movemouse | Move Mouse is a simple piece
kandi X-RAY | movemouse Summary
kandi X-RAY | movemouse Summary
Move Mouse is a simple piece of software that is designed to simulate user activity.
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QUESTION
Objective - Show screenX
and screenY
coordinates only when events mousedown
and mousemove
are occuring simultaneously. When mouse button is released, the mousemove
event should stop, leaving the coordinates as they are.
Issue - Even when I release the mouse button, the mousemove
event is still active and the coordinates are changing as the mouse moves.
ANSWER
Answered 2021-Oct-09 at 21:15You can use the mousedown
and mouseup
events to set a Boolean, and only update the coordinates when the mouse has been moved and this Boolean is true:
QUESTION
When I click on an ‘item’ it has to set an initial value for me to do the comparison in another function that has the mousemove event. But when the mouse function move is executed the initial state remains at 0
...ANSWER
Answered 2021-Aug-21 at 14:36Set initpositionClick
as a dependency for the useEffect, so it will get the newest of it.
QUESTION
I am writing a code that is a program that has a user create circles on the screen, based on where they click. What I have tried is to put the create new circle method in the first event handler but all it did was give me problems. As of now, I am trying to approach the problem differently. I am now using an ArrayList to group all the shapes together and display them on the pane. But the circles are not displaying when I run the code.
This is my code:
...ANSWER
Answered 2021-Jul-12 at 06:42When this code is executed:
QUESTION
I'm trying to set up a hover effect where the image will follow the cursor inside the canvas, but when the mouse goes outside of the canvas area I would like the image to move back to its center position.
My canvas and image are fine:
...ANSWER
Answered 2021-Mar-16 at 04:50Not sure if this is what you are looking for. As solution I just added a mouseOut function and recalculated the smiley position. You can optimize the code further
QUESTION
I want to move the mouse pointer with something like: mouseposition += new Vector2(x, y). The "GetCursorPos" is always (0, 0), so I can't move the mouse pointer with a delta value, but I can move it to a certain coordinate with SetCursorPos. I tryed the followong code:
...ANSWER
Answered 2020-Jun-03 at 16:17So I had to do it myself
QUESTION
I have another node program to set the loop value in the config file, however even if the loop value changes in the file the loop just doesn't see it so i'm stumped
...ANSWER
Answered 2020-Sep-09 at 23:06That is because require cache the module. It's better to use read file and not use require for reading files.
If you still want to use require you still can delete the cache before the next require :
QUESTION
So in this post , the macrotask queue seems to include movemouse. But then with this code
...ANSWER
Answered 2020-Jun-03 at 13:38The specification says that the event loop may have multiple task queues. Here's step 1 of the processing model:
- Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner, with the constraint that the chosen task queue must contain at least one runnable task. If there is no such task queue, then jump to the microtasks step below.
(my emphasis)
It's not surprising that a browser might (conceptually) have events and timers in separate task queues in order to prioritize an event over a timer callback, perhaps especially when that event has been delayed because the JavaScript thread was too busy to handle it earlier.
I don't think it's specified any more ...er... specifically than that that "implementation-defined manner." I get the behavior you describe (the "button one" event before the timer callback) with Chrome, and I get the timer callbacks before the event with Firefox.
QUESTION
ANSWER
Answered 2020-Feb-10 at 13:42Use querySelectorAll
and loop through the elemtns to change their position :
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