceivable, though neither convenient nor
            proper, to implement our current INode Interface as a
            Binary Search Tree Node class.(no...no...no...modifications!!)it is what
            it is...'Closed for Modifcation && Open for Extension;

            We will Extend INode from our new Interface...I think I will call it IOrderedNode Interfaces should always have hyper descriptive
            naming conventions. (I know, what happened to mine). Actually, it
            does reflect the primary difference between a Binary Tree, and a
            Binary Search Tree. A Binary Search Tree is simply an Ordered
            Binary Tree. There are implications related to this, apparently
            trivial, difference. Mainly, all of the practicality of having a
            Serial Data Structure. This means, that we should go back to INode
            and evaluate (NOT CHANGE!!) the private Data member. --------

            Hopefully, we were thoughtful when considering the abstract extensibility
            of that Data member. If I remember right, generics in java have been
            augmented in versatility...I will leave that to you. To borrow a concept
            from C++, I would have used a generic pointer to type of template Arg. Or
            better yet a void pointer(can't use the asterisk there 'cause it formats my text) doesn't get more abstract than that! the(void)(star), I mean;

            Forget for a moment that you are using java, because all types in java are
            integral types, via the hash code inherited from the Object class's
            ToString() method. User Defined Types (UDTs) should be well thought out here, because of the disparate implementations across Data Structures that
            will implement the series of IFace extensions. (pointers, refs: in java) are always the best initial types at the base levels. They can be
            adapted to point to, or hold reference to even the most complex UDT.

            Ok, back those Serial attributes we were about to exploit.
            Traversals::Pre-Order, In-Order, Post-Order, Breadth-First. Since we are only exploring the INode hierarchy, we should start considering the algorithms that will be implemented in
            the associated Data Structures, and try to identify any subordinate
            dependencies that will need to appear in our IOrderedNode

            Source https://stackoverflow.com/questions/43871199

            QUESTION

            How to inherit a generic class from a nested generic class in C#
            Asked 2018-Apr-07 at 04:15

            I was doing my homework and got stuck in some problems with generics and inheritance.

            I have a generic red-black tree class, since it's red-black tree its keys should be comparable, so

            ...

            ANSWER

            Answered 2018-Apr-07 at 04:14

            The error you are getting is the following:

            Compilation error (line xx, col yy): The type 'Program.Interval' cannot be used as type parameter 'T' in the generic type or method 'Program.RedBlackTree'. There is no implicit reference conversion from 'Program.Interval' to 'System.IComparable>'.

            You need to take the error apart and think about what it is telling you. In this case you are declaring that IntervalTree inherits from RedBlackTree>. However, you have specified that the generic T type for RedBlackTree must implement IComparable. If you implement IComparable for Interval the error will go away. Interval must implement the interface used to constrict RedBlackTree.

            Source https://stackoverflow.com/questions/49703320

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install redblacktree

            You can download it from GitHub.

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